Searched refs:SoundPlayer (Results 1 – 8 of 8) sorted by relevance
40 SoundPlayer::SoundPlayer() in SoundPlayer() function in nw::snd::SoundPlayer64 SoundPlayer::~SoundPlayer() in ~SoundPlayer()78 void SoundPlayer::Update() in Update()101 void SoundPlayer::StopAllSound( int fadeFrames ) in StopAllSound()122 void SoundPlayer::PauseAllSound( bool flag, int fadeFrames ) in PauseAllSound()142 void SoundPlayer::SetVolume( float volume ) in SetVolume()158 void SoundPlayer::SetLpfFreq( float lpfFreq ) in SetLpfFreq()173 void SoundPlayer::SetBiquadFilter( int type, float value ) in SetBiquadFilter()188 void SoundPlayer::SetMainSend( float send ) in SetMainSend()203 void SoundPlayer::SetFxSend( AuxBus bus, float send ) in SetFxSend()[all …]
231 size += ut::RoundUp( playerCount * sizeof( SoundPlayer ), 4 ); in GetRequiredMemSize()422 size_t requireSize = playerCount * sizeof( SoundPlayer ); in SetupSoundPlayer()433 m_pSoundPlayers = reinterpret_cast<SoundPlayer*>( buf ); in SetupSoundPlayer()438 ++playerIndex, ptr += sizeof( SoundPlayer ) ) in SetupSoundPlayer()440 SoundPlayer* player = new ( ptr ) SoundPlayer(); in SetupSoundPlayer()668 SoundPlayer& SoundArchivePlayer::GetSoundPlayer( SoundArchive::ItemId playerId ) in GetSoundPlayer()675 SoundPlayer& SoundArchivePlayer::GetSoundPlayer( const char* pStr ) in GetSoundPlayer()857 SoundPlayer& player = GetSoundPlayer( playerId ); in detail_SetupSoundImpl()
680 void BasicSound::AttachSoundPlayer( SoundPlayer* player ) in AttachSoundPlayer()697 void BasicSound::DetachSoundPlayer( SoundPlayer* player ) in DetachSoundPlayer()
31 class SoundPlayer; variable47 void AttachSoundPlayer( SoundPlayer* player ) { m_pPlayer = player; } in AttachSoundPlayer()69 SoundPlayer* m_pPlayer;
52 class SoundPlayer83 SoundPlayer();90 ~SoundPlayer();462 inline Function SoundPlayer::ForEachSound( Function function, bool reverse ) in ForEachSound()495 Function SoundPlayer::ForEachSoundPriorityOrder( Function function, bool reverse ) in ForEachSoundPriorityOrder()
36 class SoundPlayer; variable345 SoundPlayer* GetSoundPlayer() { return m_pSoundPlayer; } in GetSoundPlayer()346 const SoundPlayer* GetSoundPlayer() const { return m_pSoundPlayer; } in GetSoundPlayer()348 void AttachSoundPlayer( SoundPlayer* player );349 void DetachSoundPlayer( SoundPlayer* player );411 SoundPlayer* m_pSoundPlayer;
46 class SoundPlayer; variable337 SoundPlayer& GetSoundPlayer( SoundArchive::ItemId playerId );350 SoundPlayer& GetSoundPlayer( const char* pPlayerName );571 SoundPlayer* m_pSoundPlayers;
2 NW4C SoundPlayer16 SoundPlayer is a tool for confirming how data created with NW4C SoundMaker sounds when played back …48 2. Once SoundPlayer-TS.cci is created, load it using PARNTER-CTR/S. For details on using PARTNER-CT…57 The sound archive file is renamed SoundPlayer.bcsar.