Home
last modified time | relevance | path

Searched refs:SoundPlayer (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundPlayer.cpp40 SoundPlayer::SoundPlayer() in SoundPlayer() function in nw::snd::SoundPlayer
64 SoundPlayer::~SoundPlayer() in ~SoundPlayer()
78 void SoundPlayer::Update() in Update()
101 void SoundPlayer::StopAllSound( int fadeFrames ) in StopAllSound()
122 void SoundPlayer::PauseAllSound( bool flag, int fadeFrames ) in PauseAllSound()
142 void SoundPlayer::SetVolume( float volume ) in SetVolume()
158 void SoundPlayer::SetLpfFreq( float lpfFreq ) in SetLpfFreq()
173 void SoundPlayer::SetBiquadFilter( int type, float value ) in SetBiquadFilter()
188 void SoundPlayer::SetMainSend( float send ) in SetMainSend()
203 void SoundPlayer::SetFxSend( AuxBus bus, float send ) in SetFxSend()
[all …]
Dsnd_SoundArchivePlayer.cpp231 size += ut::RoundUp( playerCount * sizeof( SoundPlayer ), 4 ); in GetRequiredMemSize()
422 size_t requireSize = playerCount * sizeof( SoundPlayer ); in SetupSoundPlayer()
433 m_pSoundPlayers = reinterpret_cast<SoundPlayer*>( buf ); in SetupSoundPlayer()
438 ++playerIndex, ptr += sizeof( SoundPlayer ) ) in SetupSoundPlayer()
440 SoundPlayer* player = new ( ptr ) SoundPlayer(); in SetupSoundPlayer()
668 SoundPlayer& SoundArchivePlayer::GetSoundPlayer( SoundArchive::ItemId playerId ) in GetSoundPlayer()
675 SoundPlayer& SoundArchivePlayer::GetSoundPlayer( const char* pStr ) in GetSoundPlayer()
857 SoundPlayer& player = GetSoundPlayer( playerId ); in detail_SetupSoundImpl()
Dsnd_BasicSound.cpp680 void BasicSound::AttachSoundPlayer( SoundPlayer* player ) in AttachSoundPlayer()
697 void BasicSound::DetachSoundPlayer( SoundPlayer* player ) in DetachSoundPlayer()
/NW4C-2.0.3/include/nw/snd/
Dsnd_PlayerHeap.h31 class SoundPlayer; variable
47 void AttachSoundPlayer( SoundPlayer* player ) { m_pPlayer = player; } in AttachSoundPlayer()
69 SoundPlayer* m_pPlayer;
Dsnd_SoundPlayer.h52 class SoundPlayer
83 SoundPlayer();
90 ~SoundPlayer();
462 inline Function SoundPlayer::ForEachSound( Function function, bool reverse ) in ForEachSound()
495 Function SoundPlayer::ForEachSoundPriorityOrder( Function function, bool reverse ) in ForEachSoundPriorityOrder()
Dsnd_BasicSound.h36 class SoundPlayer; variable
345 SoundPlayer* GetSoundPlayer() { return m_pSoundPlayer; } in GetSoundPlayer()
346 const SoundPlayer* GetSoundPlayer() const { return m_pSoundPlayer; } in GetSoundPlayer()
348 void AttachSoundPlayer( SoundPlayer* player );
349 void DetachSoundPlayer( SoundPlayer* player );
411 SoundPlayer* m_pSoundPlayer;
Dsnd_SoundArchivePlayer.h46 class SoundPlayer; variable
337 SoundPlayer& GetSoundPlayer( SoundArchive::ItemId playerId );
350 SoundPlayer& GetSoundPlayer( const char* pPlayerName );
571 SoundPlayer* m_pSoundPlayers;
/NW4C-2.0.3/tools/SoundPlayer/
DReadme.txt2 NW4C SoundPlayer
16 SoundPlayer is a tool for confirming how data created with NW4C SoundMaker sounds when played back …
48 2. Once SoundPlayer-TS.cci is created, load it using PARNTER-CTR/S. For details on using PARTNER-CT…
57 The sound archive file is renamed SoundPlayer.bcsar.