Lines Matching refs:a
29 #define ARRAY_LENGTH(a) (sizeof(a) / sizeof((a)[0])) argument
237 ret.a = u8(col.a * alpha / ut::Color8::ALPHA_MAX); in MultipleAlpha()
271 glUniform4f(loc + 0, vtxColors[0].r, vtxColors[0].g, vtxColors[0].b, vtxColors[0].a); in DrawQuad()
272 glUniform4f(loc + 1, vtxColors[1].r, vtxColors[1].g, vtxColors[1].b, vtxColors[1].a); in DrawQuad()
273 glUniform4f(loc + 2, vtxColors[2].r, vtxColors[2].g, vtxColors[2].b, vtxColors[2].a); in DrawQuad()
274 glUniform4f(loc + 3, vtxColors[3].r, vtxColors[3].g, vtxColors[3].b, vtxColors[3].a); in DrawQuad()
366 ColorU8ToFloat(color.a)); in DrawLine()
385 glUniformMatrix4fv(glGetUniformLocation(program, "uModelView"), 1, GL_TRUE, m.a); in DrawLine()
399 glUniformMatrix4fv(glGetUniformLocation(program, "uModelView"), 1, GL_TRUE, m.a); in DrawLine()
413 glUniformMatrix4fv(glGetUniformLocation(program, "uModelView"), 1, GL_TRUE, m.a); in DrawLine()
427 glUniformMatrix4fv(glGetUniformLocation(program, "uModelView"), 1, GL_TRUE, m.a); in DrawLine()
626 ColorU8ToFloat(value.a), in SetTevConstRgba()
641 ColorU8ToFloat(value1.a), in SetTevConstRgba()
658 ColorU8ToFloat(value.a)); in SetTevBufferColor()