Searched refs:TEMP_NORM (Results 1 – 10 of 10) sorted by relevance
| /NW4C-2.0.3/sources/shaders/gfx/DefaultShader/ |
| D | CalcQuaternion.vsh | 37 dp3 TEMP6.x, TEMP_NORM, TEMP_NORM 41 mul TEMP_NORM.xyz, TEMP_NORM.xyz, TEMP6.x 45 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 49 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 62 dp3 TEMP6.x, TEMP_NORM, TEMP_NORM 66 mul TEMP_NORM.xyz, TEMP_NORM.xyz, TEMP6.x 74 mul r5, TEMP_NORM.yzx, TEMP_TANG.zxy 75 mad r5, -TEMP_TANG.yzx, TEMP_NORM.zxy, r5 // b*|n|^2 is in r5 79 add r6.w, TEMP_NORM.z, r5.y 80 mul TEMP_TANG, r5.yzx, TEMP_NORM.zxy [all …]
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| D | TransformMatrix.vsh | 44 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW 45 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW 46 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW 62 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW 63 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW 64 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW 80 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y 126 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW 127 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW 128 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW [all …]
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| D | GenTexcoordReflection.vsh | 29 dp3 TEMP1, TEMP2, TEMP_NORM 31 mad TEMP_TEX, TEMP1, TEMP_NORM, -TEMP2
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| D | CalcVertexLighting.vsh | 34 … dp3 TEMP6.x, TEMP_NORM, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW 66 dp3 TEMP6.x, TEMP_NORM, TEMP4
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| D | CalcHemisphereLighting.vsh | 25 dp3 TEMP1, TEMP_NORM, nw_hemi_sphere_direction._XYZW
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| D | GenTexcoordSphereReflection.vsh | 28 mad TEMP_TEX, TEMP_NORM, TEMP1, TEMP1
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| /NW4C-2.0.3/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 46 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW 47 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW 48 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW 59 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y 103 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW 104 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW 105 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW 125 mov TEMP_NORM, CONST_0 139 mov o_Normal, TEMP_NORM 165 dp3 WRLD_NORM.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW [all …]
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| /NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/ |
| D | UserTransformMatrix.vsh | 42 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW 43 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW 44 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW 60 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW 61 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW 62 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW 78 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y 120 mul TEMP3.xyz, TEMP_NORM.xyz, extension_deform 131 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW 132 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW [all …]
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| /NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/ |
| D | CalcHemisphereLighting.vsh | 23 dp3 TEMP1, TEMP_NORM, nw_hemi_sphere_direction._XYZW
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| /NW4C-2.0.3/sources/shaders/gfx/ |
| D | VertexShader.h | 276 #define TEMP_NORM r14 macro
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