Searched refs:ResTexture (Results 1 – 20 of 20) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResTextureMapper.cpp | 43 static ResTexture ReferResTexture(os::IAllocator* allocator, ResTexture resTexture); 47 ResTexture resTexture, 96 ResTexture texture = textureMapper.GetTexture(); in SetTextureMipmapCommand() 133 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Setup() 142 ResTexture resImageTexture = resTexture.Dereference(); in ResPixelBasedTextureMapper_Setup() 188 ResTexture resTexture = resTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_Cleanup() 200 ResTexture resTexture = resTextureMapper.GetTexture(); in ResProceduralTextureMapper_Cleanup() 229 ResTexture resTexture = resPixelBasedTextureMapper.GetTexture(); in ResPixelBasedTextureMapper_CloneDynamic() 233 ResTexture referenceTexture = ReferResTexture(allocator, resTexture); in ResPixelBasedTextureMapper_CloneDynamic() 292 ResTexture resTexture = resProceduralTextureMapper.GetTexture(); in ResProceduralTextureMapper_CloneDynamic() [all …]
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| D | gfx_ResTexture.cpp | 34 typedef void (*SetupFunc)(ResTexture resTex); 36 static void ResImageTexture_Setup(ResTexture resTex); 37 static void ResCubeTexture_Setup(ResTexture resTex); 38 static void ResReferenceTexture_Setup(ResTexture resTex); 39 static void ResProceduralTexture_Setup(ResTexture resTex); 40 static void ResShadowTexture_Setup(ResTexture resTex); 42 static void ResImageTexture_Cleanup(ResTexture resTex); 43 static void ResCubeTexture_Cleanup(ResTexture resTex); 44 static void ResReferenceTexture_Cleanup(ResTexture resTex); 45 static void ResProceduralTexture_Cleanup(ResTexture resTex); [all …]
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| D | gfx_ResUtil.cpp | 79 ::std::pair<ResTexture, bool> 84 ResTexture resTexture = graphicsFile.GetTextures(path); in GetReferenceTextureTarget() 93 ::std::pair<ResTexture, bool> referenceResult; in GetReferenceTextureTarget()
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| D | gfx_ResMaterial.cpp | 208 ResTexture resImageTexture = resTextureMapper.GetTexture().Dereference(); in SetupTextures() 535 ResMaterial::ForceSetupTexture(const char* targetName, ResTexture texture) in ForceSetupTexture() 557 ResTexture imageTexture = texMap.GetTexture().Dereference(); in ForceSetupTexture()
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| D | gfx_ResLookupTable.cpp | 26 typedef void (*ActivateFunc)(ResTexture resTex, RenderContext& context);
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| D | gfx_ResModel.cpp | 110 ResModel::ForceSetupTexture(const char* targetName, ResTexture texture) in ForceSetupTexture()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResTexture.h | 128 class ResTexture : public ResSceneObject 131 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResTexture) }; 135 NW_RES_CTOR_INHERIT( ResTexture, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument 150 NW_INLINE ResTexture Dereference(); 151 NW_INLINE const ResTexture Dereference() const; 170 typedef nw::ut::ResArrayPatricia<ResTexture>::type ResTextureArray; 175 class ResPixelBasedTexture : public ResTexture 181 NW_RES_CTOR_INHERIT( ResPixelBasedTexture, ResTexture ) 1007 class ResReferenceTexture : public ResTexture 1013 NW_RES_CTOR_INHERIT( ResReferenceTexture, ResTexture ) [all …]
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| D | gfx_ResUtil.h | 29 class ResTexture; variable 44 ::std::pair<ResTexture,bool>
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| D | gfx_ResProceduralTexture.h | 193 class ResProceduralTexture : public ResTexture 199 NW_RES_CTOR_INHERIT( ResProceduralTexture, ResTexture )
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| D | gfx_ResTextureMapper.h | 516 void SetTexture(ResTexture resTexture); 523 const ResTexture GetTexture() const { return ResTexture( ref().toTexture.to_ptr() ); } in GetTexture() 635 void ForceSetupTexture(ResTexture texture);
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| D | gfx_ResModel.h | 190 void ForceSetupTexture(const char* targetName, ResTexture texture);
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| D | gfx_ResGraphicsFile.h | 444 …NW_RES_FIELD_CLASS_DIC_DECL( ResTexture, Textures, nw::ut::ResDicPatricia ) // GetText… 1050 void operator() (ResTexture texture) in operator() 1128 void operator()(nw::gfx::ResTexture resTexture) const in operator() 1212 void operator()(ResTexture resTexture) const in operator()
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| D | gfx_ResMaterial.h | 1566 void ForceSetupTexture(const char* targetName, ResTexture texture);
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_IRenderTarget.h | 37 class ResTexture; variable 233 static IRenderTarget* CreateOffScreenBuffer(os::IAllocator* allocator, ResTexture resTexture);
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| D | gfx_OffScreenBuffer.h | 74 ResTexture m_Texture;
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_IRenderTarget.cpp | 50 IRenderTarget::CreateOffScreenBuffer(os::IAllocator* allocator, ResTexture resTexture) in CreateOffScreenBuffer()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 170 nw::gfx::res::ResTexture s_ChangedTexture; 536 nw::gfx::res::ResTexture resTexture = resTextureMapper.GetTexture().Dereference(); in ChangeMaterial()
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 229 …::std::pair<gfx::ResTexture, bool> target = gfx::GetReferenceTextureTarget(GetTextures(i), graphic… in Setup()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 642 nw::gfx::ResTexture dummyTexture = resTextureMapper.GetTexture().Dereference(); in SetupShadowMaterial()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 664 nw::gfx::ResTexture dummyTexture = resTextureMapper.GetTexture().Dereference(); in SetupShadowMaterial()
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