Searched refs:DEFAULT_ALIGNMENT (Results 1 – 25 of 38) sorted by relevance
12
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneBuilder.h | 151 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT 170 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT 189 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT 208 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
|
| D | gfx_FragmentLight.h | 139 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const; 168 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT 209 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
|
| D | gfx_UserRenderNode.h | 107 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 128 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
|
| D | gfx_AmbientLight.h | 104 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const; 133 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
|
| D | gfx_HemiSphereLight.h | 105 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const; 134 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
|
| D | gfx_VertexLight.h | 138 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const; 167 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
|
| D | gfx_MaterialActivator.h | 65 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
|
| D | gfx_DirectMaterialActivator.h | 65 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
|
| D | gfx_SimpleMaterialActivator.h | 65 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
|
| D | gfx_ParticleModel.h | 134 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 156 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
|
| D | gfx_Fog.h | 127 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const; 156 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
|
| D | gfx_TransformAnimAdder.h | 63 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
|
| D | gfx_TransformAnimOverrider.h | 64 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
|
| D | gfx_AnimOverrider.h | 65 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
|
| D | gfx_SceneNode.h | 174 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 211 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 257 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
|
| D | gfx_TransformAnimInterpolator.h | 79 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
|
| D | gfx_SkeletalModel.h | 189 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 203 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
|
| D | gfx_ParticleSet.h | 140 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 161 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
|
| D | gfx_AnimAdder.h | 63 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
|
| D | gfx_ParticleCollection.h | 90 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 110 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
|
| D | gfx_ParticleShape.h | 88 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 108 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
|
| D | gfx_TransformNode.h | 110 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 147 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
|
| /NW4C-2.0.3/include/nw/os/ |
| D | os_Memory.h | 62 static const int DEFAULT_ALIGNMENT = 4; 92 void* Alloc(size_t size) { return this->Alloc( size, DEFAULT_ALIGNMENT ); } in Alloc() 95 void* AllocAndClear(size_t size, u8 data, u8 alignment = DEFAULT_ALIGNMENT) 110 TObject* Alloc(int count, u8 alignment = DEFAULT_ALIGNMENT) 120 TObject* AllocAndClear(int count, u8 data, u8 alignment = DEFAULT_ALIGNMENT) 137 TObject* AllocAndConstruct(int count, u8 alignment = DEFAULT_ALIGNMENT) 157 TObject* AllocAndFill(int count, const TObject& object, u8 alignment = DEFAULT_ALIGNMENT)
|
| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_FrameHeap.h | 55 void* Alloc( u32 size, int alignment = DEFAULT_ALIGNMENT ); 57 u32 GetAllocatableSize( int alignment = DEFAULT_ALIGNMENT );
|
| D | ut_HeapBase.h | 58 static const int DEFAULT_ALIGNMENT = 4; variable
|
12