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Searched refs:GetBufferObject (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_OnScreenBuffer.h53 virtual const FrameBufferObject& GetBufferObject() const { return m_BackBufferObject; } in GetBufferObject() function
Dgfx_OffScreenBuffer.h55 virtual const FrameBufferObject& GetBufferObject() const { return m_BackBufferObject; } in GetBufferObject() function
Dgfx_IRenderTarget.h245 virtual const FrameBufferObject& GetBufferObject() const = 0;
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResVertex.cpp238 GLuint bufferID = this->GetBufferObject(); in Cleanup()
286 GLuint bufferID = this->GetBufferObject(); in Cleanup()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_SimpleApp.cpp126 return m_pRenderSystem->GetRenderContext()->GetRenderTarget()->GetBufferObject(); in GetFrameBufferObject()
Ddemo_DisplayBufferSwapper.cpp117 GLuint bufferObject = target->GetBufferObject(); in MakeTransferBufferCommand()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp159 const FrameBufferObject& fbo = this->m_RenderTarget->GetBufferObject(); in SetRenderTarget()
275 const FrameBufferObject& fbo = this->m_RenderTarget->GetBufferObject(); in ClearBuffer()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
Dmain.cpp739 …mebuffer(GL_FRAMEBUFFER, s_RenderSystem->GetRenderContext()->GetRenderTarget()->GetBufferObject()); in DemoScene()