Lines Matching refs:ResS32
51 nw::ut::ResS32 m_UniformType;
62 nw::ut::ResS32 m_Location;
70 nw::ut::ResS32 m_SymbolIndex;
82 nw::ut::ResS32 m_VertexShaderIndex;
83 nw::ut::ResS32 m_GeometryShaderIndex;
84 nw::ut::ResS32 m_SymbolsTableCount;
89 nw::ut::ResS32 m_MaxBoneCount;
90 nw::ut::ResS32 m_MaxVertexLightCount;
91 nw::ut::ResS32 m_VertexLightEndUniform;
92 nw::ut::ResS32 m_GeometryShaderMode;
110 nw::ut::ResS32 m_BinaryDataTableCount;
112 nw::ut::ResS32 m_ShaderKindsTableCount;
114 nw::ut::ResS32 m_DescriptionsTableCount;
116 nw::ut::ResS32 m_ShaderObjectsTableCount;