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Searched refs:SceneSystem (Results 1 – 25 of 28) sorted by relevance

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/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h66 class SceneSystem; variable
323 SceneSystem* sceneSystem,
332 SceneSystem* sceneSystem);
339 SceneSystem* sceneSystem);
538 class SceneSystem
598 static SceneSystem* Create(
638 SceneSystem() in SceneSystem() function
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp354 SceneSystem* sceneSystem, in SetSceneEnvironmentSettings()
375 SceneSystem* sceneSystem in SetEnvironment()
413 SceneSystem* sceneSystem in SubmitView()
1006 SceneSystem*
1007 SceneSystem::Create( in Create()
1012 void* memory = allocator->Alloc(sizeof(SceneSystem)); in Create()
1013 SceneSystem* sceneSystem = new(memory) SceneSystem(); in Create()
1069 SceneSystem::Destroy() in Destroy()
1081 this->~SceneSystem(); in Destroy()
1087 SceneSystem::InitializeScene(gfx::SceneNode* sceneRoot) in InitializeScene()
[all …]
/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp49 nw::demo::SceneSystem* s_SceneSystem = NULL;
107 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp51 nw::demo::SceneSystem* s_SceneSystem = NULL;
110 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
111 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp55 nw::demo::SceneSystem* s_SceneSystem = NULL;
112 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
114 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp59 nw::demo::SceneSystem* s_SceneSystem = NULL;
118 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
119 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp49 nw::demo::SceneSystem* s_SceneSystem = NULL;
107 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp51 nw::demo::SceneSystem* s_SceneSystem = NULL;
110 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
112 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp49 nw::demo::SceneSystem* s_SceneSystem = NULL;
107 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp56 nw::demo::SceneSystem* s_SceneSystem = NULL;
125 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
127 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp49 nw::demo::SceneSystem* s_SceneSystem = NULL;
105 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp56 nw::demo::SceneSystem* s_SceneSystem = NULL;
125 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp63 nw::demo::SceneSystem* s_SceneSystem = NULL;
177 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
181 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp63 nw::demo::SceneSystem* s_SceneSystem = NULL;
130 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp56 nw::demo::SceneSystem* s_SceneSystem = NULL;
125 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
126 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp59 nw::demo::SceneSystem* s_SceneSystem = NULL;
126 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
128 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp68 nw::demo::SceneSystem* s_SceneSystem = NULL;
159 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
165 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp63 nw::demo::SceneSystem* s_SceneSystem = NULL;
131 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
133 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp53 nw::demo::SceneSystem* s_SceneSystem = NULL;
107 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp106 nw::demo::SceneSystem* s_SceneSystem = NULL;
161 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
163 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp70 nw::demo::SceneSystem* s_SceneSystem = NULL;
136 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
137 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp62 nw::demo::SceneSystem* s_SceneSystem = NULL;
153 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
158 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp69 nw::demo::SceneSystem* s_SceneSystem = NULL;
139 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
141 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp136 nw::demo::SceneSystem* s_SceneSystem = NULL;
214 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
216 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp67 nw::demo::SceneSystem* s_SceneSystem = NULL;
175 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
176 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()

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