| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 66 class SceneSystem; variable 323 SceneSystem* sceneSystem, 332 SceneSystem* sceneSystem); 339 SceneSystem* sceneSystem); 538 class SceneSystem 598 static SceneSystem* Create( 638 SceneSystem() in SceneSystem() function
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 354 SceneSystem* sceneSystem, in SetSceneEnvironmentSettings() 375 SceneSystem* sceneSystem in SetEnvironment() 413 SceneSystem* sceneSystem in SubmitView() 1006 SceneSystem* 1007 SceneSystem::Create( in Create() 1012 void* memory = allocator->Alloc(sizeof(SceneSystem)); in Create() 1013 SceneSystem* sceneSystem = new(memory) SceneSystem(); in Create() 1069 SceneSystem::Destroy() in Destroy() 1081 this->~SceneSystem(); in Destroy() 1087 SceneSystem::InitializeScene(gfx::SceneNode* sceneRoot) in InitializeScene() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 49 nw::demo::SceneSystem* s_SceneSystem = NULL; 107 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 51 nw::demo::SceneSystem* s_SceneSystem = NULL; 110 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 111 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 55 nw::demo::SceneSystem* s_SceneSystem = NULL; 112 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 114 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 59 nw::demo::SceneSystem* s_SceneSystem = NULL; 118 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 119 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 49 nw::demo::SceneSystem* s_SceneSystem = NULL; 107 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 51 nw::demo::SceneSystem* s_SceneSystem = NULL; 110 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 112 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 49 nw::demo::SceneSystem* s_SceneSystem = NULL; 107 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 56 nw::demo::SceneSystem* s_SceneSystem = NULL; 125 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 127 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 49 nw::demo::SceneSystem* s_SceneSystem = NULL; 105 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 56 nw::demo::SceneSystem* s_SceneSystem = NULL; 125 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 63 nw::demo::SceneSystem* s_SceneSystem = NULL; 177 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 181 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 63 nw::demo::SceneSystem* s_SceneSystem = NULL; 130 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 56 nw::demo::SceneSystem* s_SceneSystem = NULL; 125 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 126 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 59 nw::demo::SceneSystem* s_SceneSystem = NULL; 126 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 128 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 68 nw::demo::SceneSystem* s_SceneSystem = NULL; 159 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 165 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 63 nw::demo::SceneSystem* s_SceneSystem = NULL; 131 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 133 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 53 nw::demo::SceneSystem* s_SceneSystem = NULL; 107 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 108 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 106 nw::demo::SceneSystem* s_SceneSystem = NULL; 161 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 163 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 70 nw::demo::SceneSystem* s_SceneSystem = NULL; 136 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 137 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 62 nw::demo::SceneSystem* s_SceneSystem = NULL; 153 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 158 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 69 nw::demo::SceneSystem* s_SceneSystem = NULL; 139 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 141 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 136 nw::demo::SceneSystem* s_SceneSystem = NULL; 214 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 216 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 67 nw::demo::SceneSystem* s_SceneSystem = NULL; 175 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 176 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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