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Searched refs:CheckFlag (Results 1 – 25 of 42) sorted by relevance

12

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_DirectMaterialActivator.cpp63 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_SHADER_PARAMETER)) in Activate()
74 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_SHADING_PARAMETER)) in Activate()
81 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_RASTERIZATION)) in Activate()
87 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_TEXTURE_COORDINATOR)) in Activate()
93 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in Activate()
101 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_FRAGMENT_LIGHTING)) in Activate()
108 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in Activate()
119 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_MATERIAL_COLOR)) in Activate()
121 …bool reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FL… in Activate()
127 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_TEXTURE_COMBINER)) in Activate()
[all …]
Dgfx_CalculatedTransform.cpp38 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_IDENTITY) ) in Setup()
42 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_TRANSLATE_ZERO) ) in Setup()
47 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_ROTATE_ZERO) ) in Setup()
52 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SCALE_ONE) ) in Setup()
56 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_UNIFORM_SCALE) ) in Setup()
Dgfx_RenderContext.cpp214 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MODEL_CACHE)) in ResetState()
219 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MATERIAL)) in ResetState()
224 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MATERIAL_CACHE)) in ResetState()
229 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_ACTIVE_CAMERA)) in ResetState()
235 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_CAMERA_CACHE)) in ResetState()
240 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_SCENE_ENVIRONMENT)) in ResetState()
245 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_SHADER_PROGRAM)) in ResetState()
251 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_LOOK_UP_TABLE)) in ResetState()
256 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_HASH)) in ResetState()
261 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_VERTEX_ATTRIBUTE)) in ResetState()
[all …]
Dgfx_LookAtTargetViewUpdater.cpp107 if (ut::CheckFlag(flags, ResLookAtTargetViewUpdaterData::FLAG_INHERITING_UP_ROTATE)) in Update()
111 if (ut::CheckFlag(flags, ResLookAtTargetViewUpdaterData::FLAG_INHERITING_TARGET_ROTATE)) in Update()
115 if (ut::CheckFlag(flags, ResLookAtTargetViewUpdaterData::FLAG_INHERITING_TARGET_TRANSLATE)) in Update()
Dgfx_Material.cpp31 return nw::ut::CheckFlag(material->GetOwnerModel()->GetBufferOption(), bufferOption) in GetAvailableResMaterial()
151 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_SHADER_PARAMETER)) in GetMemorySizeInternal()
163 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in GetMemorySizeInternal()
175 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER)) in GetMemorySizeInternal()
190 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in GetMemorySizeInternal()
258 return ut::CheckFlag(option, Model::FLAG_BUFFER_MATERIAL_COLOR); in CanUseBuffer()
260 return ut::CheckFlag(option, Model::FLAG_BUFFER_TEXTURE_MAPPER); in CanUseBuffer()
262 return ut::CheckFlag(option, Model::FLAG_BUFFER_TEXTURE_MAPPER); in CanUseBuffer()
264 return ut::CheckFlag(option, Model::FLAG_BUFFER_FRAGMENT_OPERATION); in CanUseBuffer()
266 return ut::CheckFlag(option, Model::FLAG_BUFFER_TEXTURE_COORDINATOR); in CanUseBuffer()
[all …]
Dgfx_SkeletonUpdater.cpp73 …bool isModelCoordinate = ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDIN… in UpdateWorld()
120 ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SEGMENTSCALE_COMPENSATE)); in UpdateWorld()
251 !ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE), in UpdateView()
287 …ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_HAS_SKINNING_MATRIX | ResBoneData::FLAG_IS_NEED_R… in UpdateView()
Dgfx_SimpleMaterialActivator.cpp139 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate()
143 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()
170 …bool isPreReflectionEnabled = ut::CheckFlag(cacheMaterial->GetOriginal().GetFragmentShader().GetFr… in Activate()
Dgfx_MaterialActivator.cpp124 …bool lightEnabled = ut::CheckFlag(resShaderParameterMaterial.GetFlags(), ResMaterialData::FLAG_FRA… in Activate()
129 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()
161 …bool isPreReflectionEnabled = ut::CheckFlag(resCacheMaterial.GetFragmentShader().GetFragmentLighti… in Activate()
Dgfx_AimTargetViewUpdater.cpp138 if (ut::CheckFlag(flags, ResAimTargetViewUpdaterData::FLAG_INHERITING_TARGET_ROTATE)) in Update()
143 if (ut::CheckFlag(flags, ResAimTargetViewUpdaterData::FLAG_INHERITING_TARGET_TRANSLATE)) in Update()
Dgfx_RotateViewUpdater.cpp95 if (ut::CheckFlag(flags, ResRotateViewUpdaterData::FLAG_INHERITING_ROTATE)) in Update()
Dgfx_MaterialState.cpp108 …bool isDistribution0Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENA… in ActivateFragmentLightingTable()
109 …bool isDistribution1Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENA… in ActivateFragmentLightingTable()
110 … bool isReflectionEnabled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in ActivateFragmentLightingTable()
Dgfx_VertexLight.cpp132 … if (ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE)) in UpdateDirection()
/NW4C-2.0.3/sources/libraries/dev/
Ddev_Profile.cpp162 if (ut::CheckFlag(m_Description.mode, ProfileManager::TIMER)) in DumpReports()
169 if (ut::CheckFlag(m_Description.mode, ProfileManager::I_CACHE_MISS)) in DumpReports()
175 if (ut::CheckFlag(m_Description.mode, ProfileManager::D_CACHE_READ_MISS)) in DumpReports()
181 if (ut::CheckFlag(m_Description.mode, ProfileManager::D_CACHE_WRITE_MISS)) in DumpReports()
219 if (ut::CheckFlag(m_Description.mode, ProfileManager::TIMER)) in DumpReports()
232 if (ut::CheckFlag(m_Description.mode, ProfileManager::I_CACHE_MISS)) in DumpReports()
239 if (ut::CheckFlag(m_Description.mode, ProfileManager::D_CACHE_READ_MISS)) in DumpReports()
246 if (ut::CheckFlag(m_Description.mode, ProfileManager::D_CACHE_WRITE_MISS)) in DumpReports()
289 if (ut::CheckFlag(profileManager->GetDescription().mode, ProfileManager::I_CACHE_MISS)) in AutoProfile()
294 …if (ut::CheckFlag(this->m_ProfileManager->GetDescription().mode, ProfileManager::D_CACHE_READ_MISS… in AutoProfile()
[all …]
/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderContext.h546 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateMaterial()
567 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateParticleMaterial()
642 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADER_PARAMETER)) in ResetMaterialHash()
647 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADING_PARAMETER)) in ResetMaterialHash()
652 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_MATERIAL_COLOR)) in ResetMaterialHash()
657 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_RASTERIZATION)) in ResetMaterialHash()
662 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_COORDINATOR)) in ResetMaterialHash()
667 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in ResetMaterialHash()
672 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_FRAGMENT_LIGHTING)) in ResetMaterialHash()
677 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in ResetMaterialHash()
[all …]
Dgfx_MaterialState.h311 if (ut::CheckFlag(flags, ResMaterialData::FLAG_FOG_ENABLED)) in ActivateFogParameters()
342 ut::CheckFlag( in ActivateDepthOperation()
347 ut::CheckFlag( in ActivateDepthOperation()
489 ut::CheckFlag(material.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED) && in ActivateFragmentLightParameters()
524 ut::CheckFlag(flags, ResMaterialData::FLAG_VERTEXLIGHT_ENABLED)) in ActivateShadingParameters()
535 if (ut::CheckFlag( in ActivateShadingParameters()
540 ut::CheckFlag(flags, ResMaterialData::FLAG_HEMISPHERELIGHT_ENABLED)) in ActivateShadingParameters()
545 ut::CheckFlag(flags, ResMaterialData::FLAG_HEMISPHERE_OCCLUSION_ENABLED)); in ActivateShadingParameters()
563 if (ut::CheckFlag(flags, ResMaterialData::FLAG_FOG_ENABLED)) in ActivateShadingParameters()
596 …GraphicsDevice::SetPolygonOffsetEnabled(ut::CheckFlag(rasterization.GetFlags(), ResRasterizationDa… in ActivateRasterization()
[all …]
Dgfx_ActivateCommand.h358 …bool clampHighlights = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_CL… in ActivateFragmentLighting()
379 …bool lutEnabledD0 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting()
380 …bool lutEnabledD1 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting()
381 …bool lutEnabledRefl = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REF… in ActivateFragmentLighting()
Dgfx_SceneUpdateHelper.h109 ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE); in operator()
Dgfx_ParticleSet.h98 return ut::CheckFlag(m_Flags, flags); in IsEnabledFlags()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp160 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED) && in CheckFragmentShader()
168 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED) && in CheckFragmentShader()
184 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED) ) in CheckFragmentShader()
190 if ( ut::CheckFlag(config, ResFragmentLighting::LUT_RR) && in CheckFragmentShader()
196 if ( ut::CheckFlag(config, ResFragmentLighting::LUT_RG) && in CheckFragmentShader()
202 if ( ut::CheckFlag(config, ResFragmentLighting::LUT_RB) && in CheckFragmentShader()
Dgfx_ResModel.cpp47 if (!ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Setup()
56 … if (!ut::CheckFlag(this->GetMaterials( i ).GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP)) in Setup()
71 if (!ut::CheckFlag(mesh.GetFlags(), ResMesh::FLAG_HAS_BEEN_SETUP)) in Setup()
89 if (ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Cleanup()
Dgfx_ResMaterial.cpp43 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_TEXTURE)) in Setup()
49 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER)) in Setup()
54 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_FRAGMENTSHADER)) in Setup()
/NW4C-2.0.3/include/nw/anim/
Danim_AnimResult.h86 bool IsEnabledFlags(bit32 flags) const { return ut::CheckFlag(m_Flags, flags); } in IsEnabledFlags()
/NW4C-2.0.3/include/nw/ut/
Dut_Flag.h49 CheckFlag(const TFlags& flags, const TMask& mask) in CheckFlag() function
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnim.cpp363 if (ut::CheckFlag(flags, in ApplyBakedFlags()
369 if (ut::CheckFlag(flags, in ApplyBakedFlags()
Danim_ResUtil.cpp73 if (nw::ut::CheckFlag(src.ptr()->m_Flags, nw::anim::ResTextureAnimData::FLAG_CONSTANT)) in CloneTextureAnimMember()

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