Home
last modified time | relevance | path

Searched refs:PlayerHeap (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_PlayerHeap.cpp37 PlayerHeap::PlayerHeap() in PlayerHeap() function in nw::snd::internal::PlayerHeap
55 PlayerHeap::~PlayerHeap() in ~PlayerHeap()
70 bool PlayerHeap::Create( void* startAddress, size_t size ) in Create()
95 void PlayerHeap::Destroy() in Destroy()
110 void* PlayerHeap::Alloc( size_t size ) in Alloc()
134 void PlayerHeap::Clear() in Clear()
157 size_t PlayerHeap::GetFreeSize() const in GetFreeSize()
174 void PlayerHeap::AttachSound( BasicSound* sound ) in AttachSound()
191 void PlayerHeap::DetachSound( BasicSound* sound ) in DetachSound()
Dsnd_SoundPlayer.cpp434 void SoundPlayer::detail_AppendPlayerHeap( internal::PlayerHeap* pHeap ) in detail_AppendPlayerHeap()
451 void SoundPlayer::detail_RemovePlayerHeap( internal::PlayerHeap* pHeap ) in detail_RemovePlayerHeap()
465 internal::PlayerHeap*
472 internal::PlayerHeap& playerHeap = m_PlayerHeapList.GetFront(); in detail_AllocPlayerHeap()
498 internal::PlayerHeap* pHeap = pSound->GetPlayerHeap(); in detail_FreePlayerHeap()
Dsnd_SoundArchivePlayer.cpp246 size += ut::RoundUp( sizeof(internal::PlayerHeap), 4 ); in GetRequiredMemSize()
378 internal::PlayerHeap* SoundArchivePlayer::CreatePlayerHeap( in CreatePlayerHeap()
385 void* ep = ut::RoundUp( ut::AddOffsetToPtr( *buffer, sizeof(internal::PlayerHeap) ), 4 ); in CreatePlayerHeap()
393 internal::PlayerHeap* playerHeap = new ( buf ) internal::PlayerHeap(); in CreatePlayerHeap()
456 internal::PlayerHeap* playerHeap = CreatePlayerHeap( in SetupSoundPlayer()
1162 internal::PlayerHeap* pPlayerHeap = sound->GetPlayerHeap(); in PrepareSequenceSoundImpl()
1489 internal::PlayerHeap* pPlayerHeap = sound->GetPlayerHeap(); in PrepareWaveSoundImpl()
Dsnd_WaveSound.cpp129 PlayerHeap* heap = GetPlayerHeap(); in RegisterDataLoadTask()
Dsnd_BasicSound.cpp645 void BasicSound::AttachPlayerHeap( PlayerHeap* pHeap ) in AttachPlayerHeap()
662 void BasicSound::DetachPlayerHeap( PlayerHeap* pHeap ) in DetachPlayerHeap()
Dsnd_SequenceSound.cpp795 PlayerHeap* heap = GetPlayerHeap(); in RegisterDataLoadTask()
/NW4C-2.0.3/include/nw/snd/
Dsnd_PlayerHeap.h41 class PlayerHeap : public SoundMemoryAllocatable
44 PlayerHeap();
45 virtual ~PlayerHeap();
Dsnd_SoundPlayer.h57 internal::PlayerHeap,
58 offsetof(internal::PlayerHeap,m_Link)
424 void detail_AppendPlayerHeap( internal::PlayerHeap* pHeap );
426 void detail_RemovePlayerHeap( internal::PlayerHeap* pHeap );
429 internal::PlayerHeap* detail_AllocPlayerHeap( internal::BasicSound* pSound );
Dsnd_BasicSound.h215 class PlayerHeap; variable
358 void AttachPlayerHeap( PlayerHeap* pHeap );
359 void DetachPlayerHeap( PlayerHeap* pHeap );
360 PlayerHeap* GetPlayerHeap() { return m_pPlayerHeap; } in GetPlayerHeap()
408 PlayerHeap* m_pPlayerHeap;
Dsnd_SoundArchivePlayer.h55 class PlayerHeap; variable
544 internal::PlayerHeap* CreatePlayerHeap(
Dsnd_WaveSound.h120 PlayerHeap* m_pAllocator;
Dsnd_SequenceSound.h91 PlayerHeap* m_pAllocator;