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Searched refs:GetUniformLocation (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/sources/libraries/font/
Dfont_TextWriterResource.cpp40 GetUniformLocation( in GetUniformLocation() function
96 GetUniformLocation(m_ProgramId, "uProjection"); in InitResource()
98 GetUniformLocation(m_ProgramId, "uModelView"); in InitResource()
100 GetUniformLocation(m_ProgramId, "dmp_FragmentLighting.enabled"), in InitResource()
102 GetUniformLocation(m_ProgramId, "dmp_Texture[0].samplerType"), in InitResource()
104 GetUniformLocation(m_ProgramId, "dmp_Fog.mode"); in InitResource()
106 GetUniformLocation(m_ProgramId, "dmp_FragOperation.enableAlphaTest"); in InitResource()
109 GetUniformLocation(m_ProgramId, NW_FONT_TEXENV3 ".srcRgb" ); in InitResource()
111 GetUniformLocation(m_ProgramId, NW_FONT_TEXENV3 ".srcAlpha" ); in InitResource()
113 GetUniformLocation(m_ProgramId, NW_FONT_TEXENV3 ".operandRgb" ); in InitResource()
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderProgram.h231 …iform location, bool value) const { glUniform1i(m_UniformLocation->GetUniformLocation(location), v… in SetUniformBool()
238 …niform location, f32 value) const { glUniform1f(m_UniformLocation->GetUniformLocation(location), v… in SetUniformFloat()
245 …niform location, s32 value) const { glUniform1i(m_UniformLocation->GetUniformLocation(location), v… in SetUniformInt()
253 …orm location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->GetUniformLocation(location), x… in SetUniformInt()
262 …ation, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocation->GetUniformLocation(location), x… in SetUniformInt()
272 …s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_UniformLocation->GetUniformLocation(location), x… in SetUniformInt()
279 …n, const GLfloat* pointer) const { glUniform2fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform2()
286 …n, const GLfloat* pointer) const { glUniform3fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform3()
293 …n, const GLfloat* pointer) const { glUniform4fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform4()
300 …on, const math::VEC2& vec) const { glUniform2fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform()
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Dgfx_ShaderUniforms.h451 GLint GetUniformLocation(int location) const in GetUniformLocation() function
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Common.cpp270 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uVertexColor); in DrawQuad()
286 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uVertexTexCoord0 + i); in DrawQuad()
298 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uTransform); in DrawQuad()
324 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uTransform); in DrawQuad_Repeat()
456 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_Texture0_samplerType … in SetTextureSamplerType()
478 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_combineRgb + … in SetTevCombineRgb()
487 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_combineAlpha … in SetTevCombineAlpha()
514 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_srcRgb + inde… in SetTevSrcRgb()
524 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_srcAlpha + in… in SetTevSrcAlpha()
557 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_operandRgb + … in SetTevOperandRgb()
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Dlyt_Material.cpp93 GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_uTexMtx0 + texIdx); in LoadTexCoordMatrix()
612 GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_uFrameSpec); in SetupGraphics()
619 graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_uColor), in SetupGraphics()
688 … GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_uRcpTexSize0); in SetupGraphics()
Dlyt_GraphicsResource.cpp434 glUniformMatrix4fv(this->GetUniformLocation(this->UNIFORM_uProjection), 1, GL_TRUE, mtx.a); in SetProjectionMtx()
Dlyt_Window.cpp256 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uFrameSpec); in SetupFrameTransform()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_GraphicsResource.h423 GLint GetUniformLocation(int uniformName) const in GetUniformLocation() function
504 GLint loc = this->GetUniformLocation(this->UNIFORM_uModelView); in LoadMtxModelView()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ShaderProgram.cpp112 …iformLocation = static_cast<ShaderUniformLocation*>(shaderProgramDescription.GetUniformLocation()); in ActivateDescription()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp365 if (this->GetUniformLocation()) in Cleanup()
367 …UniformLocation* uniformLocation = static_cast<ShaderUniformLocation*>(this->GetUniformLocation()); in Cleanup()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResShader.h615 void* GetUniformLocation() { return ref().m_UniformLocation; } in NW_RES_FIELD_FLAGS_DECL()
616 const void* GetUniformLocation() const { return ref().m_UniformLocation; } in GetUniformLocation() function