Searched refs:Z (Results 1 – 25 of 34) sorted by relevance
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| /NW4C-2.0.3/documents/CreativeStudio/html/assets/ |
| D | yahoo-dom-event.js | 8 …Z="parentNode",l="nodeType",C="tagName",O="scrollLeft",i="scrollTop",Q="getBoundingClientRect",w="… 9 …Z])){if(E.Dom._testElement(G,Y)){return G;}}return null;},getAncestorByClassName:function(Y,G){Y=E… 10 …Z){var Y="",a=X[T][Z];if(Z===U){Y=B.Dom.getStyle(X,U);}else{if(!a||(a.indexOf&&a.indexOf(I)>-1)){Y… argument
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| /NW4C-2.0.3/tools/CsdrUpdater/ |
| D | readme.txt | 73 <Vector4Xml X="1" Y="1" Z="1" W="1" /> 88 <Vector3Xml X="0" Y="1" Z="2" /> 89 <Vector4Xml X="0" Y="1" Z="2" W="3" />
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| /NW4C-2.0.3/tools/Viewer/ |
| D | Viewer.ini | 10 # クリアZ値 207 # Z値比較をする (OFF: 比較しない, ON: 比較する)
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| /NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/ |
| D | CalcHemisphereLighting.vsh | 20 // @brief �������C�e�B���O���v�Z�� TEMP_COLO �Ɍ��ʂ������܂��B
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| /NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/ |
| D | gfx_UserShader.vsh | 65 // ���[�U�[���W�X�^�̊J�n�I�t�Z�b�g��O�ɂ��炵���ׂ�c74-c84�͋��W�X�^�ɂȂ�܂��B // 135 // �e�N�X�`�����W�v�Z
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| D | UserTransformMatrix.vsh | 20 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B 33 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B 51 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B
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| /NW4C-2.0.3/sources/shaders/gfx/DefaultShader/ |
| D | CalcHemisphereLighting.vsh | 22 // @brief �������C�e�B���O���v�Z�� TEMP_COLO �Ɍ��ʂ������܂��B
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| D | CalcTexcoord2.vsh | 22 // �e�N�X�`�����W�v�Z
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| D | CalcTexcoord1.vsh | 22 // �e�N�X�`�����W�v�Z
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| D | CalcTexcoord0.vsh | 22 // �e�N�X�`�����W�v�Z
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| D | TransformMatrix.vsh | 22 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B 35 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B 53 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B
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| D | gfx_DefaultShader3.vsh | 118 // �e�N�X�`�����W�v�Z
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| D | gfx_DefaultShader1.vsh | 121 // �e�N�X�`�����W�v�Z
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| D | gfx_DefaultShader2.vsh | 120 // �e�N�X�`�����W�v�Z
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| D | CalcVertexLighting.vsh | 22 // @brief ���_���C�e�B���O���v�Z�� TEMP_COLO �Ɍ��ʂ������܂��B
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| D | gfx_DefaultShader0.vsh | 122 // �e�N�X�`�����W�v�Z
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| /NW4C-2.0.3/sources/shaders/demo/ |
| D | demo_Common.vsh | 45 // �N���b�v���W��Z�͈̔͂́A���炩����[0, -w]�Ƃ��Ďˉe�s�������B
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/shader/ |
| D | nw4cDemo.vsh | 50 // �N���b�v���W��Z�͈̔͂́A���炩����[0, -w]�Ƃ��Ďˉe�s�������B
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| /NW4C-2.0.3/documents/API/css/ |
| D | contents.css | 67 A-Z�\��
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| /NW4C-2.0.3/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 24 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B 37 // @brief �����p�F�ϊ����ʂɃE�F�C�g���|���e���_�����ɉ��Z���܂��B
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| /NW4C-2.0.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 109 // �������炵�炭�|���S���̊��x�N�g���̌v�Z 375 // ���`�Ȃ̂ŁA���S�_�{���x�N�g���Ŏ��ۂ̌`�\����A�W�I���g���V�F�[�_�Ōv�Z����܂��B 391 // ���x�N�g���̃I�t�Z�b�g�ɂ��ړ������Z
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| /NW4C-2.0.3/include/nw/math/inline/ |
| D | math_Matrix34.ipp | 156 // Z軸, X軸, Y軸の順番で回転させている
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/ |
| D | NW4C_utils.ms.inc | 574 f = f or ("A" <= c and c <= "Z") or ("a" <= c and c <= "z")
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2011/Scripts/Startup/ |
| D | NW4C_utils.ms.inc | 574 f = f or ("A" <= c and c <= "Z") or ("a" <= c and c <= "z")
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/ |
| D | NW4C_utils.ms.inc | 574 f = f or ("A" <= c and c <= "Z") or ("a" <= c and c <= "z")
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