Lines Matching refs:NW_DEMO_FILE_PATH
71 NW_DEMO_FILE_PATH(L"Lutset.bclts"),
72 NW_DEMO_FILE_PATH(L"SampleLutset.bclts"),
77 ResourceData(NW_DEMO_FILE_PATH(L"Phong.bcmdl"), DemoLutSet, nw::math::VEC3(0.0f, 0.0f, 0.0f)),
78 ResourceData(NW_DEMO_FILE_PATH(L"Blinn.bcmdl"), DemoLutSet, nw::math::VEC3(2.5f, 0.0f, 0.0f)),
79 …ResourceData(NW_DEMO_FILE_PATH(L"VertexLight.bcmdl"), DemoLutSet, nw::math::VEC3(5.0f, 0.0f, 0.0f)…
80 …ResourceData(NW_DEMO_FILE_PATH(L"CarPaint.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(7.5f, 0.0f…
81 …ResourceData(NW_DEMO_FILE_PATH(L"Sss.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(10.0f, 0.0f, 0.…
82 …ResourceData(NW_DEMO_FILE_PATH(L"ThinFilm.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(12.5f, 0.0…
83 …ResourceData(NW_DEMO_FILE_PATH(L"Toon.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(15.0f, 0.0f, 0…
86 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
90 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
91 NW_DEMO_FILE_PATH(L"Camera.bcenv"),
92 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
93 NW_DEMO_FILE_PATH(L"HemisphereLight.bcenv"),
94 NW_DEMO_FILE_PATH(L"VertexLight.bcenv"),
95 NW_DEMO_FILE_PATH(L"Fog.bcenv"),
98 static const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_DefaultShader.bcsdr");