Searched refs:GetSampler (Results 1 – 13 of 13) sorted by relevance
60 ResDynamicCast<ResReferenceLookupTable>(this->GetDistribution0Sampler().GetSampler()); in Setup()66 result |= this->GetDistribution0Sampler().GetSampler().Setup(); in Setup()75 ResDynamicCast<ResReferenceLookupTable>(this->GetDistribution1Sampler().GetSampler()); in Setup()81 result |= this->GetDistribution1Sampler().GetSampler().Setup(); in Setup()90 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceRSampler().GetSampler()); in Setup()96 result |= this->GetReflectanceRSampler().GetSampler().Setup(); in Setup()105 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceGSampler().GetSampler()); in Setup()111 result |= this->GetReflectanceGSampler().GetSampler().Setup(); in Setup()120 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceBSampler().GetSampler()); in Setup()126 result |= this->GetReflectanceBSampler().GetSampler().Setup(); in Setup()[all …]
464 …amicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetDistribution0Sampler().GetSampler()); in CalcFragmentLightingTableHash()474 …amicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetDistribution1Sampler().GetSampler()); in CalcFragmentLightingTableHash()485 …namicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetReflectanceRSampler().GetSampler()); in CalcFragmentLightingTableHash()496 …namicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetReflectanceGSampler().GetSampler()); in CalcFragmentLightingTableHash()508 …namicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetReflectanceBSampler().GetSampler()); in CalcFragmentLightingTableHash()520 …ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetFresnelSampler().GetSampler()); in CalcFragmentLightingTableHash()
246 ResDynamicCast<ResStandardTextureSampler>(resPixelBasedTextureMapper.GetSampler()); in ResPixelBasedTextureMapper_CloneDynamic()323 if (resPixelBasedTextureMapper.GetSampler().IsValid()) in ResPixelBasedTextureMapper_DestroyDynamic()400 …sStandardTextureSampler>(ResStaticCast<ResPixelBasedTextureMapper>(*this).GetSampler()).IsValid()); in GetMemorySizeForCloneInternal()727 ResTextureSampler sampler = mapper.GetSampler(); in SetupTextureMapperCommand()821 ResTextureSampler sampler = mapper.GetSampler(); in SetupTextureMapperCommand()883 ResTextureSampler sampler = mapper.GetSampler(); in SetupTextureMapperCommand()
57 ResLookupTable resLut = fragment.GetAngleSampler().GetSampler(); in Setup()
125 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()127 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()141 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()143 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()157 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()159 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()173 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()175 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()189 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()191 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()[all …]
549 … allocator->Free(resFragmentLightingTable.GetReflectanceRSampler().GetSampler().ptr()); in DestroyResFragmentShader()555 … allocator->Free(resFragmentLightingTable.GetReflectanceGSampler().GetSampler().ptr()); in DestroyResFragmentShader()561 … allocator->Free(resFragmentLightingTable.GetReflectanceBSampler().GetSampler().ptr()); in DestroyResFragmentShader()567 … allocator->Free(resFragmentLightingTable.GetDistribution0Sampler().GetSampler().ptr()); in DestroyResFragmentShader()573 … allocator->Free(resFragmentLightingTable.GetDistribution1Sampler().GetSampler().ptr()); in DestroyResFragmentShader()579 allocator->Free(resFragmentLightingTable.GetFresnelSampler().GetSampler().ptr()); in DestroyResFragmentShader()719 ut::ResStaticCast<ResReferenceLookupTable>(resLightingLookupTable.GetSampler()); in CopyResLightingLookupTable()
677 …NW_ASSERTMSG(resLight.GetAngleSampler().GetSampler().IsValid(), "The spot light must contain angle… in ActivateFragmentLight()682 …vice::ActivateFragmentLightSpotTable(index, resLight.GetAngleSampler().GetSampler().Dereference()); in ActivateFragmentLight()683 …SetLutIsAbs( GraphicsDevice::LUT_TARGET_SP, resLight.GetAngleSampler().GetSampler().Dereference().… in ActivateFragmentLight()
347 ResLookupTable srcReferenceAngleSampler = srcAngleSampler.GetSampler(); in CloneResFragmentLight()
442 return this->GetSampler().Dereference().IsAbs(); in NW_RES_FIELD_CLASS_DECL()451 ut::SafeCleanup(this->GetSampler()); in Cleanup()464 ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetSampler()); in SetSampler()479 ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetSampler()); in ForceSetupSampler()
593 …const ResTextureSampler GetSampler() const { return ResTextureSampler( ref().toSampler.to_ptr() )… in NW_RES_CTOR_INHERIT()594 ResTextureSampler GetSampler() { return ResTextureSampler( ref().toSampler.to_ptr() ); } in GetSampler() function
798 ResDynamicCast<ResReferenceLookupTable>(lightingLut.GetSampler()); in ForeachUnresolvedReferenceLut()1094 if (lightingLut.IsValid() && lightingLut.GetSampler().IsValid()) in CheckReferenceLutAndExec()1097 ResDynamicCast<ResReferenceLookupTable>(lightingLut.GetSampler()); in CheckReferenceLutAndExec()
209 NW_NULL_ASSERT(ResDynamicCast<ResStandardTextureSampler>(mapper.GetSampler()).ptr()); in SetValue()
550 nw::gfx::res::ResLookupTable resLut = resLightingLut.GetSampler().Dereference(); in ChangeMaterial()