Home
last modified time | relevance | path

Searched refs:TEMP1 (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DGenTexcoordSphereReflection.vsh26 mov TEMP1.xy, CONST_HALF
27 mov TEMP1.zw, CONST_0
28 mad TEMP_TEX, TEMP_NORM, TEMP1, TEMP1
32 mov TEMP1, TEMP_TEX
33 add TEMP1.z, TEMP1.z, CONST_1
34 dp3 TEMP1, TEMP1, TEMP1
35 rsq TEMP2, TEMP1.x
DTransformMatrix.vsh25 mova a0.x, TEMP1.x
31 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
38 mova a0.x, TEMP1.x
48 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
49 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
56 mova a0.x, TEMP1.x
70 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
71 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
72 mad WRLD_TANG, TEMP1.w, TEMP5, WRLD_TANG
98 mov TEMP1.xy, TEMP2.x
[all …]
DGenTexcoordReflection.vsh29 dp3 TEMP1, TEMP2, TEMP_NORM
30 add TEMP1, TEMP1, TEMP1
31 mad TEMP_TEX, TEMP1, TEMP_NORM, -TEMP2
DCalcHemisphereLighting.vsh25 dp3 TEMP1, TEMP_NORM, nw_hemi_sphere_direction._XYZW
27 mad TEMP1, TEMP1, TEMP2, TEMP2
30 mad TEMP4, TEMP2, TEMP1, TEMP3
DCalcVertexLighting.vsh25 mov TEMP1, nw_material_ambient._XYZW
28 loop nw_vertex_light_count // ���[�v���ł�TEMP1,2,3�͎g�p�s��
72 …mad TEMP_COLO.xyz, TEMP1.xyz, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_AMBIENT + a0.x)._XYZ…
/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh123 flr TEMP1, TEMP0
124 add in_rotate, TEMP0, -TEMP1
138 mov TEMP1, sincos_table[2]
142 mad TEMP0.xy, TEMP3.x, TEMP1.xy, TEMP1.zw
153 mad TEMP0.xy, TEMP3.y, TEMP1.xy, TEMP1.zw
164 mad TEMP0.xy, TEMP3.z, TEMP1.xy, TEMP1.zw
188 mul TEMP1.xy, cossinx, sincosz
189 mad mat0.y, TEMP1.y, siny, -TEMP1.x
190 mad mat1.z, TEMP1.x, siny, -TEMP1.y
192 mul TEMP1.xy, sincosx, sincosz
[all …]
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh23 mova a0.x, TEMP1.x
29 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
36 mova a0.x, TEMP1.x
46 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
47 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
54 mova a0.x, TEMP1.x
68 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
69 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
70 mad WRLD_TANG, TEMP1.w, TEMP5, WRLD_TANG
96 mov TEMP1.x, TEMP2.x
[all …]
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh27 mova a0.x, TEMP1.x
33 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
40 mova a0.x, TEMP1.x
50 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
51 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
75 mov TEMP1.xy, TEMP2.x
76 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W
79 mov TEMP1.xy, TEMP2.y
80 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W
83 mov TEMP1.xy, TEMP2.z
[all …]
/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
DCalcHemisphereLighting.vsh23 dp3 TEMP1, TEMP_NORM, nw_hemi_sphere_direction._XYZW
25 mad TEMP1, TEMP1, TEMP2, TEMP2
28 mad TEMP4, TEMP2, TEMP1, TEMP3
/NW4C-2.0.3/sources/shaders/gfx/
DVertexShader.h237 #define TEMP1 r1 macro