| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResGraphicsFile.cpp | 36 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResGraphicsFile 46 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup() 52 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup() 58 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup() 64 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup() 70 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup() 76 result |= this->GetSkeletalAnims( i ).Setup(allocator, graphicsFile); in Setup() 82 result |= this->GetMaterialAnims( i ).Setup(allocator, graphicsFile); in Setup() 88 result |= this->GetVisibilityAnims( i ).Setup(allocator, graphicsFile); in Setup() 94 result |= this->GetCameraAnims( i ).Setup(allocator, graphicsFile); in Setup() [all …]
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| D | gfx_ResFragmentShader.cpp | 30 ResFragmentShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFragmentShader 37 result |= resFragmentLightingTable.Setup(allocator, graphicsFile); in Setup() 50 ResFragmentLightingTable::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFragmentLightingTable 66 result |= this->GetDistribution0Sampler().GetSampler().Setup(); in Setup() 81 result |= this->GetDistribution1Sampler().GetSampler().Setup(); in Setup() 96 result |= this->GetReflectanceRSampler().GetSampler().Setup(); in Setup() 111 result |= this->GetReflectanceGSampler().GetSampler().Setup(); in Setup() 126 result |= this->GetReflectanceBSampler().GetSampler().Setup(); in Setup() 141 result |= this->GetFresnelSampler().GetSampler().Setup(); in Setup()
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| D | gfx_ResVertex.cpp | 103 ResVertexAttribute::Setup() in Setup() function in nw::gfx::res::ResVertexAttribute 109 ResStaticCast<ResVertexParamAttribute>( *this ).Setup(); in Setup() 113 ResStaticCast<ResInterleavedVertexStream>( *this ).Setup(); in Setup() 117 ResStaticCast<ResVertexStream>( *this ).Setup(); in Setup() 190 ResVertexParamAttribute::Setup() in Setup() function in nw::gfx::res::ResVertexParamAttribute 202 ResVertexStream::Setup() in Setup() function in nw::gfx::res::ResVertexStream 251 ResInterleavedVertexStream::Setup() in Setup() function in nw::gfx::res::ResInterleavedVertexStream
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| D | gfx_ResLight.cpp | 30 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResLight 49 result |= fragment.GetDistanceSampler().Setup(); in Setup() 68 result |= resLut.Setup(); in Setup()
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| D | gfx_ResModel.cpp | 37 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResModel 49 result |= this->GetShapes( i ).Setup(allocator); in Setup() 58 result |= this->GetMaterials( i ).Setup(allocator, graphicsFile); in Setup() 73 mesh.Setup( *this, allocator, graphicsFile ); in Setup()
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| D | gfx_ResParticleModel.cpp | 37 ResParticleModel::Setup() in Setup() function in nw::gfx::res::ResParticleModel 49 particleSet.Setup(); in Setup()
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| D | gfx_ResFog.cpp | 30 ResFog::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFog 43 result |= this->GetFogSampler().Setup(); in Setup()
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| D | gfx_ResLookupTable.cpp | 93 ResLookupTable::Setup() in Setup() function in nw::gfx::res::ResLookupTable 165 ResLookupTableSet::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResLookupTableSet 176 result |= this->GetSamplers( i ).Setup(); in Setup()
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| D | gfx_ResShape.cpp | 138 ResShape::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShape 179 resShape.GetPrimitiveSets( i ).Setup(allocator); in ResShape_Setup() 203 resSeparateShape.GetVertexAttributes( i ).Setup(); in ResSeparateDataShape_Setup() 233 ResPrimitiveSet::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResPrimitiveSet 241 (*it).Setup(allocator); in Setup() 254 ResPrimitive::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResPrimitive
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| D | gfx_ResParticleSet.cpp | 41 ResParticleSet::Setup() in Setup() function in nw::gfx::res::ResParticleSet
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| D | gfx_ResShader.cpp | 101 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResShader 129 ResShader::Setup(os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShader 131 return this->Setup(allocator, ResGraphicsFile(NULL)); in Setup() 209 resBinaryShader.GetDescriptions(i).Setup(allocator); in ResBinaryShader_Setup() 281 ResShaderProgramDescription::Setup(os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShaderProgramDescription
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| D | gfx_ResMaterial.cpp | 33 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResMaterial 59 Result resultFragmentShader = resFragmentShader.Setup(allocator, graphicsFile); in Setup() 141 result |= resTextureMapper.Setup(allocator, graphicsFile); in SetupTextures() 227 result |= resMaterial.GetProceduralTextureMapper().Setup(allocator, graphicsFile); in SetupTextures() 383 result |= setupShader.Setup(allocator, graphicsFile); in SetupShader()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResParticleShapeBuilder.h | 54 void Setup(); 81 void Setup(); 101 void Setup(); 121 void Setup(); 141 void Setup();
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| D | gfx_ResParticleForm.h | 58 void Setup(); 86 void Setup(); 122 void Setup(); 158 void Setup(); 178 void Setup(); 206 void Setup(); 242 void Setup();
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| D | gfx_ResVertex.h | 127 void Setup(); 211 void Setup(); 387 void Setup(); 423 void Setup();
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| D | gfx_ResLookupTable.h | 94 Result Setup(); 217 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResParticleShape.h | 51 void Setup();
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| D | gfx_ResShape.h | 153 void Setup(nw::os::IAllocator* allocator); 231 void Setup(nw::os::IAllocator* allocator); 376 Result Setup(nw::os::IAllocator* allocator);
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| D | gfx_ResParticleModel.h | 55 void Setup();
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| D | gfx_ResShader.h | 677 Result Setup(os::IAllocator* allocator); 717 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile); 718 Result Setup(os::IAllocator* allocator);
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| /NW4C-2.0.3/tools/SoundPlayer/ |
| D | Readme.txt | 9 - Setup Method 28 Setup Method
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 219 ResTextureAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResTextureAnim 380 ResMemberAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResMemberAnim 385 return static_cast<ResTextureAnim&>(*this).Setup(allocator, graphicsFile); in Setup() 497 ResAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResAnim 504 result |= member.Setup(allocator, graphicsFile); in Setup()
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| /NW4C-2.0.3/tools/LayoutViewer/ |
| D | Readme.txt | 9 - Setup Method 29 Setup Method
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 276 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes() 282 … result = resourceSet->resource.Setup(&s_DeviceAllocator, s_ShaderResource->resource); in InitializeScenes() 288 …result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResources[resourceData.lutIndex].res… in InitializeScenes() 320 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 115 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup() function in nw::demo::ParticleEffect 129 nw::gfx::Result result = resource.Setup(m_DeviceAllocator); in Setup() 136 result = resource.Setup(m_DeviceAllocator, m_ShaderResource->resource); in Setup()
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