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Searched refs:DEFAULT_ALIGNMENT (Results 1 – 25 of 38) sorted by relevance

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/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneBuilder.h151 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
170 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
189 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
208 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
Dgfx_FragmentLight.h139 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const;
168 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
209 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
Dgfx_UserRenderNode.h107 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
128 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
Dgfx_AmbientLight.h104 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const;
133 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
Dgfx_HemiSphereLight.h105 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const;
134 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
Dgfx_VertexLight.h138 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const;
167 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
Dgfx_MaterialActivator.h65 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
Dgfx_DirectMaterialActivator.h65 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
Dgfx_SimpleMaterialActivator.h65 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
Dgfx_ParticleModel.h134 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
156 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
Dgfx_Fog.h127 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const;
156 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
Dgfx_TransformAnimAdder.h63 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
Dgfx_TransformAnimOverrider.h64 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
Dgfx_AnimOverrider.h65 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
Dgfx_SceneNode.h174 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
211 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
257 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
Dgfx_TransformAnimInterpolator.h79 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
Dgfx_SkeletalModel.h189 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
203 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
Dgfx_ParticleSet.h140 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
161 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
Dgfx_AnimAdder.h63 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
Dgfx_ParticleCollection.h90 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
110 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
Dgfx_ParticleShape.h88 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
108 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
Dgfx_TransformNode.h110 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
147 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
/NW4C-2.0.3/include/nw/os/
Dos_Memory.h62 static const int DEFAULT_ALIGNMENT = 4;
92 void* Alloc(size_t size) { return this->Alloc( size, DEFAULT_ALIGNMENT ); } in Alloc()
95 void* AllocAndClear(size_t size, u8 data, u8 alignment = DEFAULT_ALIGNMENT)
110 TObject* Alloc(int count, u8 alignment = DEFAULT_ALIGNMENT)
120 TObject* AllocAndClear(int count, u8 data, u8 alignment = DEFAULT_ALIGNMENT)
137 TObject* AllocAndConstruct(int count, u8 alignment = DEFAULT_ALIGNMENT)
157 TObject* AllocAndFill(int count, const TObject& object, u8 alignment = DEFAULT_ALIGNMENT)
/NW4C-2.0.3/include/nw/ut/
Dut_FrameHeap.h55 void* Alloc( u32 size, int alignment = DEFAULT_ALIGNMENT );
57 u32 GetAllocatableSize( int alignment = DEFAULT_ALIGNMENT );
Dut_HeapBase.h58 static const int DEFAULT_ALIGNMENT = 4; variable

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