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Searched refs:FrameInfo (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimSoundImpl.cpp280 if ( event->frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_TRIGGER_EVENT ) in UpdateOneFrame()
299 if ( event.frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_START_FRAME_INF ) in UpdateTrigger()
325 if ( event.frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_END_FRAME_INF ) in UpdateTrigger()
421 const AnimSoundFile::FrameInfo& frameInfo = event.frameInfo; in UpdateForwardRange()
422 if ( frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_START_FRAME_INF ) in UpdateForwardRange()
424 if ( frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_END_FRAME_INF ) in UpdateForwardRange()
461 else if ( frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_END_FRAME_INF ) in UpdateForwardRange()
542 const AnimSoundFile::FrameInfo& frameInfo = event.frameInfo; in UpdateBackwardRange()
543 if ( frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_START_FRAME_INF ) in UpdateBackwardRange()
545 if ( frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_END_FRAME_INF ) in UpdateBackwardRange()
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/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimSoundFile.h105 struct FrameInfo struct
194 FrameInfo frameInfo; // TODO: 将来的には Reference にしておいたほうが無難そう
Dsnd_AnimSoundImpl.h113 bool IsPlayableLoopCount( const AnimSoundFile::FrameInfo& info );