| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 71 NW_DEMO_FILE_PATH(L"Lutset.bclts"), 72 NW_DEMO_FILE_PATH(L"SampleLutset.bclts"), 77 ResourceData(NW_DEMO_FILE_PATH(L"Phong.bcmdl"), DemoLutSet, nw::math::VEC3(0.0f, 0.0f, 0.0f)), 78 ResourceData(NW_DEMO_FILE_PATH(L"Blinn.bcmdl"), DemoLutSet, nw::math::VEC3(2.5f, 0.0f, 0.0f)), 79 …ResourceData(NW_DEMO_FILE_PATH(L"VertexLight.bcmdl"), DemoLutSet, nw::math::VEC3(5.0f, 0.0f, 0.0f)… 80 …ResourceData(NW_DEMO_FILE_PATH(L"CarPaint.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(7.5f, 0.0f… 81 …ResourceData(NW_DEMO_FILE_PATH(L"Sss.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(10.0f, 0.0f, 0.… 82 …ResourceData(NW_DEMO_FILE_PATH(L"ThinFilm.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(12.5f, 0.0… 83 …ResourceData(NW_DEMO_FILE_PATH(L"Toon.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(15.0f, 0.0f, 0… 86 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); [all …]
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | demo.cpp | 120 …m_Empyrean = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyBg.bcmdl"), GfxCtrl::GFX_CTRL_VR… in InitializeScene() 127 …m_Pierrot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyPierrot.bcmdl"), GfxCtrl::GFX_CTR… in InitializeScene() 131 …m_AddPierrot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyPierrotBackDancer.bcmdl"), Gfx… in InitializeScene() 136 …m_Robot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyRobot.bcmdl"), GfxCtrl::GFX_CTRL_VR… in InitializeScene() 140 …m_AddRobot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyRobotBackDancer.bcmdl"), GfxCtrl… in InitializeScene() 145 …m_Stage = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyStageMatFix.bcmdl"), GfxCtrl::GFX_C… in InitializeScene() 149 …m_StageObject = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyStageObj.bcmdl"), GfxCtrl::GF… in InitializeScene() 154 …m_Audience = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyAudience.bcmdl"), GfxCtrl::GFX_C… in InitializeScene() 159 m_GfxCtrl->CreateSceneEnvironment( NW_DEMO_FILE_PATH(L"ToyMrnRbtLight.bcenv") ); in InitializeScene() 162 …m_Particle = m_GfxCtrl->CreateParticle( NW_DEMO_FILE_PATH(L"ToyParticle.bcres"), GfxCtrl::GFX_CTRL… in InitializeScene() [all …]
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 46 NW_DEMO_FILE_PATH(L"MultiAnimation.bcmdl"), 47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 49 NW_DEMO_FILE_PATH(L"Walk.bcskla"), 50 NW_DEMO_FILE_PATH(L"MatAnim.bcmata"), 51 NW_DEMO_FILE_PATH(L"VisibilityAnim.bcmdla"), 52 NW_DEMO_FILE_PATH(L"CameraAnim.bccam"), 53 NW_DEMO_FILE_PATH(L"LightAnim.bclgt"), 54 NW_DEMO_FILE_PATH(L"LightAnim.bcenv"), [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 44 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 48 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"), 49 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 50 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 312 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"light_particle.bcptl"); 315 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 46 NW_DEMO_FILE_PATH(L"Male.bcmdl"), 47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 53 NW_DEMO_FILE_PATH(L"Walk.bcskla"), 54 NW_DEMO_FILE_PATH(L"Run.bcskla") 59 NW_DEMO_FILE_PATH(L"RedFading.bcmata"), 60 NW_DEMO_FILE_PATH(L"GreenFading.bcmata")
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 46 NW_DEMO_FILE_PATH(L"Male.bcmdl"), 47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 53 NW_DEMO_FILE_PATH(L"RunLower.bcskla"), 54 NW_DEMO_FILE_PATH(L"AimAtOnlyUpperBody.bcskla")
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| /NW4C-2.0.3/demos/lyt/multiArc/sources/ |
| D | main.cpp | 167 &demoApp.GetDeviceAllocator(), NW_DEMO_FILE_PATH(L"layout1.arc"), 128); in nnMain() 171 &demoApp.GetDeviceAllocator(), NW_DEMO_FILE_PATH(L"layout2.arc"), 128); in nnMain() 175 &demoApp.GetDeviceAllocator(), NW_DEMO_FILE_PATH(L"layout3.arc"), 128); in nnMain()
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 40 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 44 NW_DEMO_FILE_PATH(L"Cube.bcmdl"), 45 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 46 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 46 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 50 NW_DEMO_FILE_PATH(L"Male.bcmdl"), 51 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 52 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv") 55 const wchar_t* GR_SHADER_FILE = NW_DEMO_FILE_PATH(L"UserRenderCommandShader.shbin");
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 46 NW_DEMO_FILE_PATH(L"Male.bcmdl"), 47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 53 NW_DEMO_FILE_PATH(L"Walk.bcskla"), 54 NW_DEMO_FILE_PATH(L"Run.bcskla")
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 46 NW_DEMO_FILE_PATH(L"Male.bcmdl"), 47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 51 const wchar_t* SKELETAL_ANIM_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"Walk.bcskla");
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 45 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"), 46 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 47 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 45 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"), 46 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 47 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 121 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 125 NW_DEMO_FILE_PATH(L"DynamicMaterial.bcmdl"), 126 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 127 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 147 static const wchar_t* LUT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"Lutset.bclts"); 148 static const wchar_t* TEXTURE_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"Texture2.bctex");
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| /NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 299 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"); 302 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");
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| /NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 43 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 298 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"); 301 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 46 NW_DEMO_FILE_PATH(L"Male.bcmdl"), 47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 53 NW_DEMO_FILE_PATH(L"Walk.bcskla"),
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| /NW4C-2.0.3/demos/lyt/archiveFont/sources/ |
| D | main.cpp | 192 &demoApp.GetDeviceAllocator(), NW_DEMO_FILE_PATH(L"layout.arc"), 128); in nnMain() 208 … ReadArchiveFont(pArchiveFont , NW_DEMO_FILE_PATH(L"sample.bcfna"), demoApp.GetDeviceAllocator()); in nnMain()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 45 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"), 46 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 47 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 283 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 287 NW_DEMO_FILE_PATH(L"MaleShadow.bcmdl"), 288 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 289 NW_DEMO_FILE_PATH(L"SpotLight.bcenv"), 290 NW_DEMO_FILE_PATH(L"AmbientLight.bcenv"), 293 const wchar_t* SKELETAL_ANIM_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"WalkAimAt.bcskla"); 295 const wchar_t* SHADOW_MATERIAL_FILE_NAME = NW_DEMO_FILE_PATH(L"ShadowModel.bcmdl");
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| /NW4C-2.0.3/demos/font/OldResFont/sources/ |
| D | main.cpp | 108 const wchar_t* shaders = NW_DEMO_FILE_PATH( NW_FONT_SHADERBINARY ); in InitShaders() 333 bool bSuccess = InitFont(&font, NW_DEMO_FILE_PATH(L"tahoma.bcfnt")); in nnMain()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 53 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 57 NW_DEMO_FILE_PATH(L"Beam.bcmdl"), 58 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 59 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
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| /NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 312 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"fire_particle_mem5.bcptl"); 315 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");
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| /NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 43 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 311 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"light_particle.bcptl"); 314 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");
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| /NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 307 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"rain_follow_on.bcptl"); 310 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");
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