Searched refs:PlayerHeap (Results 1 – 12 of 12) sorted by relevance
37 PlayerHeap::PlayerHeap() in PlayerHeap() function in nw::snd::internal::PlayerHeap55 PlayerHeap::~PlayerHeap() in ~PlayerHeap()70 bool PlayerHeap::Create( void* startAddress, size_t size ) in Create()95 void PlayerHeap::Destroy() in Destroy()110 void* PlayerHeap::Alloc( size_t size ) in Alloc()134 void PlayerHeap::Clear() in Clear()157 size_t PlayerHeap::GetFreeSize() const in GetFreeSize()174 void PlayerHeap::AttachSound( BasicSound* sound ) in AttachSound()191 void PlayerHeap::DetachSound( BasicSound* sound ) in DetachSound()
434 void SoundPlayer::detail_AppendPlayerHeap( internal::PlayerHeap* pHeap ) in detail_AppendPlayerHeap()451 void SoundPlayer::detail_RemovePlayerHeap( internal::PlayerHeap* pHeap ) in detail_RemovePlayerHeap()465 internal::PlayerHeap*472 internal::PlayerHeap& playerHeap = m_PlayerHeapList.GetFront(); in detail_AllocPlayerHeap()498 internal::PlayerHeap* pHeap = pSound->GetPlayerHeap(); in detail_FreePlayerHeap()
246 size += ut::RoundUp( sizeof(internal::PlayerHeap), 4 ); in GetRequiredMemSize()378 internal::PlayerHeap* SoundArchivePlayer::CreatePlayerHeap( in CreatePlayerHeap()385 void* ep = ut::RoundUp( ut::AddOffsetToPtr( *buffer, sizeof(internal::PlayerHeap) ), 4 ); in CreatePlayerHeap()393 internal::PlayerHeap* playerHeap = new ( buf ) internal::PlayerHeap(); in CreatePlayerHeap()456 internal::PlayerHeap* playerHeap = CreatePlayerHeap( in SetupSoundPlayer()1162 internal::PlayerHeap* pPlayerHeap = sound->GetPlayerHeap(); in PrepareSequenceSoundImpl()1489 internal::PlayerHeap* pPlayerHeap = sound->GetPlayerHeap(); in PrepareWaveSoundImpl()
129 PlayerHeap* heap = GetPlayerHeap(); in RegisterDataLoadTask()
645 void BasicSound::AttachPlayerHeap( PlayerHeap* pHeap ) in AttachPlayerHeap()662 void BasicSound::DetachPlayerHeap( PlayerHeap* pHeap ) in DetachPlayerHeap()
795 PlayerHeap* heap = GetPlayerHeap(); in RegisterDataLoadTask()
41 class PlayerHeap : public SoundMemoryAllocatable44 PlayerHeap();45 virtual ~PlayerHeap();
57 internal::PlayerHeap,58 offsetof(internal::PlayerHeap,m_Link)424 void detail_AppendPlayerHeap( internal::PlayerHeap* pHeap );426 void detail_RemovePlayerHeap( internal::PlayerHeap* pHeap );429 internal::PlayerHeap* detail_AllocPlayerHeap( internal::BasicSound* pSound );
215 class PlayerHeap; variable358 void AttachPlayerHeap( PlayerHeap* pHeap );359 void DetachPlayerHeap( PlayerHeap* pHeap );360 PlayerHeap* GetPlayerHeap() { return m_pPlayerHeap; } in GetPlayerHeap()408 PlayerHeap* m_pPlayerHeap;
55 class PlayerHeap; variable544 internal::PlayerHeap* CreatePlayerHeap(
120 PlayerHeap* m_pAllocator;
91 PlayerHeap* m_pAllocator;