Searched refs:GfxObject (Results 1 – 25 of 37) sorted by relevance
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_GfxObject.h | 29 class GfxObject; variable 38 class GfxObject 46 void Destroy() { this->~GfxObject(); m_Allocator.Free( this ); } in Destroy() 80 GfxObject( nw::os::IAllocator* allocator ) in GfxObject() function 89 virtual ~GfxObject() {} in ~GfxObject() 134 void operator() (GfxObject* object) in operator()
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| D | gfx_IMaterialIdGenerator.h | 33 class IMaterialIdGenerator : public GfxObject 66 IMaterialIdGenerator(os::IAllocator* allocator) : GfxObject(allocator) {} in IMaterialIdGenerator()
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| D | gfx_IMaterialActivator.h | 39 class IMaterialActivator : public GfxObject 57 IMaterialActivator(os::IAllocator* allocator) : GfxObject(allocator) {} in IMaterialActivator()
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| D | gfx_ParticleSceneUpdater.h | 38 class ParticleSceneUpdater : public GfxObject 113 : GfxObject(allocator) in ParticleSceneUpdater()
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| D | gfx_SceneObject.h | 45 class SceneObject : public GfxObject 84 : GfxObject(allocator), in SceneObject()
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| D | gfx_CameraViewUpdater.h | 41 class CameraViewUpdater : public GfxObject 93 : GfxObject(allocator), in CameraViewUpdater()
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| D | gfx_MeshRenderer.h | 48 class MeshRenderer : public GfxObject 96 : GfxObject(allocator), in MeshRenderer()
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| D | gfx_ISceneUpdater.h | 36 class ISceneUpdater : public GfxObject 166 ISceneUpdater(os::IAllocator* allocator) : GfxObject(allocator) {} in ISceneUpdater()
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| D | gfx_AnimObject.h | 96 class AnimObject : public GfxObject 108 : GfxObject(allocator), in AnimObject()
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| D | gfx_CameraProjectionUpdater.h | 47 class CameraProjectionUpdater : public GfxObject 128 : GfxObject(allocator), in CameraProjectionUpdater()
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| D | gfx_ISceneVisitor.h | 47 class ISceneVisitor : public GfxObject 148 ISceneVisitor(os::IAllocator* allocator) : GfxObject(allocator) {} in ISceneVisitor()
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| D | gfx_SharedAnimCache.h | 34 class SharedAnimCache : public GfxObject 135 : GfxObject(allocator), in SharedAnimCache()
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| D | gfx_ParticleContext.h | 35 class ParticleContext : public GfxObject 214 : GfxObject(allocator), in ParticleContext()
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| D | gfx_IRenderTarget.h | 96 class IRenderTarget : public GfxObject 255 IRenderTarget(os::IAllocator* allocator) : GfxObject(allocator) {} in IRenderTarget()
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| D | gfx_LightSet.h | 42 class LightSet : public GfxObject 329 : GfxObject(allocator), in LightSet()
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| D | gfx_SkeletonUpdater.h | 42 class SkeletonUpdater : public GfxObject
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| D | gfx_BillboardUpdater.h | 39 class BillboardUpdater : public GfxObject
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| D | gfx_AnimBinding.h | 38 class AnimBinding : public GfxObject 310 : GfxObject(allocator) in AnimBinding()
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| D | gfx_RenderQueue.h | 48 class BasicRenderQueue : public GfxObject 709 : GfxObject(allocator), in BasicRenderQueue() 718 : GfxObject(allocator), in BasicRenderQueue()
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| D | gfx_AnimGroup.h | 46 class AnimGroup : public GfxObject
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| D | gfx_RenderElement.h | 360 class BasicRenderKeyFactory : public GfxObject 387 BasicRenderKeyFactory(os::IAllocator* allocator) : GfxObject(allocator) {} in BasicRenderKeyFactory()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_DisplayBufferSwapper.h | 63 class DisplayBufferSwapper : public gfx::GfxObject 237 DisplayBufferSwapper(os::IAllocator* allocator) : GfxObject(allocator) {} in DisplayBufferSwapper()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ShaderProgram.cpp | 33 : GfxObject(allocator), in ShaderProgram()
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| D | gfx_AnimGroup.cpp | 93 : GfxObject(allocator), in AnimGroup()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_DisplayBufferSwapper.cpp | 49 : GfxObject(allocator), in DisplayBufferSwapper()
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