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Searched refs:TransformMatrix (Results 1 – 13 of 13) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_TransformAnimBlendOp.cpp157 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendRotateMatrix()
200 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendRotateQuaternion()
245 const math::MTX34& dstMtx = dst->TransformMatrix(); in BlendTranslate()
246 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendTranslate()
276 math::MTX34 dstMtx = dst->TransformMatrix(); in OverrideTransform()
277 const math::MTX34& srcMtx = src->TransformMatrix(); in OverrideTransform()
Dgfx_BillboardUpdater.cpp104 localTransform.TransformMatrix().GetColumn(1), in Update()
128 localTransform.TransformMatrix().GetColumn(1), in Update()
174 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateLocalMatrix()
254 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateScreenLocalMatrix()
Dgfx_WorldMatrixUpdater.cpp74 const math::MTX34& parentMatrix = parentWorldTransform.TransformMatrix(); in CalculateWorldXsi()
87 const math::MTX34& localMatrix = localTransform.TransformMatrix(); in CalculateWorldXsi()
88 math::VEC3 localTranslate = localTransform.TransformMatrix().GetColumn(3); in CalculateWorldXsi()
Dgfx_TransformAnimInterpolator.cpp175 firstRotateMtx = workResult.TransformMatrix(); in GetResult()
311 firstRotateMtx = workResult.TransformMatrix(); in GetResult()
Dgfx_TransformAnimAdder.cpp99 firstRotateMtx = workResult.TransformMatrix(); in GetResult()
Dgfx_SkeletonUpdater.cpp272 … math::MTX34MultScale(&worldMatrix, &worldTransform->TransformMatrix(), &localTransform->Scale()); in UpdateView()
/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
Dbuild.bat10 …r32.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\TransformMatrix.vsh -Oobjects\TransformMatri…
20 …bjects\gfx_DefaultShader2.obj objects\gfx_DefaultShader3.obj objects\TransformMatrix.obj objects\C…
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
DOMakefile24 TransformMatrix.vsh
DTransformMatrix.vsh3 // File: TransformMatrix.vsh
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DOMakefile37 TransformMatrix.vsh
DTransformMatrix.vsh3 // File: TransformMatrix.vsh
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h197 const math::MTX34& TransformMatrix() const { return this->m_TransformMatrix; } in TransformMatrix() function
488 const math::MTX34& m = this->TransformMatrix(); in AdjustZeroRotateMatrix()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp434 this->SetMatrix( &transForm->TransformMatrix() ); in updateConstrain()