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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResLookupTable.cpp28 typedef Result (*SetupFunc)(ResLookupTable resLut);
33 static Result ResImageLut_Setup(ResLookupTable resLut);
34 static Result ResReferenceLut_Setup(ResLookupTable resLut);
49 static Result
52 Result result = RESOURCE_RESULT_OK; in ResImageLut_Setup()
61 static Result
64 Result result = RESOURCE_RESULT_OK; in ResReferenceLut_Setup()
92 Result
97 Result result = RESOURCE_RESULT_OK; in Setup()
164 Result
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Dgfx_ResFragmentShader.cpp29 Result
34 Result result = RESOURCE_RESULT_OK; in Setup()
49 Result
55 Result result = RESOURCE_RESULT_OK; in Setup()
62 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
77 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
92 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
107 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
122 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
137 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
Dgfx_ResLight.cpp29 Result
34 Result result = RESOURCE_RESULT_OK; in Setup()
43 Result distanceResult = SetupReferenceLut(referenceDistanceSampler, graphicsFile); in Setup()
64 Result angleResult = SetupReferenceLut(referenceAngleSampler, graphicsFile); in Setup()
Dgfx_ResFog.cpp29 Result
34 Result result = RESOURCE_RESULT_OK; in Setup()
39 Result referenceResult = SetupReferenceLut(refLut, graphicsFile); in Setup()
Dgfx_ResShader.cpp31 typedef Result (*SetupFunc)(os::IAllocator* allocator, ResShader resShader);
33 static Result ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader);
34 static Result ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader);
100 Result
107 Result result = RESOURCE_RESULT_OK; in Setup()
128 Result
135 static Result
138 Result result = RESOURCE_RESULT_OK; in ResBinaryShader_Setup()
216 static Result
219 Result result = RESOURCE_RESULT_OK; in ResReferenceShader_Setup()
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Dgfx_ResMaterial.cpp28 static Result
32 Result
40 Result result = RESOURCE_RESULT_OK; in Setup()
59 Result resultFragmentShader = resFragmentShader.Setup(allocator, graphicsFile); in Setup()
117 Result
120 Result result = RESOURCE_RESULT_OK; in SetupTextures()
238 static Result SetupTextureCoordinators(ResMaterial resMaterial) in SetupTextureCoordinators()
240 Result result = RESOURCE_RESULT_OK; in SetupTextureCoordinators()
338 Result
345 Result result = RESOURCE_RESULT_OK; in SetupShader()
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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneNode.cpp48 Result result = node->Initialize(allocator); in Create()
75 Result result = node->Initialize(allocator); in Create()
98 Result
101 Result result = INITIALIZE_RESULT_OK; in CreateAnimBinding()
142 result |= Result::MASK_FAIL_BIT; in CreateAnimBinding()
153 Result
156 Result result = INITIALIZE_RESULT_OK; in CreateChildren()
171 result |= Result::MASK_FAIL_BIT; in CreateChildren()
187 Result
190 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks()
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Dgfx_Model.cpp58 Result result = node->Initialize(allocator); in Create()
71 Result
74 Result result = INITIALIZE_RESULT_OK; in Initialize()
227 Result
230 Result result = INITIALIZE_RESULT_OK; in CreateAnimGroups()
265 result |= Result::MASK_FAIL_BIT; in CreateAnimGroups()
303 Result
306 Result result = INITIALIZE_RESULT_OK; in CreateMaterials()
321 result |= Result::MASK_FAIL_BIT; in CreateMaterials()
345 result |= Result::MASK_FAIL_BIT; in CreateMaterials()
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Dgfx_Material.cpp90 Result result = material->Initialize(allocator); in Create()
275 Result
278 Result result = INITIALIZE_RESULT_OK; in CreateBuffers()
288 result |= Result::MASK_FAIL_BIT; in CreateBuffers()
298 … ::std::pair<ResMaterial, Result> copyResult = this->CopyResMaterial(allocator, bufferOption); in CreateBuffers()
307 result |= Result::MASK_FAIL_BIT; in CreateBuffers()
316 ::std::pair<ResMaterial, Result>
321 Result result = INITIALIZE_RESULT_OK; in CopyResMaterial()
328 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()
375 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()
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Dgfx_TransformNode.cpp72 Result result = node->Initialize(allocator); in Create()
100 Result result = node->Initialize(allocator); in Create()
114 Result
117 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks()
141 result |= Result::MASK_FAIL_BIT; in CreateCallbacks()
234 Result
237 Result result = INITIALIZE_RESULT_OK; in Initialize()
Dgfx_AnimGroup.cpp125 Result AnimGroup::Initialize(bool useOriginalValue) in Initialize()
127 Result result = INITIALIZE_RESULT_OK; in Initialize()
137 result |= Result::MASK_FAIL_BIT; in Initialize()
156 result |= Result::MASK_FAIL_BIT; in Initialize()
168 result |= Result::MASK_FAIL_BIT; in Initialize()
180 result |= Result::MASK_FAIL_BIT; in Initialize()
193 result |= Result::MASK_FAIL_BIT; in Initialize()
Dgfx_AnimEvaluator.cpp99 Result AnimEvaluator::Initialize( in Initialize()
106 Result result = BaseAnimEvaluator::Initialize(animData, maxMembers, maxAnimMembers); in Initialize()
112 result |= Result::MASK_FAIL_BIT; in Initialize()
128 result |= Result::MASK_FAIL_BIT; in Initialize()
140 Result
147 return Result(BIND_RESULT_IRRELEVANT_ANIM_TYPE | Result::MASK_FAIL_BIT); in ForceBindMaterialAnim()
Dgfx_AmbientLight.cpp54 Result result = light->Initialize(allocator); in Create()
111 Result result = light->Initialize(allocator); in Create()
191 Result
194 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue()
209 Result
212 Result result = INITIALIZE_RESULT_OK; in Initialize()
Dgfx_HemiSphereLight.cpp56 Result result = light->Initialize(allocator); in Create()
113 Result result = light->Initialize(allocator); in Create()
192 Result
195 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue()
210 Result
213 Result result = INITIALIZE_RESULT_OK; in Initialize()
Dgfx_VertexLight.cpp57 Result result = light->Initialize(allocator); in Create()
114 Result result = light->Initialize(allocator); in Create()
210 Result
213 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue()
228 Result
231 Result result = INITIALIZE_RESULT_OK; in Initialize()
Dgfx_SkeletalModel.cpp90 Result result = model->Initialize(allocator); in Create()
133 Result
136 Result result = INITIALIZE_RESULT_OK; in CreateSkeletalAnimGroup()
170 result |= Result::MASK_FAIL_BIT; in CreateSkeletalAnimGroup()
234 Result
237 Result result = INITIALIZE_RESULT_OK; in Initialize()
Dgfx_Fog.cpp55 Result result = fog->Initialize(allocator); in Create()
127 Result result = fog->Initialize(allocator); in Create()
385 Result
388 Result result = INITIALIZE_RESULT_OK; in Initialize()
402 result |= Result::MASK_FAIL_BIT; in Initialize()
416 Result
419 Result result = INITIALIZE_RESULT_OK; in CreateAnimGroup()
443 result |= Result::MASK_FAIL_BIT; in CreateAnimGroup()
457 Result
460 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_BaseAnimEvaluator.h83 virtual Result TryBind(AnimGroup* animGroup);
328 Result Initialize( in Initialize()
333 Result result = INITIALIZE_RESULT_OK; in Initialize()
341 result |= Result::MASK_FAIL_BIT; in Initialize()
352 result |= Result::MASK_FAIL_BIT; in Initialize()
370 Result
424 return Result(BIND_RESULT_OK); in TryBindTemplate()
430 return Result(BIND_RESULT_NO_MEMBER_BOUND | Result::MASK_FAIL_BIT); in TryBindTemplate()
435 return Result(BIND_RESULT_NOT_ALL_ANIM_MEMBER_BOUND); in TryBindTemplate()
Dgfx_AnimBlender.h75 virtual Result TryBind(AnimGroup* animGroup) in TryBind()
80 return Result(BIND_RESULT_OK); in TryBind()
233 Result Initialize(int maxAnimObjects) in Initialize()
235 Result result = INITIALIZE_RESULT_OK; in Initialize()
241 result |= Result::MASK_FAIL_BIT; in Initialize()
Dgfx_Common.h66 Result result = exp; \
79 class Result
81 typedef Result self_type; //!< 自分の型です。
84 Result() : m_Code(0) in Result() function
87 Result(u32 code) : m_Code(code) in Result() function
Dgfx_AnimInterpolator.h118 Result result = animInterpolator->Initialize(m_MaxAnimObjects, m_IgnoreNoAnimMember); in Create()
236 Result Initialize(int maxAnimObjects, bool ignoreNoAnimMember) in Initialize()
238 Result result = AnimBlender::Initialize(maxAnimObjects); in Initialize()
245 result |= Result::MASK_FAIL_BIT; in Initialize()
260 result |= Result::MASK_FAIL_BIT; in Initialize()
Dgfx_AnimAdder.h98 Result result = animAdder->Initialize(m_MaxAnimObjects); in Create()
185 Result Initialize(int maxAnimObjects) in Initialize()
187 Result result = AnimBlender::Initialize(maxAnimObjects); in Initialize()
193 result |= Result::MASK_FAIL_BIT; in Initialize()
Dgfx_Material.h289 Result Initialize(os::IAllocator* allocator);
296 Result CreateBuffers(os::IAllocator* allocator);
306 ::std::pair<ResMaterial, Result> CopyResMaterial(
344 ::std::pair<ResFragmentLightingTable, Result> CopyResFragmentLightingTable(
354 ::std::pair<ResLightingLookupTable, Result> CopyResLightingLookupTable(
Dgfx_CommandUtil.h1439 Result
1444 return Result(RESULT_OUT_OF_MEMORY); in ForwardCommand()
1449 return Result(RESULT_OK); in ForwardCommand()
1460 Result
1469 return Result(RESULT_OUT_OF_MEMORY); in PutCommand()
1476 return Result(RESULT_OK); in PutCommand()
1488 Result
1497 return Result(RESULT_OUT_OF_MEMORY); in PutCommand()
1557 NW_INLINE Result
1564 return Result(CommandBufferInfo::RESULT_OUT_OF_MEMORY);
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/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResUtil.h24 class Result; variable
37 Result SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile);

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