| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResLookupTable.cpp | 28 typedef Result (*SetupFunc)(ResLookupTable resLut); 33 static Result ResImageLut_Setup(ResLookupTable resLut); 34 static Result ResReferenceLut_Setup(ResLookupTable resLut); 49 static Result 52 Result result = RESOURCE_RESULT_OK; in ResImageLut_Setup() 61 static Result 64 Result result = RESOURCE_RESULT_OK; in ResReferenceLut_Setup() 92 Result 97 Result result = RESOURCE_RESULT_OK; in Setup() 164 Result [all …]
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| D | gfx_ResFragmentShader.cpp | 29 Result 34 Result result = RESOURCE_RESULT_OK; in Setup() 49 Result 55 Result result = RESOURCE_RESULT_OK; in Setup() 62 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 77 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 92 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 107 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 122 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 137 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
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| D | gfx_ResLight.cpp | 29 Result 34 Result result = RESOURCE_RESULT_OK; in Setup() 43 Result distanceResult = SetupReferenceLut(referenceDistanceSampler, graphicsFile); in Setup() 64 Result angleResult = SetupReferenceLut(referenceAngleSampler, graphicsFile); in Setup()
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| D | gfx_ResFog.cpp | 29 Result 34 Result result = RESOURCE_RESULT_OK; in Setup() 39 Result referenceResult = SetupReferenceLut(refLut, graphicsFile); in Setup()
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| D | gfx_ResShader.cpp | 31 typedef Result (*SetupFunc)(os::IAllocator* allocator, ResShader resShader); 33 static Result ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader); 34 static Result ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader); 100 Result 107 Result result = RESOURCE_RESULT_OK; in Setup() 128 Result 135 static Result 138 Result result = RESOURCE_RESULT_OK; in ResBinaryShader_Setup() 216 static Result 219 Result result = RESOURCE_RESULT_OK; in ResReferenceShader_Setup() [all …]
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| D | gfx_ResMaterial.cpp | 28 static Result 32 Result 40 Result result = RESOURCE_RESULT_OK; in Setup() 59 Result resultFragmentShader = resFragmentShader.Setup(allocator, graphicsFile); in Setup() 117 Result 120 Result result = RESOURCE_RESULT_OK; in SetupTextures() 238 static Result SetupTextureCoordinators(ResMaterial resMaterial) in SetupTextureCoordinators() 240 Result result = RESOURCE_RESULT_OK; in SetupTextureCoordinators() 338 Result 345 Result result = RESOURCE_RESULT_OK; in SetupShader() [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneNode.cpp | 48 Result result = node->Initialize(allocator); in Create() 75 Result result = node->Initialize(allocator); in Create() 98 Result 101 Result result = INITIALIZE_RESULT_OK; in CreateAnimBinding() 142 result |= Result::MASK_FAIL_BIT; in CreateAnimBinding() 153 Result 156 Result result = INITIALIZE_RESULT_OK; in CreateChildren() 171 result |= Result::MASK_FAIL_BIT; in CreateChildren() 187 Result 190 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks() [all …]
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| D | gfx_Model.cpp | 58 Result result = node->Initialize(allocator); in Create() 71 Result 74 Result result = INITIALIZE_RESULT_OK; in Initialize() 227 Result 230 Result result = INITIALIZE_RESULT_OK; in CreateAnimGroups() 265 result |= Result::MASK_FAIL_BIT; in CreateAnimGroups() 303 Result 306 Result result = INITIALIZE_RESULT_OK; in CreateMaterials() 321 result |= Result::MASK_FAIL_BIT; in CreateMaterials() 345 result |= Result::MASK_FAIL_BIT; in CreateMaterials() [all …]
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| D | gfx_Material.cpp | 90 Result result = material->Initialize(allocator); in Create() 275 Result 278 Result result = INITIALIZE_RESULT_OK; in CreateBuffers() 288 result |= Result::MASK_FAIL_BIT; in CreateBuffers() 298 … ::std::pair<ResMaterial, Result> copyResult = this->CopyResMaterial(allocator, bufferOption); in CreateBuffers() 307 result |= Result::MASK_FAIL_BIT; in CreateBuffers() 316 ::std::pair<ResMaterial, Result> 321 Result result = INITIALIZE_RESULT_OK; in CopyResMaterial() 328 result |= Result::MASK_FAIL_BIT; in CopyResMaterial() 375 result |= Result::MASK_FAIL_BIT; in CopyResMaterial() [all …]
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| D | gfx_TransformNode.cpp | 72 Result result = node->Initialize(allocator); in Create() 100 Result result = node->Initialize(allocator); in Create() 114 Result 117 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks() 141 result |= Result::MASK_FAIL_BIT; in CreateCallbacks() 234 Result 237 Result result = INITIALIZE_RESULT_OK; in Initialize()
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| D | gfx_AnimGroup.cpp | 125 Result AnimGroup::Initialize(bool useOriginalValue) in Initialize() 127 Result result = INITIALIZE_RESULT_OK; in Initialize() 137 result |= Result::MASK_FAIL_BIT; in Initialize() 156 result |= Result::MASK_FAIL_BIT; in Initialize() 168 result |= Result::MASK_FAIL_BIT; in Initialize() 180 result |= Result::MASK_FAIL_BIT; in Initialize() 193 result |= Result::MASK_FAIL_BIT; in Initialize()
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| D | gfx_AnimEvaluator.cpp | 99 Result AnimEvaluator::Initialize( in Initialize() 106 Result result = BaseAnimEvaluator::Initialize(animData, maxMembers, maxAnimMembers); in Initialize() 112 result |= Result::MASK_FAIL_BIT; in Initialize() 128 result |= Result::MASK_FAIL_BIT; in Initialize() 140 Result 147 return Result(BIND_RESULT_IRRELEVANT_ANIM_TYPE | Result::MASK_FAIL_BIT); in ForceBindMaterialAnim()
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| D | gfx_AmbientLight.cpp | 54 Result result = light->Initialize(allocator); in Create() 111 Result result = light->Initialize(allocator); in Create() 191 Result 194 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() 209 Result 212 Result result = INITIALIZE_RESULT_OK; in Initialize()
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| D | gfx_HemiSphereLight.cpp | 56 Result result = light->Initialize(allocator); in Create() 113 Result result = light->Initialize(allocator); in Create() 192 Result 195 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() 210 Result 213 Result result = INITIALIZE_RESULT_OK; in Initialize()
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| D | gfx_VertexLight.cpp | 57 Result result = light->Initialize(allocator); in Create() 114 Result result = light->Initialize(allocator); in Create() 210 Result 213 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() 228 Result 231 Result result = INITIALIZE_RESULT_OK; in Initialize()
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| D | gfx_SkeletalModel.cpp | 90 Result result = model->Initialize(allocator); in Create() 133 Result 136 Result result = INITIALIZE_RESULT_OK; in CreateSkeletalAnimGroup() 170 result |= Result::MASK_FAIL_BIT; in CreateSkeletalAnimGroup() 234 Result 237 Result result = INITIALIZE_RESULT_OK; in Initialize()
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| D | gfx_Fog.cpp | 55 Result result = fog->Initialize(allocator); in Create() 127 Result result = fog->Initialize(allocator); in Create() 385 Result 388 Result result = INITIALIZE_RESULT_OK; in Initialize() 402 result |= Result::MASK_FAIL_BIT; in Initialize() 416 Result 419 Result result = INITIALIZE_RESULT_OK; in CreateAnimGroup() 443 result |= Result::MASK_FAIL_BIT; in CreateAnimGroup() 457 Result 460 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_BaseAnimEvaluator.h | 83 virtual Result TryBind(AnimGroup* animGroup); 328 Result Initialize( in Initialize() 333 Result result = INITIALIZE_RESULT_OK; in Initialize() 341 result |= Result::MASK_FAIL_BIT; in Initialize() 352 result |= Result::MASK_FAIL_BIT; in Initialize() 370 Result 424 return Result(BIND_RESULT_OK); in TryBindTemplate() 430 return Result(BIND_RESULT_NO_MEMBER_BOUND | Result::MASK_FAIL_BIT); in TryBindTemplate() 435 return Result(BIND_RESULT_NOT_ALL_ANIM_MEMBER_BOUND); in TryBindTemplate()
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| D | gfx_AnimBlender.h | 75 virtual Result TryBind(AnimGroup* animGroup) in TryBind() 80 return Result(BIND_RESULT_OK); in TryBind() 233 Result Initialize(int maxAnimObjects) in Initialize() 235 Result result = INITIALIZE_RESULT_OK; in Initialize() 241 result |= Result::MASK_FAIL_BIT; in Initialize()
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| D | gfx_Common.h | 66 Result result = exp; \ 79 class Result 81 typedef Result self_type; //!< 自分の型です。 84 Result() : m_Code(0) in Result() function 87 Result(u32 code) : m_Code(code) in Result() function
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| D | gfx_AnimInterpolator.h | 118 Result result = animInterpolator->Initialize(m_MaxAnimObjects, m_IgnoreNoAnimMember); in Create() 236 Result Initialize(int maxAnimObjects, bool ignoreNoAnimMember) in Initialize() 238 Result result = AnimBlender::Initialize(maxAnimObjects); in Initialize() 245 result |= Result::MASK_FAIL_BIT; in Initialize() 260 result |= Result::MASK_FAIL_BIT; in Initialize()
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| D | gfx_AnimAdder.h | 98 Result result = animAdder->Initialize(m_MaxAnimObjects); in Create() 185 Result Initialize(int maxAnimObjects) in Initialize() 187 Result result = AnimBlender::Initialize(maxAnimObjects); in Initialize() 193 result |= Result::MASK_FAIL_BIT; in Initialize()
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| D | gfx_Material.h | 289 Result Initialize(os::IAllocator* allocator); 296 Result CreateBuffers(os::IAllocator* allocator); 306 ::std::pair<ResMaterial, Result> CopyResMaterial( 344 ::std::pair<ResFragmentLightingTable, Result> CopyResFragmentLightingTable( 354 ::std::pair<ResLightingLookupTable, Result> CopyResLightingLookupTable(
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| D | gfx_CommandUtil.h | 1439 Result 1444 return Result(RESULT_OUT_OF_MEMORY); in ForwardCommand() 1449 return Result(RESULT_OK); in ForwardCommand() 1460 Result 1469 return Result(RESULT_OUT_OF_MEMORY); in PutCommand() 1476 return Result(RESULT_OK); in PutCommand() 1488 Result 1497 return Result(RESULT_OUT_OF_MEMORY); in PutCommand() 1557 NW_INLINE Result 1564 return Result(CommandBufferInfo::RESULT_OUT_OF_MEMORY); [all …]
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResUtil.h | 24 class Result; variable 37 Result SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile);
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