Searched refs:FrameInfo (Results 1 – 3 of 3) sorted by relevance
280 if ( event->frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_TRIGGER_EVENT ) in UpdateOneFrame()299 if ( event.frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_START_FRAME_INF ) in UpdateTrigger()325 if ( event.frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_END_FRAME_INF ) in UpdateTrigger()421 const AnimSoundFile::FrameInfo& frameInfo = event.frameInfo; in UpdateForwardRange()422 if ( frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_START_FRAME_INF ) in UpdateForwardRange()424 if ( frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_END_FRAME_INF ) in UpdateForwardRange()461 else if ( frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_END_FRAME_INF ) in UpdateForwardRange()542 const AnimSoundFile::FrameInfo& frameInfo = event.frameInfo; in UpdateBackwardRange()543 if ( frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_START_FRAME_INF ) in UpdateBackwardRange()545 if ( frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_END_FRAME_INF ) in UpdateBackwardRange()[all …]
105 struct FrameInfo struct194 FrameInfo frameInfo; // TODO: 将来的には Reference にしておいたほうが無難そう
113 bool IsPlayableLoopCount( const AnimSoundFile::FrameInfo& info );