Searched refs:SoundActor (Results 1 – 11 of 11) sorted by relevance
34 SoundActor::SoundActor() in SoundActor() function in nw::snd::SoundActor41 SoundActor::SoundActor( SoundArchivePlayer& soundArchivePlayer ) in SoundActor() function in nw::snd::SoundActor58 SoundActor::~SoundActor() in ~SoundActor()63 void SoundActor::Initialize( SoundArchivePlayer& soundArchivePlayer ) in Initialize()78 void SoundActor::Finalize() in Finalize()102 void SoundActor::StopAllSound( int fadeFrames ) in StopAllSound()120 void SoundActor::PauseAllSound( bool flag, int fadeFrames ) in PauseAllSound()137 int SoundActor::GetPlayingSoundCount( int actorPlayerId ) const in GetPlayingSoundCount()154 void SoundActor::SetPlayableSoundCount( int actorPlayerId, int count ) in SetPlayableSoundCount()170 int SoundActor::GetPlayableSoundCount( int actorPlayerId ) const in GetPlayableSoundCount()[all …]
83 SoundActor::Initialize( player ); in Initialize()96 SoundActor::ForEachSound( ClearUpdateCallback ); in Finalize()97 SoundActor::Finalize(); in Finalize()170 SoundStartable::StartResult result = SoundActor::detail_SetupSoundWithAmbientInfo( in SetupSound()
104 void ExternalSoundPlayer::Finalize( SoundActor* actor ) in Finalize()
715 void BasicSound::AttachSoundActor( SoundActor* actor ) in AttachSoundActor()732 void BasicSound::DetachSoundActor( SoundActor* actor ) in DetachSoundActor()
767 SoundActor* actor, in detail_SetupSoundImpl()850 SoundActor::ACTOR_PLAYER_COUNT-1 in detail_SetupSoundImpl()
69 class SoundActor : public SoundStartable101 SoundActor( SoundArchivePlayer& soundArchivePlayer );115 SoundActor();127 virtual ~SoundActor();486 inline Function SoundActor::ForEachSound( Function function, bool reverse ) in ForEachSound()
27 class SoundActor; variable69 void Finalize( SoundActor* actor );
37 class SoundActor; variable351 void AttachSoundActor( SoundActor* actor );352 void DetachSoundActor( SoundActor* actor );412 SoundActor* m_pSoundActor;
59 : public SoundActor,
45 class SoundActor; variable477 SoundActor* actor,
44 nw::snd::SoundActor m_Actor;