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Searched refs:Setup (Results 1 – 25 of 82) sorted by relevance

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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResGraphicsFile.cpp36 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResGraphicsFile
46 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup()
52 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup()
58 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup()
64 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup()
70 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup()
76 result |= this->GetSkeletalAnims( i ).Setup(allocator, graphicsFile); in Setup()
82 result |= this->GetMaterialAnims( i ).Setup(allocator, graphicsFile); in Setup()
88 result |= this->GetVisibilityAnims( i ).Setup(allocator, graphicsFile); in Setup()
94 result |= this->GetCameraAnims( i ).Setup(allocator, graphicsFile); in Setup()
[all …]
Dgfx_ResFragmentShader.cpp30 ResFragmentShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFragmentShader
37 result |= resFragmentLightingTable.Setup(allocator, graphicsFile); in Setup()
50 ResFragmentLightingTable::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFragmentLightingTable
66 result |= this->GetDistribution0Sampler().GetSampler().Setup(); in Setup()
81 result |= this->GetDistribution1Sampler().GetSampler().Setup(); in Setup()
96 result |= this->GetReflectanceRSampler().GetSampler().Setup(); in Setup()
111 result |= this->GetReflectanceGSampler().GetSampler().Setup(); in Setup()
126 result |= this->GetReflectanceBSampler().GetSampler().Setup(); in Setup()
141 result |= this->GetFresnelSampler().GetSampler().Setup(); in Setup()
Dgfx_ResVertex.cpp103 ResVertexAttribute::Setup() in Setup() function in nw::gfx::res::ResVertexAttribute
109 ResStaticCast<ResVertexParamAttribute>( *this ).Setup(); in Setup()
113 ResStaticCast<ResInterleavedVertexStream>( *this ).Setup(); in Setup()
117 ResStaticCast<ResVertexStream>( *this ).Setup(); in Setup()
190 ResVertexParamAttribute::Setup() in Setup() function in nw::gfx::res::ResVertexParamAttribute
202 ResVertexStream::Setup() in Setup() function in nw::gfx::res::ResVertexStream
251 ResInterleavedVertexStream::Setup() in Setup() function in nw::gfx::res::ResInterleavedVertexStream
Dgfx_ResLight.cpp30 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResLight
49 result |= fragment.GetDistanceSampler().Setup(); in Setup()
68 result |= resLut.Setup(); in Setup()
Dgfx_ResModel.cpp37 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResModel
49 result |= this->GetShapes( i ).Setup(allocator); in Setup()
58 result |= this->GetMaterials( i ).Setup(allocator, graphicsFile); in Setup()
73 mesh.Setup( *this, allocator, graphicsFile ); in Setup()
Dgfx_ResParticleModel.cpp37 ResParticleModel::Setup() in Setup() function in nw::gfx::res::ResParticleModel
49 particleSet.Setup(); in Setup()
Dgfx_ResFog.cpp30 ResFog::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFog
43 result |= this->GetFogSampler().Setup(); in Setup()
Dgfx_ResLookupTable.cpp93 ResLookupTable::Setup() in Setup() function in nw::gfx::res::ResLookupTable
165 ResLookupTableSet::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResLookupTableSet
176 result |= this->GetSamplers( i ).Setup(); in Setup()
Dgfx_ResShape.cpp138 ResShape::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShape
179 resShape.GetPrimitiveSets( i ).Setup(allocator); in ResShape_Setup()
203 resSeparateShape.GetVertexAttributes( i ).Setup(); in ResSeparateDataShape_Setup()
233 ResPrimitiveSet::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResPrimitiveSet
241 (*it).Setup(allocator); in Setup()
254 ResPrimitive::Setup(nw::os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResPrimitive
Dgfx_ResParticleSet.cpp41 ResParticleSet::Setup() in Setup() function in nw::gfx::res::ResParticleSet
Dgfx_ResShader.cpp101 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResShader
129 ResShader::Setup(os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShader
131 return this->Setup(allocator, ResGraphicsFile(NULL)); in Setup()
209 resBinaryShader.GetDescriptions(i).Setup(allocator); in ResBinaryShader_Setup()
281 ResShaderProgramDescription::Setup(os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShaderProgramDescription
Dgfx_ResMaterial.cpp33 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResMaterial
59 Result resultFragmentShader = resFragmentShader.Setup(allocator, graphicsFile); in Setup()
141 result |= resTextureMapper.Setup(allocator, graphicsFile); in SetupTextures()
227 result |= resMaterial.GetProceduralTextureMapper().Setup(allocator, graphicsFile); in SetupTextures()
383 result |= setupShader.Setup(allocator, graphicsFile); in SetupShader()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResParticleShapeBuilder.h54 void Setup();
81 void Setup();
101 void Setup();
121 void Setup();
141 void Setup();
Dgfx_ResParticleForm.h58 void Setup();
86 void Setup();
122 void Setup();
158 void Setup();
178 void Setup();
206 void Setup();
242 void Setup();
Dgfx_ResVertex.h127 void Setup();
211 void Setup();
387 void Setup();
423 void Setup();
Dgfx_ResLookupTable.h94 Result Setup();
217 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResParticleShape.h51 void Setup();
Dgfx_ResShape.h153 void Setup(nw::os::IAllocator* allocator);
231 void Setup(nw::os::IAllocator* allocator);
376 Result Setup(nw::os::IAllocator* allocator);
Dgfx_ResParticleModel.h55 void Setup();
Dgfx_ResShader.h677 Result Setup(os::IAllocator* allocator);
717 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
718 Result Setup(os::IAllocator* allocator);
/NW4C-2.0.3/tools/SoundPlayer/
DReadme.txt9 - Setup Method
28 Setup Method
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnim.cpp219 ResTextureAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResTextureAnim
380 ResMemberAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResMemberAnim
385 return static_cast<ResTextureAnim&>(*this).Setup(allocator, graphicsFile); in Setup()
497 ResAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResAnim
504 result |= member.Setup(allocator, graphicsFile); in Setup()
/NW4C-2.0.3/tools/LayoutViewer/
DReadme.txt9 - Setup Method
29 Setup Method
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp276 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes()
282 … result = resourceSet->resource.Setup(&s_DeviceAllocator, s_ShaderResource->resource); in InitializeScenes()
288 …result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResources[resourceData.lutIndex].res… in InitializeScenes()
320 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp115 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup() function in nw::demo::ParticleEffect
129 nw::gfx::Result result = resource.Setup(m_DeviceAllocator); in Setup()
136 result = resource.Setup(m_DeviceAllocator, m_ShaderResource->resource); in Setup()

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