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Searched refs:ResS32 (Results 1 – 25 of 35) sorted by relevance

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/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResParticleAnimation.h35 nw::ut::ResS32 m_AnimationLength;
36 nw::ut::ResS32 m_AnimationDimension;
37 nw::ut::ResS32 m_AnimationStride;
38 nw::ut::ResS32 m_AnimationEnabledTableCount;
40 nw::ut::ResS32 m_AnimationDataTableCount;
Dgfx_ResSceneEnvironmentSetting.h40 nw::ut::ResS32 m_Index;
49 nw::ut::ResS32 m_Index;
50 nw::ut::ResS32 m_LightsTableCount;
57 nw::ut::ResS32 m_CamerasTableCount;
59 nw::ut::ResS32 m_LightSetsTableCount;
61 nw::ut::ResS32 m_FogsTableCount;
Dgfx_ResParticleEmitter.h42 nw::ut::ResS32 m_EmissionInterval;
46 nw::ut::ResS32 m_EmissionSpan;
47 nw::ut::ResS32 m_EmissionStart;
58 nw::ut::ResS32 m_EmissionInterval;
62 nw::ut::ResS32 m_EmissionSpan;
63 nw::ut::ResS32 m_EmissionStart;
Dgfx_ResParticleCollection.h33 nw::ut::ResS32 m_Usage;
81 nw::ut::ResS32 m_Dimension;
82 nw::ut::ResS32 m_DataTableCount;
112 nw::ut::ResS32 m_Capacity;
113 nw::ut::ResS32 m_AttributesTableCount;
Dgfx_ResShader.h51 nw::ut::ResS32 m_UniformType;
62 nw::ut::ResS32 m_Location;
70 nw::ut::ResS32 m_SymbolIndex;
82 nw::ut::ResS32 m_VertexShaderIndex;
83 nw::ut::ResS32 m_GeometryShaderIndex;
84 nw::ut::ResS32 m_SymbolsTableCount;
89 nw::ut::ResS32 m_MaxBoneCount;
90 nw::ut::ResS32 m_MaxVertexLightCount;
91 nw::ut::ResS32 m_VertexLightEndUniform;
92 nw::ut::ResS32 m_GeometryShaderMode;
[all …]
Dgfx_ResSkeleton.h50 nw::ut::ResS32 m_Index;
51 nw::ut::ResS32 m_ParentBoneIndex;
60 nw::ut::ResS32 m_BillboardMode;
61 nw::ut::ResS32 m_UserDataDicCount;
74 nw::ut::ResS32 m_BonesDicCount;
77 nw::ut::ResS32 m_ScalingRule;
Dgfx_ResShape.h40 nw::ut::ResS32 m_VertexAttributesTableCount;
48 nw::ut::ResS32 m_TargetShapesTableCount;
50 nw::ut::ResS32 m_UsageTableTableCount;
85 nw::ut::ResS32 m_IndexStreamsTableCount;
87 nw::ut::ResS32 m_BufferObjectsTableCount;
173 nw::ut::ResS32 m_BoneIndexTableTableCount;
175 nw::ut::ResS32 m_SkinningMode;
176 nw::ut::ResS32 m_PrimitivesTableCount;
250 nw::ut::ResS32 m_PrimitiveSetsTableCount;
387 nw::ut::ResS32 m_VertexAttributesTableCount;
Dgfx_ResParticleUpdater.h78 nw::ut::ResS32 m_TargetStream;
173 nw::ut::ResS32 m_Value0;
174 nw::ut::ResS32 m_Value1;
175 nw::ut::ResS32 m_Value2;
176 nw::ut::ResS32 m_Value3;
177 nw::ut::ResS32 m_Value4;
301 nw::ut::ResS32 m_Interval;
458 nw::ut::ResS32 m_TextureIndex;
551 nw::ut::ResS32 m_Interval;
574 nw::ut::ResS32 m_Start;
[all …]
Dgfx_ResModel.h47 nw::ut::ResS32 m_MeshesTableCount;
49 nw::ut::ResS32 m_MaterialsDicCount;
51 nw::ut::ResS32 m_ShapesTableCount;
53 nw::ut::ResS32 m_MeshNodeVisibilitiesDicCount;
Dgfx_ResMesh.h36 nw::ut::ResS32 m_ShapeIndex;
37 nw::ut::ResS32 m_MaterialIndex;
42 nw::ut::ResS32 m_CurrentPrimitiveIndex;
Dgfx_ResParticleSet.h48 nw::ut::ResS32 m_ParticleInitializersTableCount;
50 nw::ut::ResS32 m_ParticleUpdatersTableCount;
53 nw::ut::ResS32 m_ParticleShapeIndex;
Dgfx_ResGraphicsFile.h58 nw::ut::ResS32 m_ModelsDicCount;
60 nw::ut::ResS32 m_TexturesDicCount;
62 nw::ut::ResS32 m_LutSetsDicCount;
64 nw::ut::ResS32 m_MaterialsDicCount;
66 nw::ut::ResS32 m_ShadersDicCount;
68 nw::ut::ResS32 m_CamerasDicCount;
70 nw::ut::ResS32 m_LightsDicCount;
72 nw::ut::ResS32 m_FogsDicCount;
74 nw::ut::ResS32 m_SceneEnvironmentSettingsDicCount;
76 nw::ut::ResS32 m_SkeletalAnimsDicCount;
[all …]
Dgfx_ResSceneObject.h40 nw::ut::ResS32 m_UserDataDicCount;
59 nw::ut::ResS32 m_ChildrenTableCount;
61 nw::ut::ResS32 m_AnimGroupsDicCount;
Dgfx_ResMaterial.h102 nw::ut::ResS32 m_Mode;
151 nw::ut::ResS32 m_SourceCoordinate;
152 nw::ut::ResS32 m_MappingMethod;
153 nw::ut::ResS32 m_ReferenceCamera;
154 nw::ut::ResS32 m_MatrixMode;
183 nw::ut::ResS32 m_TextureCoordinateConfig;
184 nw::ut::ResS32 m_TranslucencyKind;
188 nw::ut::ResS32 m_ActiveTextureCoordinatorsCount;
194 nw::ut::ResS32 m_ShaderProgramDescriptionIndex;
195 nw::ut::ResS32 m_ShaderParametersTableCount;
[all …]
Dgfx_ResVertex.h43 nw::ut::ResS32 m_Usage;
231 nw::ut::ResS32 m_StreamTableCount;
250 nw::ut::ResS32 m_VertexStreamsTableCount;
445 nw::ut::ResS32 m_StreamTableCount;
Dgfx_ResTexture.h51 nw::ut::ResS32 m_Height;
52 nw::ut::ResS32 m_Width;
55 nw::ut::ResS32 m_MipmapSize;
72 nw::ut::ResS32 m_Height;
73 nw::ut::ResS32 m_Width;
74 nw::ut::ResS32 m_ImageDataTableCount;
Dgfx_ResLookupTable.h52 nw::ut::ResS32 m_CommandCacheTableCount;
181 nw::ut::ResS32 m_SamplersDicCount;
Dgfx_ResParticleShape.h34 nw::ut::ResS32 m_VertexAttributesTableCount;
Dgfx_ResProceduralTexture.h68 nw::ut::ResS32 m_TextureWidth;
69 nw::ut::ResS32 m_TextureOffset;
Dgfx_ResParticleModel.h36 nw::ut::ResS32 m_ParticleSetsTableCount;
/NW4C-2.0.3/include/nw/ut/
Dut_ResMetaData.h35 nw::ut::ResS32 m_DataType;
41 nw::ut::ResS32 m_ValuesCount;
42 nw::ut::ResS32 m_Values[1]; // ValueCount分の値が格納されている
48 nw::ut::ResS32 m_ValuesCount;
56 nw::ut::ResS32 m_ValuesCount;
Dut_ResTypes.h120 typedef s32 ResS32; //!< @details :private typedef
146 typedef ResNum<s32> ResS32; //!< @details :private typedef
157 ResS32 offset;
180 ResS32 offset;
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnimGroup.h60 ut::ResS32 m_MemberOffset;
61 ut::ResS32 m_BlendOperationIndex;
177 ut::ResS32 m_TargetType;
178 ut::ResS32 m_MemberInfoSetDicCount;
180 ut::ResS32 m_BlendOperationsTableCount;
187 ut::ResS32 m_EvaluationTiming;
Danim_ResAnimCurve.h355 ut::ResS32 m_NumSegments;
379 ut::ResS32 m_Value;
429 ResKeysData<ut::ResS32> cv32;
469 ut::ResS32 constantValue;
/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimSoundFile.h116 nw::ut::ResS32 startFrame; // イベント開始フレーム
117 nw::ut::ResS32 endFrame; // イベント終了フレーム (* の場合は 0xffffffff)

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