Lines Matching refs:ResMaterial
29 SetupTextureCoordinators(ResMaterial resMaterial);
33 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
82 ResMaterial::Cleanup() in Cleanup()
118 ResMaterial::SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile grap… in SetupTextures()
238 static Result SetupTextureCoordinators(ResMaterial resMaterial) in SetupTextureCoordinators()
244 ResMaterial::TextureCoordinateConfig config = resMaterial.GetTextureCoordinateConfig(); in SetupTextureCoordinators()
260 else if (config == ResMaterial::CONFIG_0120 || config == ResMaterial::CONFIG_0110) in SetupTextureCoordinators()
277 if (config == ResMaterial::CONFIG_0111) in SetupTextureCoordinators()
284 … else if (config == ResMaterial::CONFIG_0110 || config == ResMaterial::CONFIG_0112) in SetupTextureCoordinators()
291 else if (config == ResMaterial::CONFIG_0121) in SetupTextureCoordinators()
303 if (config == ResMaterial::CONFIG_0122) in SetupTextureCoordinators()
310 else if (config == ResMaterial::CONFIG_0120 || config == ResMaterial::CONFIG_0121) in SetupTextureCoordinators()
317 else if (config == ResMaterial::CONFIG_0112) in SetupTextureCoordinators()
339 ResMaterial::SetupShader( in SetupShader()
406 ResMaterial::SetShader(ResShader resShader) in SetShader()
415 ResMaterial::CacheUserUniformIndex(ResShaderSymbolArray symbols) in CacheUserUniformIndex()
442 ResMaterial::CalcFragmentLightingTableHash() in CalcFragmentLightingTableHash()
535 ResMaterial::ForceSetupTexture(const char* targetName, ResTexture texture) in ForceSetupTexture()
577 ResMaterial::ForceSetupShader(const char* targetName, ResShader shader) in ForceSetupShader()
604 ResMaterial::ForceSetupLookupTable(const char* targetName, ResLookupTable lut) in ForceSetupLookupTable()