Searched refs:ResS32 (Results 1 – 25 of 35) sorted by relevance
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35 nw::ut::ResS32 m_AnimationLength;36 nw::ut::ResS32 m_AnimationDimension;37 nw::ut::ResS32 m_AnimationStride;38 nw::ut::ResS32 m_AnimationEnabledTableCount;40 nw::ut::ResS32 m_AnimationDataTableCount;
40 nw::ut::ResS32 m_Index;49 nw::ut::ResS32 m_Index;50 nw::ut::ResS32 m_LightsTableCount;57 nw::ut::ResS32 m_CamerasTableCount;59 nw::ut::ResS32 m_LightSetsTableCount;61 nw::ut::ResS32 m_FogsTableCount;
42 nw::ut::ResS32 m_EmissionInterval;46 nw::ut::ResS32 m_EmissionSpan;47 nw::ut::ResS32 m_EmissionStart;58 nw::ut::ResS32 m_EmissionInterval;62 nw::ut::ResS32 m_EmissionSpan;63 nw::ut::ResS32 m_EmissionStart;
33 nw::ut::ResS32 m_Usage;81 nw::ut::ResS32 m_Dimension;82 nw::ut::ResS32 m_DataTableCount;112 nw::ut::ResS32 m_Capacity;113 nw::ut::ResS32 m_AttributesTableCount;
51 nw::ut::ResS32 m_UniformType;62 nw::ut::ResS32 m_Location;70 nw::ut::ResS32 m_SymbolIndex;82 nw::ut::ResS32 m_VertexShaderIndex;83 nw::ut::ResS32 m_GeometryShaderIndex;84 nw::ut::ResS32 m_SymbolsTableCount;89 nw::ut::ResS32 m_MaxBoneCount;90 nw::ut::ResS32 m_MaxVertexLightCount;91 nw::ut::ResS32 m_VertexLightEndUniform;92 nw::ut::ResS32 m_GeometryShaderMode;[all …]
50 nw::ut::ResS32 m_Index;51 nw::ut::ResS32 m_ParentBoneIndex;60 nw::ut::ResS32 m_BillboardMode;61 nw::ut::ResS32 m_UserDataDicCount;74 nw::ut::ResS32 m_BonesDicCount;77 nw::ut::ResS32 m_ScalingRule;
40 nw::ut::ResS32 m_VertexAttributesTableCount;48 nw::ut::ResS32 m_TargetShapesTableCount;50 nw::ut::ResS32 m_UsageTableTableCount;85 nw::ut::ResS32 m_IndexStreamsTableCount;87 nw::ut::ResS32 m_BufferObjectsTableCount;173 nw::ut::ResS32 m_BoneIndexTableTableCount;175 nw::ut::ResS32 m_SkinningMode;176 nw::ut::ResS32 m_PrimitivesTableCount;250 nw::ut::ResS32 m_PrimitiveSetsTableCount;387 nw::ut::ResS32 m_VertexAttributesTableCount;
78 nw::ut::ResS32 m_TargetStream;173 nw::ut::ResS32 m_Value0;174 nw::ut::ResS32 m_Value1;175 nw::ut::ResS32 m_Value2;176 nw::ut::ResS32 m_Value3;177 nw::ut::ResS32 m_Value4;301 nw::ut::ResS32 m_Interval;458 nw::ut::ResS32 m_TextureIndex;551 nw::ut::ResS32 m_Interval;574 nw::ut::ResS32 m_Start;[all …]
47 nw::ut::ResS32 m_MeshesTableCount;49 nw::ut::ResS32 m_MaterialsDicCount;51 nw::ut::ResS32 m_ShapesTableCount;53 nw::ut::ResS32 m_MeshNodeVisibilitiesDicCount;
36 nw::ut::ResS32 m_ShapeIndex;37 nw::ut::ResS32 m_MaterialIndex;42 nw::ut::ResS32 m_CurrentPrimitiveIndex;
48 nw::ut::ResS32 m_ParticleInitializersTableCount;50 nw::ut::ResS32 m_ParticleUpdatersTableCount;53 nw::ut::ResS32 m_ParticleShapeIndex;
58 nw::ut::ResS32 m_ModelsDicCount;60 nw::ut::ResS32 m_TexturesDicCount;62 nw::ut::ResS32 m_LutSetsDicCount;64 nw::ut::ResS32 m_MaterialsDicCount;66 nw::ut::ResS32 m_ShadersDicCount;68 nw::ut::ResS32 m_CamerasDicCount;70 nw::ut::ResS32 m_LightsDicCount;72 nw::ut::ResS32 m_FogsDicCount;74 nw::ut::ResS32 m_SceneEnvironmentSettingsDicCount;76 nw::ut::ResS32 m_SkeletalAnimsDicCount;[all …]
40 nw::ut::ResS32 m_UserDataDicCount;59 nw::ut::ResS32 m_ChildrenTableCount;61 nw::ut::ResS32 m_AnimGroupsDicCount;
102 nw::ut::ResS32 m_Mode;151 nw::ut::ResS32 m_SourceCoordinate;152 nw::ut::ResS32 m_MappingMethod;153 nw::ut::ResS32 m_ReferenceCamera;154 nw::ut::ResS32 m_MatrixMode;183 nw::ut::ResS32 m_TextureCoordinateConfig;184 nw::ut::ResS32 m_TranslucencyKind;188 nw::ut::ResS32 m_ActiveTextureCoordinatorsCount;194 nw::ut::ResS32 m_ShaderProgramDescriptionIndex;195 nw::ut::ResS32 m_ShaderParametersTableCount;[all …]
43 nw::ut::ResS32 m_Usage;231 nw::ut::ResS32 m_StreamTableCount;250 nw::ut::ResS32 m_VertexStreamsTableCount;445 nw::ut::ResS32 m_StreamTableCount;
51 nw::ut::ResS32 m_Height;52 nw::ut::ResS32 m_Width;55 nw::ut::ResS32 m_MipmapSize;72 nw::ut::ResS32 m_Height;73 nw::ut::ResS32 m_Width;74 nw::ut::ResS32 m_ImageDataTableCount;
52 nw::ut::ResS32 m_CommandCacheTableCount;181 nw::ut::ResS32 m_SamplersDicCount;
34 nw::ut::ResS32 m_VertexAttributesTableCount;
68 nw::ut::ResS32 m_TextureWidth;69 nw::ut::ResS32 m_TextureOffset;
36 nw::ut::ResS32 m_ParticleSetsTableCount;
35 nw::ut::ResS32 m_DataType;41 nw::ut::ResS32 m_ValuesCount;42 nw::ut::ResS32 m_Values[1]; // ValueCount分の値が格納されている48 nw::ut::ResS32 m_ValuesCount;56 nw::ut::ResS32 m_ValuesCount;
120 typedef s32 ResS32; //!< @details :private typedef146 typedef ResNum<s32> ResS32; //!< @details :private typedef157 ResS32 offset;180 ResS32 offset;
60 ut::ResS32 m_MemberOffset;61 ut::ResS32 m_BlendOperationIndex;177 ut::ResS32 m_TargetType;178 ut::ResS32 m_MemberInfoSetDicCount;180 ut::ResS32 m_BlendOperationsTableCount;187 ut::ResS32 m_EvaluationTiming;
355 ut::ResS32 m_NumSegments;379 ut::ResS32 m_Value;429 ResKeysData<ut::ResS32> cv32;469 ut::ResS32 constantValue;
116 nw::ut::ResS32 startFrame; // イベント開始フレーム117 nw::ut::ResS32 endFrame; // イベント終了フレーム (* の場合は 0xffffffff)