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Searched refs:TEMP4 (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DCalcVertexLighting.vsh30 mov TEMP4.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._W
31 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W
32 cmp EQ, EQ, TEMP4.xy, CONST_0_1_1_1
38 sub TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW, TEMP_POSI
42 dp3 TEMP5.z, TEMP4, TEMP4
50 dp3 TEMP4.w, TEMP4, TEMP4
51 rsq TEMP4.w, TEMP4.w
52 mul TEMP4, TEMP4, TEMP4.w
54 …dp3 TEMP5.x, -TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW
66 dp3 TEMP6.x, TEMP_NORM, TEMP4
[all …]
DCalcHemisphereLighting.vsh30 mad TEMP4, TEMP2, TEMP1, TEMP3
32 mul TEMP4, TEMP4, TEMP_COLO.wwww
34 mad TEMP_COLO.xyz, TEMP4, nw_material_diffuse._XYZW, TEMP_COLO
DTransformMatrix.vsh44 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
45 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
46 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW
49 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
62 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
63 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
64 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW
71 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
DCalcHemisphereLighting.vsh28 mad TEMP4, TEMP2, TEMP1, TEMP3
29 mul TEMP_COLO.xyz, TEMP4, TEMP_COLO
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh42 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
43 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
44 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW
47 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
60 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
61 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
62 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW
69 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh150 mov TEMP4.xy, TEMP0 // TEMP4 = cos x, sin x, -, -
161 mov TEMP4.zw, TEMP0.xxxy // TEMP4 = cos x, sin x, cos y, sin y
172 #define cosx TEMP4.x
173 #define sinx TEMP4.y
174 #define cosy TEMP4.z
175 #define siny TEMP4.w
178 #define cossinx TEMP4.xy
180 #define sincosx TEMP4.yx
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh46 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
47 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
48 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW
51 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
/NW4C-2.0.3/sources/shaders/gfx/
DVertexShader.h240 #define TEMP4 r4 macro