Searched refs:TransformMatrix (Results 1 – 13 of 13) sorted by relevance
157 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendRotateMatrix()200 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendRotateQuaternion()245 const math::MTX34& dstMtx = dst->TransformMatrix(); in BlendTranslate()246 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendTranslate()276 math::MTX34 dstMtx = dst->TransformMatrix(); in OverrideTransform()277 const math::MTX34& srcMtx = src->TransformMatrix(); in OverrideTransform()
104 localTransform.TransformMatrix().GetColumn(1), in Update()128 localTransform.TransformMatrix().GetColumn(1), in Update()174 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateLocalMatrix()254 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateScreenLocalMatrix()
74 const math::MTX34& parentMatrix = parentWorldTransform.TransformMatrix(); in CalculateWorldXsi()87 const math::MTX34& localMatrix = localTransform.TransformMatrix(); in CalculateWorldXsi()88 math::VEC3 localTranslate = localTransform.TransformMatrix().GetColumn(3); in CalculateWorldXsi()
175 firstRotateMtx = workResult.TransformMatrix(); in GetResult()311 firstRotateMtx = workResult.TransformMatrix(); in GetResult()
99 firstRotateMtx = workResult.TransformMatrix(); in GetResult()
272 … math::MTX34MultScale(&worldMatrix, &worldTransform->TransformMatrix(), &localTransform->Scale()); in UpdateView()
10 …r32.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\TransformMatrix.vsh -Oobjects\TransformMatri…20 …bjects\gfx_DefaultShader2.obj objects\gfx_DefaultShader3.obj objects\TransformMatrix.obj objects\C…
24 TransformMatrix.vsh
3 // File: TransformMatrix.vsh
37 TransformMatrix.vsh
197 const math::MTX34& TransformMatrix() const { return this->m_TransformMatrix; } in TransformMatrix() function488 const math::MTX34& m = this->TransformMatrix(); in AdjustZeroRotateMatrix()
434 this->SetMatrix( &transForm->TransformMatrix() ); in updateConstrain()