| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Material.h | 61 ResMaterial resource, 73 ResMaterial resource, 89 ResMaterial resource, 100 ResMaterial GetOriginal() in GetOriginal() 102 return ResStaticCast<ResMaterial>(this->GetResSceneObject()); in GetOriginal() 106 const ResMaterial GetOriginal() const in GetOriginal() 108 return ResStaticCast<ResMaterial>(this->GetResSceneObject()); in GetOriginal() 154 ResMaterial GetBuffer() in GetBuffer() 164 return ResMaterial(NULL); in GetBuffer() 169 const ResMaterial GetBuffer() const in GetBuffer() [all …]
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| D | gfx_MaterialState.h | 66 const ResMaterial material); 78 const ResMaterial material); 90 const ResMaterial material); 119 const ResMaterial texCoordMaterial); 131 const ResMaterial texCoordMaterial); 162 static NW_INLINE void ActivateTextureMappers(const ResMaterial texMapperMaterial); 170 static NW_INLINE void ActivateParticleTextureMappers(const ResMaterial texMapperMaterial); 182 const ResMaterial material); 215 const ResMaterial material); 292 MaterialState::ActivateFogParameters(const SceneEnvironment& sceneEnvironment, const ResMaterial ma… in ActivateFogParameters() [all …]
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| D | gfx_RenderQueue.h | 86 model->GetRenderLayerId(mesh) == ResMaterial::TRANSLUCENCY_KIND_LAYER1; in IsCalculatingOnlyLayer1Functor() 89 IsCalculatingOnlyLayer1Functor(ResMaterial::TranslucencyKind renderLayer) in IsCalculatingOnlyLayer1Functor() 91 isCalculating = renderLayer == ResMaterial::TRANSLUCENCY_KIND_LAYER1; in IsCalculatingOnlyLayer1Functor() 110 AlwaysCalculatingFunctor(ResMaterial::TranslucencyKind renderLayer) in AlwaysCalculatingFunctor() 284 ResMaterial::TranslucencyKind translucencyKind = in operator() 287 float depth = (translucencyKind == ResMaterial::TRANSLUCENCY_KIND_OPAQUE) in operator() 346 const ResMaterial material = in operator() 438 ResMaterial::TranslucencyKind translucencyKind, in EnqueueElement() 451 translucencyKind == ResMaterial::TRANSLUCENCY_KIND_LAYER1) in EnqueueElement() 552 ResMaterial::TranslucencyKind translucencyKind, in EnqueueCommand() [all …]
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| D | gfx_UserRenderNode.h | 44 gfx::ResMaterial::TranslucencyKind translucencyKind; //!< 描画順の種類 50 …Description() : translucencyKind(nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE), priority(0), lay… in Description() 155 void SetTranslucencyKind(const gfx::ResMaterial::TranslucencyKind translucencyKind) in SetTranslucencyKind() 163 gfx::ResMaterial::TranslucencyKind GetTranslucencyKind() const in GetTranslucencyKind() 262 gfx::ResMaterial::TranslucencyKind m_TranslucencyKind;
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| D | gfx_RenderElement.h | 197 ResMaterial resMaterial = material->GetOriginal(); in SetDetailedMaterialIdAndTranslucencyKind() 207 ResMaterial shadingParametersResMaterial = material->GetShadingParameterResMaterial(); in SetDetailedMaterialIdAndTranslucencyKind() 210 ResMaterial::TranslucencyKind translucencyKind = in SetDetailedMaterialIdAndTranslucencyKind() 232 ResMaterial resMaterial = material->GetOriginal(); in SetSimpleMaterialIdAndTranslucencyKind() 238 ResMaterial shadingParametersResMaterial = material->GetShadingParameterResMaterial(); in SetSimpleMaterialIdAndTranslucencyKind() 241 ResMaterial::TranslucencyKind translucencyKind = in SetSimpleMaterialIdAndTranslucencyKind() 249 void SetTranslucencyKind(ResMaterial::TranslucencyKind translucencyKind) in SetTranslucencyKind() 381 ResMaterial::TranslucencyKind translucencyKind, 467 ResMaterial::TranslucencyKind translucencyKind, in CreateCommandRenderKey() 562 ResMaterial::TranslucencyKind translucencyKind, in CreateCommandRenderKey() [all …]
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| D | gfx_Model.h | 537 ResMaterial::TranslucencyKind GetRenderLayerId(ResMesh mesh) in GetRenderLayerId() 542 ResMaterial shadingParametersResMaterial = material->GetShadingParameterResMaterial(); in GetRenderLayerId()
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResMaterial.cpp | 29 SetupTextureCoordinators(ResMaterial resMaterial); 33 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() 82 ResMaterial::Cleanup() in Cleanup() 118 ResMaterial::SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile grap… in SetupTextures() 238 static Result SetupTextureCoordinators(ResMaterial resMaterial) in SetupTextureCoordinators() 244 ResMaterial::TextureCoordinateConfig config = resMaterial.GetTextureCoordinateConfig(); in SetupTextureCoordinators() 260 else if (config == ResMaterial::CONFIG_0120 || config == ResMaterial::CONFIG_0110) in SetupTextureCoordinators() 277 if (config == ResMaterial::CONFIG_0111) in SetupTextureCoordinators() 284 … else if (config == ResMaterial::CONFIG_0110 || config == ResMaterial::CONFIG_0112) in SetupTextureCoordinators() 291 else if (config == ResMaterial::CONFIG_0121) in SetupTextureCoordinators() [all …]
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| D | gfx_ResModel.cpp | 118 ResMaterial material = GetMaterials(idx); in ForceSetupTexture() 136 ResMaterial material = GetMaterials(idx); in ForceSetupShader() 154 ResMaterial material = GetMaterials(idx); in ForceSetupLookupTable()
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| D | gfx_ResMesh.cpp | 150 ResMaterial material = owner.GetMaterials(this->GetMaterialIndex()); in Setup()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_MaterialActivator.cpp | 65 const ResMaterial resShaderParameterMaterial = material->GetShaderParameterResMaterial(); in Activate() 77 const ResMaterial resShadingParameterResMaterial = material->GetShadingParameterResMaterial(); in Activate() 91 const ResMaterial resRasterizationMaterial = material->GetRasterizationResMaterial(); in Activate() 100 const ResMaterial resTextureCoordinatorsMaterial = material->GetTextureCoordinatorResMaterial(); in Activate() 109 const ResMaterial resTextureMappersMaterial = material->GetTextureMapperResMaterial(); in Activate() 119 …const ResMaterial resProceduralTextureMapperMaterial = material->GetProceduralTextureMapperResMate… in Activate() 127 … const ResMaterial resFragmentLightingResMaterial = material->GetFragmentLightingResMaterial(); in Activate() 140 …const ResMaterial resFramgnetLightingTableResMaterial = material->GetFragmentLightingTableResMater… in Activate() 151 const ResMaterial resMaterialColorResMaterial = material->GetMaterialColorResMaterial(); in Activate() 160 ResMaterial resCacheMaterial = cacheMaterial->GetFragmentLightingTableResMaterial(); in Activate() [all …]
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| D | gfx_DirectMaterialActivator.cpp | 69 const ResMaterial resShadingParameterResMaterial = material->GetShadingParameterResMaterial(); in Activate() 80 const ResMaterial resRasterizationMaterial = material->GetRasterizationResMaterial(); in Activate() 99 const ResMaterial resFragmentLightingResMaterial = material->GetFragmentLightingResMaterial(); in Activate() 107 …const ResMaterial resFramgnetLightingTableResMaterial = material->GetFragmentLightingTableResMater… in Activate() 115 const ResMaterial resMaterialColorResMaterial = material->GetMaterialColorResMaterial(); in Activate() 126 const ResMaterial resTextureCombinerResMaterial = material->GetTextureCombinerResMaterial(); in Activate() 134 const ResMaterial resAlphaTestResMaterial = material->GetAlphaTestResMaterial(); in Activate() 142 const ResMaterial resFragmentOperationResMaterial = material->GetFragmentOperationResMaterial(); in Activate()
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| D | gfx_SimpleMaterialActivator.cpp | 74 ResMaterial original = material->GetOriginal(); in Activate() 80 ResMaterial resShaderParameterMaterial = original; in Activate() 92 ResMaterial resShadingParametersMaterial = original; in Activate() 115 ResMaterial resTextureCoordinatorsMaterial = original; in Activate() 124 ResMaterial resTextureMappersMaterial = original; in Activate() 134 ResMaterial resProceduralTextureMapperMaterial = original; in Activate()
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| D | gfx_ParticleMaterialActivator.cpp | 72 ResMaterial original = material->GetOriginal(); in Activate() 80 ResMaterial resShadingParametersMaterial = original; in Activate() 97 ResMaterial resTextureCoordinatorsMaterial = original; in Activate() 107 ResMaterial resTextureMappersMaterial = original; in Activate()
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| D | gfx_Material.cpp | 28 nw::gfx::ResMaterial GetAvailableResMaterial( in GetAvailableResMaterial() 47 ResMaterial resMaterial, in Material() 66 ResMaterial resource, in Create() 130 ResMaterial resMaterial, in GetMemorySizeInternal() 142 size += sizeof(ResMaterial) * bufferCount; in GetMemorySizeInternal() 285 void* memory = allocator->Alloc(sizeof(ResMaterial) * m_BufferCount); in CreateBuffers() 298 … ::std::pair<ResMaterial, Result> copyResult = this->CopyResMaterial(allocator, bufferOption); in CreateBuffers() 316 ::std::pair<ResMaterial, Result> 323 ResMaterial resMaterial = this->GetOriginal(); in CopyResMaterial() 329 return ::std::make_pair(ResMaterial(NULL), result); in CopyResMaterial() [all …]
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| D | gfx_SortingMaterialIdGenerator.cpp | 134 ResMaterial resMaterial = (*iter).material->GetOriginal(); in Generate() 195 ResMaterial resMaterial = (*ptrIter).material->GetOriginal(); in Generate()
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| D | gfx_BaseAnimEvaluator.cpp | 34 ResMaterial material(reinterpret_cast<void*>(member.GetResMaterialPtr())); in ClearMaterialHash()
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| D | gfx_MaterialState.cpp | 226 const ResMaterial texCoordMaterial) in ActivateTextureCoordinators() 264 NW_ASSERT(texCoordMaterial.GetTextureCoordinateConfig() < ResMaterial::CONFIG_NUM); in ActivateTextureCoordinators() 507 const ResMaterial texCoordMaterial) in ActivateParticleTextureCoordinators() 547 NW_ASSERT(texCoordMaterial.GetTextureCoordinateConfig() < ResMaterial::CONFIG_NUM); in ActivateParticleTextureCoordinators()
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| D | gfx_Model.cpp | 599 ResMaterial resMat = isOriginalValue ? in GetMaterialAnimTargetPtr()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResMaterial.h | 1314 class ResMaterial : public ResSceneObject 1317 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResMaterial) }; 1351 NW_RES_CTOR_INHERIT( ResMaterial, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument 1686 …Result SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile graphicsF… 1700 typedef nw::ut::ResArrayPatricia<ResMaterial>::type ResMaterialArray; 1701 typedef nw::ut::ResArrayPatricia<const ResMaterial>::type ResMaterialArrayConst;
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| D | gfx_ResModel.h | 160 …NW_RES_FIELD_CLASS_DIC_DECL( ResMaterial, Materials, nw::ut::ResDicPatricia ) // GetMaterials(int … in NW_RES_CTOR_INHERIT()
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| D | gfx_ResGraphicsFile.h | 1072 void operator() (ResMaterial material) in operator() 1284 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator() 1304 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 520 …nw::gfx::res::ResMaterial resTorusMaterial = s_BufferTorus->GetMaterial(0)->GetMaterialColorResMat… in ChangeMaterial() 533 …nw::gfx::res::ResMaterial resTorusMaterial = s_TextureTorus->GetMaterial(0)->GetTextureMapperResMa… in ChangeMaterial() 546 …nw::gfx::res::ResMaterial resTorusMaterial = s_LutTorus->GetMaterial(0)->GetFragmentLightingTableR… in ChangeMaterial() 588 … s_StartMaterialChangeRenderCommand, nw::gfx::res::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 1); in SubmitView() 604 … s_EndMaterialChangeRenderCommand, nw::gfx::res::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 2); in SubmitView()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 645 SetupShadowMaterial(nw::gfx::ResMaterial resMaterial) in SetupShadowMaterial() 734 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources() 746 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources() 976 s_StartShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 0); in SubmitView() 990 s_EndShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 1); in SubmitView() 994 s_StartRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 1, 1); in SubmitView() 1006 s_EndRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 2); in SubmitView()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 636 SetupShadowMaterial(nw::gfx::ResMaterial resMaterial) in SetupShadowMaterial() 682 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources() 910 s_StartShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 0); in SubmitView() 924 s_EndShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 1); in SubmitView() 928 s_StartRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 1, 1); in SubmitView() 940 s_EndRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 2); in SubmitView()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 300 gfx::ResMaterial::TranslucencyKind translucencyKind, in EnqueueRenderCommand()
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