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Searched refs:NW_DEMO_FILE_PATH (Results 1 – 25 of 51) sorted by relevance

123

/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp71 NW_DEMO_FILE_PATH(L"Lutset.bclts"),
72 NW_DEMO_FILE_PATH(L"SampleLutset.bclts"),
77 ResourceData(NW_DEMO_FILE_PATH(L"Phong.bcmdl"), DemoLutSet, nw::math::VEC3(0.0f, 0.0f, 0.0f)),
78 ResourceData(NW_DEMO_FILE_PATH(L"Blinn.bcmdl"), DemoLutSet, nw::math::VEC3(2.5f, 0.0f, 0.0f)),
79 …ResourceData(NW_DEMO_FILE_PATH(L"VertexLight.bcmdl"), DemoLutSet, nw::math::VEC3(5.0f, 0.0f, 0.0f)…
80 …ResourceData(NW_DEMO_FILE_PATH(L"CarPaint.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(7.5f, 0.0f…
81 …ResourceData(NW_DEMO_FILE_PATH(L"Sss.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(10.0f, 0.0f, 0.…
82 …ResourceData(NW_DEMO_FILE_PATH(L"ThinFilm.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(12.5f, 0.0…
83 …ResourceData(NW_DEMO_FILE_PATH(L"Toon.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(15.0f, 0.0f, 0…
86 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
[all …]
/NW4C-2.0.3/demos/Nw4cDemo/sources/
Ddemo.cpp120 …m_Empyrean = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyBg.bcmdl"), GfxCtrl::GFX_CTRL_VR… in InitializeScene()
127 …m_Pierrot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyPierrot.bcmdl"), GfxCtrl::GFX_CTR… in InitializeScene()
131 …m_AddPierrot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyPierrotBackDancer.bcmdl"), Gfx… in InitializeScene()
136 …m_Robot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyRobot.bcmdl"), GfxCtrl::GFX_CTRL_VR… in InitializeScene()
140 …m_AddRobot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyRobotBackDancer.bcmdl"), GfxCtrl… in InitializeScene()
145 …m_Stage = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyStageMatFix.bcmdl"), GfxCtrl::GFX_C… in InitializeScene()
149 …m_StageObject = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyStageObj.bcmdl"), GfxCtrl::GF… in InitializeScene()
154 …m_Audience = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyAudience.bcmdl"), GfxCtrl::GFX_C… in InitializeScene()
159 m_GfxCtrl->CreateSceneEnvironment( NW_DEMO_FILE_PATH(L"ToyMrnRbtLight.bcenv") ); in InitializeScene()
162 …m_Particle = m_GfxCtrl->CreateParticle( NW_DEMO_FILE_PATH(L"ToyParticle.bcres"), GfxCtrl::GFX_CTRL… in InitializeScene()
[all …]
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
46 NW_DEMO_FILE_PATH(L"MultiAnimation.bcmdl"),
47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
49 NW_DEMO_FILE_PATH(L"Walk.bcskla"),
50 NW_DEMO_FILE_PATH(L"MatAnim.bcmata"),
51 NW_DEMO_FILE_PATH(L"VisibilityAnim.bcmdla"),
52 NW_DEMO_FILE_PATH(L"CameraAnim.bccam"),
53 NW_DEMO_FILE_PATH(L"LightAnim.bclgt"),
54 NW_DEMO_FILE_PATH(L"LightAnim.bcenv"),
[all …]
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp44 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
48 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"),
49 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
50 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
312 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"light_particle.bcptl");
315 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
46 NW_DEMO_FILE_PATH(L"Male.bcmdl"),
47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
53 NW_DEMO_FILE_PATH(L"Walk.bcskla"),
54 NW_DEMO_FILE_PATH(L"Run.bcskla")
59 NW_DEMO_FILE_PATH(L"RedFading.bcmata"),
60 NW_DEMO_FILE_PATH(L"GreenFading.bcmata")
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
46 NW_DEMO_FILE_PATH(L"Male.bcmdl"),
47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
53 NW_DEMO_FILE_PATH(L"RunLower.bcskla"),
54 NW_DEMO_FILE_PATH(L"AimAtOnlyUpperBody.bcskla")
/NW4C-2.0.3/demos/lyt/multiArc/sources/
Dmain.cpp167 &demoApp.GetDeviceAllocator(), NW_DEMO_FILE_PATH(L"layout1.arc"), 128); in nnMain()
171 &demoApp.GetDeviceAllocator(), NW_DEMO_FILE_PATH(L"layout2.arc"), 128); in nnMain()
175 &demoApp.GetDeviceAllocator(), NW_DEMO_FILE_PATH(L"layout3.arc"), 128); in nnMain()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp40 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
44 NW_DEMO_FILE_PATH(L"Cube.bcmdl"),
45 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
46 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp46 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
50 NW_DEMO_FILE_PATH(L"Male.bcmdl"),
51 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
52 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv")
55 const wchar_t* GR_SHADER_FILE = NW_DEMO_FILE_PATH(L"UserRenderCommandShader.shbin");
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
46 NW_DEMO_FILE_PATH(L"Male.bcmdl"),
47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
53 NW_DEMO_FILE_PATH(L"Walk.bcskla"),
54 NW_DEMO_FILE_PATH(L"Run.bcskla")
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
46 NW_DEMO_FILE_PATH(L"Male.bcmdl"),
47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
51 const wchar_t* SKELETAL_ANIM_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"Walk.bcskla");
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
45 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"),
46 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
47 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
45 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"),
46 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
47 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp121 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
125 NW_DEMO_FILE_PATH(L"DynamicMaterial.bcmdl"),
126 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
127 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
147 static const wchar_t* LUT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"Lutset.bclts");
148 static const wchar_t* TEXTURE_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"Texture2.bctex");
/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
299 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl");
302 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");
/NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp43 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
298 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl");
301 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
46 NW_DEMO_FILE_PATH(L"Male.bcmdl"),
47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
53 NW_DEMO_FILE_PATH(L"Walk.bcskla"),
/NW4C-2.0.3/demos/lyt/archiveFont/sources/
Dmain.cpp192 &demoApp.GetDeviceAllocator(), NW_DEMO_FILE_PATH(L"layout.arc"), 128); in nnMain()
208 … ReadArchiveFont(pArchiveFont , NW_DEMO_FILE_PATH(L"sample.bcfna"), demoApp.GetDeviceAllocator()); in nnMain()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
45 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"),
46 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
47 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp283 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
287 NW_DEMO_FILE_PATH(L"MaleShadow.bcmdl"),
288 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
289 NW_DEMO_FILE_PATH(L"SpotLight.bcenv"),
290 NW_DEMO_FILE_PATH(L"AmbientLight.bcenv"),
293 const wchar_t* SKELETAL_ANIM_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"WalkAimAt.bcskla");
295 const wchar_t* SHADOW_MATERIAL_FILE_NAME = NW_DEMO_FILE_PATH(L"ShadowModel.bcmdl");
/NW4C-2.0.3/demos/font/OldResFont/sources/
Dmain.cpp108 const wchar_t* shaders = NW_DEMO_FILE_PATH( NW_FONT_SHADERBINARY ); in InitShaders()
333 bool bSuccess = InitFont(&font, NW_DEMO_FILE_PATH(L"tahoma.bcfnt")); in nnMain()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp53 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
57 NW_DEMO_FILE_PATH(L"Beam.bcmdl"),
58 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
59 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
312 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"fire_particle_mem5.bcptl");
315 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp43 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
311 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"light_particle.bcptl");
314 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");
/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
307 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"rain_follow_on.bcptl");
310 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");

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