| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SkeletalModel.cpp | 35 NW_UT_RUNTIME_TYPEINFO_DEFINITION( SkeletalModel, Model ); 38 SkeletalModel* 39 SkeletalModel::Builder::Create( in Create() 80 void* memory = allocator->Alloc(sizeof(SkeletalModel)); in Create() 83 SkeletalModel* model = new(memory) SkeletalModel( in Create() 104 SkeletalModel::Accept( in Accept() 114 SkeletalModel::SetFullBakedAnimEnabled(bool enable) in SetFullBakedAnimEnabled() 134 SkeletalModel::CreateSkeletalAnimGroup(os::IAllocator* allocator) in CreateSkeletalAnimGroup() 208 SkeletalModel::GetAnimTargetObject(const anim::ResAnimGroupMember& anim) in GetAnimTargetObject() 235 SkeletalModel::Initialize(os::IAllocator* allocator) in Initialize() [all …]
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| D | gfx_SceneInitializer.cpp | 77 void SceneInitializer::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel()
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| D | gfx_MeshRenderer.cpp | 163 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in RenderSeparateDataShape() 516 SkeletalModel* skeletalModel, in SetMatrixPalette()
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| D | gfx_SceneTraverser.cpp | 109 void SceneTraverser::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel()
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| D | gfx_SceneBuilder.cpp | 193 SkeletalModel::Builder builder; in BuildSceneObject() 215 SkeletalModel* node = builder.Create(parent, resource, allocator); in BuildSceneObject()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SkeletalModel.h | 45 class SkeletalModel : public Model 48 NW_DISALLOW_COPY_AND_ASSIGN(SkeletalModel); 178 SkeletalModel* Create( 235 size += sizeof(SkeletalModel); in GetMemorySizeInternal() 236 SkeletalModel::GetMemorySizeForInitialize(pSize, resModel, m_Description); in GetMemorySizeInternal() 247 SkeletalModel::Description m_Description; 300 void SwapSkeleton( SkeletalModel* skeletalModel ) in SwapSkeleton() 410 SkeletalModel( in SkeletalModel() function 415 const SkeletalModel::Description& description) in SkeletalModel() 433 virtual ~SkeletalModel() in ~SkeletalModel()
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| D | gfx_MeshRenderer.h | 39 class SkeletalModel; variable 131 SkeletalModel* skeletalModel,
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| D | gfx_Skeleton.h | 36 class SkeletalModel; variable 302 const SkeletalModel* GetOwnerSkeletalModel() const { return m_OwnerSkeletalModel; } in GetOwnerSkeletalModel() 305 SkeletalModel* GetOwnerSkeletalModel() { return m_OwnerSkeletalModel; } in GetOwnerSkeletalModel() 308 void SetOwnerSkeletalModel(SkeletalModel* ownerSkeletalModel) in SetOwnerSkeletalModel() 461 SkeletalModel* m_OwnerSkeletalModel;
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| D | gfx_ISceneVisitor.h | 32 class SkeletalModel; variable 83 virtual void VisitSkeletalModel(SkeletalModel* model) = 0;
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| D | gfx_RenderQueue.h | 160 typedef SkeletalModel ModelType; 243 …typedef BasicEnqueueModelFunctor<SkeletalModel, CalculateDepthOfSkeletalModelFunctor, AlwaysCalcul… 253 …typedef BasicEnqueueModelFunctor<SkeletalModel, CalculateDepthOfSkeletalModelFunctor, IsCalculatin… 308 …typedef BasicEnqueueModelTranslucentModelBaseFunctor<SkeletalModel, CalculateDepthOfSkeletalModelF… 318 …typedef BasicEnqueueModelTranslucentModelBaseFunctor<SkeletalModel, CalculateDepthOfSkeletalModelF… 524 SkeletalModel* model, in EnqueueSkeletalModel()
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| D | gfx_SceneUpdateHelper.h | 84 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in operator()
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| D | gfx_SceneTraverser.h | 73 virtual void VisitSkeletalModel(SkeletalModel* model);
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| D | gfx_RenderContext.h | 364 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in NW_DEPRECATED_FUNCTION() 395 void SetModelMatrixForSkeletalModel(SkeletalModel* skeletalModel);
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| D | gfx_SceneInitializer.h | 94 virtual void VisitSkeletalModel(SkeletalModel* model);
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| D | gfx_SceneContext.h | 31 class SkeletalModel; variable 54 typedef ut::MoveArray<SkeletalModel*> SkeletalModelArray; 515 void PushSkeletalModel(SkeletalModel* skeletalModel) in PushSkeletalModel() 527 bool TryPushSkeletalModel(SkeletalModel* skeletalModel) in TryPushSkeletalModel()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 65 SmModel::SetModel( nw::gfx::Model* pModel, nw::gfx::SkeletalModel* pSkelModel ) in SetModel() 220 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() 224 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() 419 …nw::gfx::SkeletalModel* pParentSkeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(m_pPar… in updateConstrain()
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmModel.h | 49 void SetModel( nw::gfx::Model* pModel, nw::gfx::SkeletalModel* pSkelModel ); 146 nw::gfx::SkeletalModel* m_SkeletalModel;
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 98 nw::gfx::SkeletalModel* skeletalModel; 232 nw::gfx::SkeletalModel* model, in InitializeSkeletalAnim() 344 s_AnimModelSetTemplate.skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() 481 nw::gfx::SkeletalModel* skeletalModel; in DuplicateModel() 491 skeletalModel = nw::gfx::SkeletalModel::Builder() in DuplicateModel() 504 skeletalModel = nw::gfx::SkeletalModel::Builder() in DuplicateModel()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 90 nw::gfx::SkeletalModel* s_AnimModel = NULL; 219 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 290 ChangeSpeed(nw::gfx::SkeletalModel* model) in ChangeSpeed() 402 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 94 nw::gfx::SkeletalModel* s_AnimModel = NULL; 227 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 273 ChangeAnimation(nw::gfx::SkeletalModel* model) in ChangeAnimation() 375 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 100 nw::gfx::SkeletalModel* s_AnimModel = NULL; 269 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 405 UpdateBlender(nw::gfx::SkeletalModel* model) in UpdateBlender() 550 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 94 nw::gfx::SkeletalModel* s_AnimModel = NULL; 218 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 349 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 504 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup() 602 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 338 if (nw::ut::IsTypeOf<nw::gfx::SkeletalModel>(node)) in BuildResources() 340 nw::gfx::SkeletalModel* skeletalModel = static_cast<nw::gfx::SkeletalModel*>(node); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 128 nw::gfx::SkeletalModel* s_SkeletalModel = NULL; 192 nw::gfx::SkeletalModel* skeletalModel, in SetTargetObject() 560 nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
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