Lines Matching refs:GetUniformLocation

231 …iform location, bool value) const { glUniform1i(m_UniformLocation->GetUniformLocation(location), v…  in SetUniformBool()
238 …niform location, f32 value) const { glUniform1f(m_UniformLocation->GetUniformLocation(location), v… in SetUniformFloat()
245 …niform location, s32 value) const { glUniform1i(m_UniformLocation->GetUniformLocation(location), v… in SetUniformInt()
253 …orm location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->GetUniformLocation(location), x… in SetUniformInt()
262 …ation, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocation->GetUniformLocation(location), x… in SetUniformInt()
272 …s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_UniformLocation->GetUniformLocation(location), x… in SetUniformInt()
279 …n, const GLfloat* pointer) const { glUniform2fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform2()
286 …n, const GLfloat* pointer) const { glUniform3fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform3()
293 …n, const GLfloat* pointer) const { glUniform4fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform4()
300 …on, const math::VEC2& vec) const { glUniform2fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform()
307 …on, const math::VEC3& vec) const { glUniform3fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform()
314 …on, const math::VEC4& vec) const { glUniform4fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform()
321 …n, const math::MTX22& mtx) const { glUniform2fv(m_UniformLocation->GetUniformLocation(location), 2… in SetUniform()
328 …n, const math::MTX23& mtx) const { glUniform3fv(m_UniformLocation->GetUniformLocation(location), 2… in SetUniform()
335 …n, const math::MTX34& mtx) const { glUniform4fv(m_UniformLocation->GetUniformLocation(location), 3… in SetUniform()
342 …n, const math::MTX44& mtx) const { glUniform4fv(m_UniformLocation->GetUniformLocation(location), 4… in SetUniform()
350 …ath::VEC2* vec, int count) const { glUniform2fv(m_UniformLocation->GetUniformLocation(location), c… in SetUniforms()
358 …ath::VEC3* vec, int count) const { glUniform3fv(m_UniformLocation->GetUniformLocation(location), c… in SetUniforms()
366 …ath::VEC4* vec, int count) const { glUniform4fv(m_UniformLocation->GetUniformLocation(location), c… in SetUniforms()