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Searched refs:SkeletalModel (Results 1 – 25 of 40) sorted by relevance

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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp35 NW_UT_RUNTIME_TYPEINFO_DEFINITION( SkeletalModel, Model );
38 SkeletalModel*
39 SkeletalModel::Builder::Create( in Create()
80 void* memory = allocator->Alloc(sizeof(SkeletalModel)); in Create()
83 SkeletalModel* model = new(memory) SkeletalModel( in Create()
104 SkeletalModel::Accept( in Accept()
114 SkeletalModel::SetFullBakedAnimEnabled(bool enable) in SetFullBakedAnimEnabled()
134 SkeletalModel::CreateSkeletalAnimGroup(os::IAllocator* allocator) in CreateSkeletalAnimGroup()
208 SkeletalModel::GetAnimTargetObject(const anim::ResAnimGroupMember& anim) in GetAnimTargetObject()
235 SkeletalModel::Initialize(os::IAllocator* allocator) in Initialize()
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Dgfx_SceneInitializer.cpp77 void SceneInitializer::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel()
Dgfx_MeshRenderer.cpp163 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in RenderSeparateDataShape()
516 SkeletalModel* skeletalModel, in SetMatrixPalette()
Dgfx_SceneTraverser.cpp109 void SceneTraverser::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel()
Dgfx_SceneBuilder.cpp193 SkeletalModel::Builder builder; in BuildSceneObject()
215 SkeletalModel* node = builder.Create(parent, resource, allocator); in BuildSceneObject()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SkeletalModel.h45 class SkeletalModel : public Model
48 NW_DISALLOW_COPY_AND_ASSIGN(SkeletalModel);
178 SkeletalModel* Create(
235 size += sizeof(SkeletalModel); in GetMemorySizeInternal()
236 SkeletalModel::GetMemorySizeForInitialize(pSize, resModel, m_Description); in GetMemorySizeInternal()
247 SkeletalModel::Description m_Description;
300 void SwapSkeleton( SkeletalModel* skeletalModel ) in SwapSkeleton()
410 SkeletalModel( in SkeletalModel() function
415 const SkeletalModel::Description& description) in SkeletalModel()
433 virtual ~SkeletalModel() in ~SkeletalModel()
Dgfx_MeshRenderer.h39 class SkeletalModel; variable
131 SkeletalModel* skeletalModel,
Dgfx_Skeleton.h36 class SkeletalModel; variable
302 const SkeletalModel* GetOwnerSkeletalModel() const { return m_OwnerSkeletalModel; } in GetOwnerSkeletalModel()
305 SkeletalModel* GetOwnerSkeletalModel() { return m_OwnerSkeletalModel; } in GetOwnerSkeletalModel()
308 void SetOwnerSkeletalModel(SkeletalModel* ownerSkeletalModel) in SetOwnerSkeletalModel()
461 SkeletalModel* m_OwnerSkeletalModel;
Dgfx_ISceneVisitor.h32 class SkeletalModel; variable
83 virtual void VisitSkeletalModel(SkeletalModel* model) = 0;
Dgfx_RenderQueue.h160 typedef SkeletalModel ModelType;
243 …typedef BasicEnqueueModelFunctor<SkeletalModel, CalculateDepthOfSkeletalModelFunctor, AlwaysCalcul…
253 …typedef BasicEnqueueModelFunctor<SkeletalModel, CalculateDepthOfSkeletalModelFunctor, IsCalculatin…
308 …typedef BasicEnqueueModelTranslucentModelBaseFunctor<SkeletalModel, CalculateDepthOfSkeletalModelF…
318 …typedef BasicEnqueueModelTranslucentModelBaseFunctor<SkeletalModel, CalculateDepthOfSkeletalModelF…
524 SkeletalModel* model, in EnqueueSkeletalModel()
Dgfx_SceneUpdateHelper.h84 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in operator()
Dgfx_SceneTraverser.h73 virtual void VisitSkeletalModel(SkeletalModel* model);
Dgfx_RenderContext.h364 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in NW_DEPRECATED_FUNCTION()
395 void SetModelMatrixForSkeletalModel(SkeletalModel* skeletalModel);
Dgfx_SceneInitializer.h94 virtual void VisitSkeletalModel(SkeletalModel* model);
Dgfx_SceneContext.h31 class SkeletalModel; variable
54 typedef ut::MoveArray<SkeletalModel*> SkeletalModelArray;
515 void PushSkeletalModel(SkeletalModel* skeletalModel) in PushSkeletalModel()
527 bool TryPushSkeletalModel(SkeletalModel* skeletalModel) in TryPushSkeletalModel()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp65 SmModel::SetModel( nw::gfx::Model* pModel, nw::gfx::SkeletalModel* pSkelModel ) in SetModel()
220 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate()
224 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate()
419 …nw::gfx::SkeletalModel* pParentSkeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(m_pPar… in updateConstrain()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmModel.h49 void SetModel( nw::gfx::Model* pModel, nw::gfx::SkeletalModel* pSkelModel );
146 nw::gfx::SkeletalModel* m_SkeletalModel;
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp98 nw::gfx::SkeletalModel* skeletalModel;
232 nw::gfx::SkeletalModel* model, in InitializeSkeletalAnim()
344 s_AnimModelSetTemplate.skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
481 nw::gfx::SkeletalModel* skeletalModel; in DuplicateModel()
491 skeletalModel = nw::gfx::SkeletalModel::Builder() in DuplicateModel()
504 skeletalModel = nw::gfx::SkeletalModel::Builder() in DuplicateModel()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp90 nw::gfx::SkeletalModel* s_AnimModel = NULL;
219 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
290 ChangeSpeed(nw::gfx::SkeletalModel* model) in ChangeSpeed()
402 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp94 nw::gfx::SkeletalModel* s_AnimModel = NULL;
227 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
273 ChangeAnimation(nw::gfx::SkeletalModel* model) in ChangeAnimation()
375 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp100 nw::gfx::SkeletalModel* s_AnimModel = NULL;
269 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
405 UpdateBlender(nw::gfx::SkeletalModel* model) in UpdateBlender()
550 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp94 nw::gfx::SkeletalModel* s_AnimModel = NULL;
218 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
349 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp504 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup()
602 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp338 if (nw::ut::IsTypeOf<nw::gfx::SkeletalModel>(node)) in BuildResources()
340 nw::gfx::SkeletalModel* skeletalModel = static_cast<nw::gfx::SkeletalModel*>(node); in BuildResources()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp128 nw::gfx::SkeletalModel* s_SkeletalModel = NULL;
192 nw::gfx::SkeletalModel* skeletalModel, in SetTargetObject()
560 nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()

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