Home
last modified time | relevance | path

Searched refs:HoldEvent (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimSoundImpl.cpp427 HoldEvent( *eventInfo, true ); in UpdateForwardRange()
446 HoldEvent( *eventInfo, true ); in UpdateForwardRange()
452 HoldEvent( *eventInfo, true ); in UpdateForwardRange()
479 HoldEvent( *eventInfo, true ); in UpdateForwardRange()
485 HoldEvent( *eventInfo, true ); in UpdateForwardRange()
522 HoldEvent( *eventInfo, true ); in UpdateForwardRange()
548 HoldEvent( *eventInfo, true ); in UpdateBackwardRange()
568 HoldEvent( *eventInfo, true ); in UpdateBackwardRange()
574 HoldEvent( *eventInfo, true ); in UpdateBackwardRange()
597 HoldEvent( *eventInfo, true ); in UpdateBackwardRange()
[all …]
Dsnd_AnimEventPlayer.cpp106 bool AnimEventPlayer::HoldEvent( in HoldEvent() function in nw::snd::internal::AnimEventPlayer
/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimEventPlayer.h61 bool HoldEvent(
Dsnd_AnimSoundImpl.h110 void HoldEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize );