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Searched refs:Fog (Results 1 – 16 of 16) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Fog.cpp31 NW_UT_RUNTIME_TYPEINFO_DEFINITION(Fog, TransformNode);
32 const float Fog::FOG_DENSITY = 0.0f;
33 const ResFogUpdater::FogUpdaterType Fog::FOG_UPDATER_TYPE = ResFogUpdater::FOG_UPDATER_TYPE_NONE;
34 const float Fog::FOG_MAX_DEPTH = 0.0f;
35 const float Fog::FOG_MIN_DEPTH = 0.0f;
38 Fog*
39 Fog::DynamicBuilder::Create( in Create()
49 void* memory = allocator->Alloc(sizeof(Fog)); in Create()
51 Fog* fog = new(memory) Fog( in Create()
63 Fog::DynamicBuilder::GetMemorySize( size_t alignment ) const in GetMemorySize()
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Dgfx_SceneBuilder.cpp424 Fog::Description description; in BuildSceneObject()
434 Fog::GetMemorySizeInternal(pSize, ResStaticCast<ResFog>(resource), description); in BuildSceneObject()
438Fog::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResFog>(resource), description); in BuildSceneObject()
443 Fog* node = Fog::Create( in BuildSceneObject()
Dgfx_SceneEnvironment.cpp54 Fog* fog = (*fogBinder).fog; in ApplyFrom()
78 std::fill(this->m_Fogs.begin(), this->m_Fogs.end(), static_cast<nw::gfx::Fog*>(NULL)); in ClearSettings()
Dgfx_SceneTraverser.cpp128 void SceneTraverser::VisitFog(Fog* fog) in VisitFog()
Dgfx_SceneEnvironmentSetting.cpp135 …d_if(sceneContext.GetFogBegin(), sceneContext.GetFogEnd(), SceneObjectCompare<const Fog>((*iter))); in ResolveReference()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Fog.h37 class Fog : public TransformNode
40 NW_DISALLOW_COPY_AND_ASSIGN(Fog);
62 void operator() (Fog* fog) in operator()
119 Fog* Create(os::IAllocator* allocator);
130 Fog::Description m_Description;
142 static Fog* Create(
145 const Fog::Description& description,
272 Fog( in Fog() function
275 const Fog::Description& description) in Fog()
288 Fog( in Fog() function
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Dgfx_SceneEnvironment.h33 class Fog; variable
82 std::fill(m_Fogs.begin(), m_Fogs.end(), static_cast<Fog*>(NULL)); in SceneEnvironment()
106 void SetFog(s32 index, Fog* fog) in SetFog()
116 Fog* GetFog(s32 index) in GetFog()
126 const Fog* GetFog(s32 index) const in GetFog()
338 Fog* fog = m_Fogs[index]; in SetActiveFog()
351 Fog* GetActiveFog() in GetActiveFog()
360 const Fog* GetActiveFog() const in GetActiveFog()
493 Fog* m_Fog;
Dgfx_ISceneVisitor.h34 class Fog; variable
95 virtual void VisitFog(Fog* fog) = 0;
Dgfx_SceneEnvironmentSetting.h31 class Fog; variable
78 Fog* fog;
Dgfx_SceneTraverser.h75 virtual void VisitFog(Fog* fog);
Dgfx_SceneInitializer.h96 virtual void VisitFog(Fog*) {} in VisitFog() argument
Dgfx_SceneContext.h38 class Fog; variable
75 typedef ut::MoveArray<Fog*> FogArray;
941 void PushFog(Fog* fog) in PushFog()
953 bool TryPushFog(Fog* fog) in TryPushFog()
Dgfx_RenderContext.h51 class Fog; variable
/NW4C-2.0.3/demos/gfx/ResourceDemo/
DOMakefile42 $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/Fog.cenv
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp287 nw::gfx::Fog* fog = nw::gfx::Fog::DynamicBuilder() in BuildFogs()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp423 …std::for_each(sceneContext->GetFogBegin(), sceneContext->GetFogEnd(), gfx::Fog::UpdateFunctor(came… in SubmitView()