Searched refs:GetUniformLocation (Results 1 – 11 of 11) sorted by relevance
| /NW4C-2.0.3/sources/libraries/font/ |
| D | font_TextWriterResource.cpp | 40 GetUniformLocation( in GetUniformLocation() function 96 GetUniformLocation(m_ProgramId, "uProjection"); in InitResource() 98 GetUniformLocation(m_ProgramId, "uModelView"); in InitResource() 100 GetUniformLocation(m_ProgramId, "dmp_FragmentLighting.enabled"), in InitResource() 102 GetUniformLocation(m_ProgramId, "dmp_Texture[0].samplerType"), in InitResource() 104 GetUniformLocation(m_ProgramId, "dmp_Fog.mode"); in InitResource() 106 GetUniformLocation(m_ProgramId, "dmp_FragOperation.enableAlphaTest"); in InitResource() 109 GetUniformLocation(m_ProgramId, NW_FONT_TEXENV3 ".srcRgb" ); in InitResource() 111 GetUniformLocation(m_ProgramId, NW_FONT_TEXENV3 ".srcAlpha" ); in InitResource() 113 GetUniformLocation(m_ProgramId, NW_FONT_TEXENV3 ".operandRgb" ); in InitResource() [all …]
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ShaderProgram.h | 231 …iform location, bool value) const { glUniform1i(m_UniformLocation->GetUniformLocation(location), v… in SetUniformBool() 238 …niform location, f32 value) const { glUniform1f(m_UniformLocation->GetUniformLocation(location), v… in SetUniformFloat() 245 …niform location, s32 value) const { glUniform1i(m_UniformLocation->GetUniformLocation(location), v… in SetUniformInt() 253 …orm location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->GetUniformLocation(location), x… in SetUniformInt() 262 …ation, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocation->GetUniformLocation(location), x… in SetUniformInt() 272 …s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_UniformLocation->GetUniformLocation(location), x… in SetUniformInt() 279 …n, const GLfloat* pointer) const { glUniform2fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform2() 286 …n, const GLfloat* pointer) const { glUniform3fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform3() 293 …n, const GLfloat* pointer) const { glUniform4fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform4() 300 …on, const math::VEC2& vec) const { glUniform2fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform() [all …]
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| D | gfx_ShaderUniforms.h | 451 GLint GetUniformLocation(int location) const in GetUniformLocation() function
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Common.cpp | 270 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uVertexColor); in DrawQuad() 286 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uVertexTexCoord0 + i); in DrawQuad() 298 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uTransform); in DrawQuad() 324 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uTransform); in DrawQuad_Repeat() 456 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_Texture0_samplerType … in SetTextureSamplerType() 478 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_combineRgb + … in SetTevCombineRgb() 487 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_combineAlpha … in SetTevCombineAlpha() 514 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_srcRgb + inde… in SetTevSrcRgb() 524 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_srcAlpha + in… in SetTevSrcAlpha() 557 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_operandRgb + … in SetTevOperandRgb() [all …]
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| D | lyt_Material.cpp | 93 GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_uTexMtx0 + texIdx); in LoadTexCoordMatrix() 612 GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_uFrameSpec); in SetupGraphics() 619 graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_uColor), in SetupGraphics() 688 … GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_uRcpTexSize0); in SetupGraphics()
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| D | lyt_GraphicsResource.cpp | 434 glUniformMatrix4fv(this->GetUniformLocation(this->UNIFORM_uProjection), 1, GL_TRUE, mtx.a); in SetProjectionMtx()
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| D | lyt_Window.cpp | 256 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uFrameSpec); in SetupFrameTransform()
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_GraphicsResource.h | 423 GLint GetUniformLocation(int uniformName) const in GetUniformLocation() function 504 GLint loc = this->GetUniformLocation(this->UNIFORM_uModelView); in LoadMtxModelView()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ShaderProgram.cpp | 112 …iformLocation = static_cast<ShaderUniformLocation*>(shaderProgramDescription.GetUniformLocation()); in ActivateDescription()
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResShader.cpp | 365 if (this->GetUniformLocation()) in Cleanup() 367 …UniformLocation* uniformLocation = static_cast<ShaderUniformLocation*>(this->GetUniformLocation()); in Cleanup()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResShader.h | 615 void* GetUniformLocation() { return ref().m_UniformLocation; } in NW_RES_FIELD_FLAGS_DECL() 616 const void* GetUniformLocation() const { return ref().m_UniformLocation; } in GetUniformLocation() function
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