Lines Matching refs:HoldEvent
427 HoldEvent( *eventInfo, true ); in UpdateForwardRange()
446 HoldEvent( *eventInfo, true ); in UpdateForwardRange()
452 HoldEvent( *eventInfo, true ); in UpdateForwardRange()
479 HoldEvent( *eventInfo, true ); in UpdateForwardRange()
485 HoldEvent( *eventInfo, true ); in UpdateForwardRange()
522 HoldEvent( *eventInfo, true ); in UpdateForwardRange()
548 HoldEvent( *eventInfo, true ); in UpdateBackwardRange()
568 HoldEvent( *eventInfo, true ); in UpdateBackwardRange()
574 HoldEvent( *eventInfo, true ); in UpdateBackwardRange()
597 HoldEvent( *eventInfo, true ); in UpdateBackwardRange()
603 HoldEvent( *eventInfo, true ); in UpdateBackwardRange()
640 HoldEvent( *eventInfo, true ); in UpdateBackwardRange()
680 void AnimSoundImpl::HoldEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize ) in HoldEvent() function in nw::snd::internal::AnimSoundImpl
717 m_pEventPlayers[i].HoldEvent( info, m_Starter, isStopWhenFinalize ); in HoldEvent()