| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_DirectMaterialActivator.cpp | 63 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_SHADER_PARAMETER)) in Activate() 74 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_SHADING_PARAMETER)) in Activate() 81 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_RASTERIZATION)) in Activate() 87 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_TEXTURE_COORDINATOR)) in Activate() 93 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in Activate() 101 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_FRAGMENT_LIGHTING)) in Activate() 108 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in Activate() 119 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_MATERIAL_COLOR)) in Activate() 121 …bool reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FL… in Activate() 127 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_TEXTURE_COMBINER)) in Activate() [all …]
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| D | gfx_CalculatedTransform.cpp | 38 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_IDENTITY) ) in Setup() 42 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_TRANSLATE_ZERO) ) in Setup() 47 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_ROTATE_ZERO) ) in Setup() 52 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SCALE_ONE) ) in Setup() 56 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_UNIFORM_SCALE) ) in Setup()
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| D | gfx_RenderContext.cpp | 214 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MODEL_CACHE)) in ResetState() 219 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MATERIAL)) in ResetState() 224 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MATERIAL_CACHE)) in ResetState() 229 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_ACTIVE_CAMERA)) in ResetState() 235 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_CAMERA_CACHE)) in ResetState() 240 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_SCENE_ENVIRONMENT)) in ResetState() 245 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_SHADER_PROGRAM)) in ResetState() 251 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_LOOK_UP_TABLE)) in ResetState() 256 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_HASH)) in ResetState() 261 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_VERTEX_ATTRIBUTE)) in ResetState() [all …]
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| D | gfx_LookAtTargetViewUpdater.cpp | 107 if (ut::CheckFlag(flags, ResLookAtTargetViewUpdaterData::FLAG_INHERITING_UP_ROTATE)) in Update() 111 if (ut::CheckFlag(flags, ResLookAtTargetViewUpdaterData::FLAG_INHERITING_TARGET_ROTATE)) in Update() 115 if (ut::CheckFlag(flags, ResLookAtTargetViewUpdaterData::FLAG_INHERITING_TARGET_TRANSLATE)) in Update()
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| D | gfx_Material.cpp | 31 return nw::ut::CheckFlag(material->GetOwnerModel()->GetBufferOption(), bufferOption) in GetAvailableResMaterial() 151 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_SHADER_PARAMETER)) in GetMemorySizeInternal() 163 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in GetMemorySizeInternal() 175 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER)) in GetMemorySizeInternal() 190 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in GetMemorySizeInternal() 258 return ut::CheckFlag(option, Model::FLAG_BUFFER_MATERIAL_COLOR); in CanUseBuffer() 260 return ut::CheckFlag(option, Model::FLAG_BUFFER_TEXTURE_MAPPER); in CanUseBuffer() 262 return ut::CheckFlag(option, Model::FLAG_BUFFER_TEXTURE_MAPPER); in CanUseBuffer() 264 return ut::CheckFlag(option, Model::FLAG_BUFFER_FRAGMENT_OPERATION); in CanUseBuffer() 266 return ut::CheckFlag(option, Model::FLAG_BUFFER_TEXTURE_COORDINATOR); in CanUseBuffer() [all …]
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| D | gfx_SkeletonUpdater.cpp | 73 …bool isModelCoordinate = ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDIN… in UpdateWorld() 120 ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SEGMENTSCALE_COMPENSATE)); in UpdateWorld() 251 !ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE), in UpdateView() 287 …ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_HAS_SKINNING_MATRIX | ResBoneData::FLAG_IS_NEED_R… in UpdateView()
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| D | gfx_SimpleMaterialActivator.cpp | 139 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate() 143 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate() 170 …bool isPreReflectionEnabled = ut::CheckFlag(cacheMaterial->GetOriginal().GetFragmentShader().GetFr… in Activate()
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| D | gfx_MaterialActivator.cpp | 124 …bool lightEnabled = ut::CheckFlag(resShaderParameterMaterial.GetFlags(), ResMaterialData::FLAG_FRA… in Activate() 129 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate() 161 …bool isPreReflectionEnabled = ut::CheckFlag(resCacheMaterial.GetFragmentShader().GetFragmentLighti… in Activate()
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| D | gfx_AimTargetViewUpdater.cpp | 138 if (ut::CheckFlag(flags, ResAimTargetViewUpdaterData::FLAG_INHERITING_TARGET_ROTATE)) in Update() 143 if (ut::CheckFlag(flags, ResAimTargetViewUpdaterData::FLAG_INHERITING_TARGET_TRANSLATE)) in Update()
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| D | gfx_RotateViewUpdater.cpp | 95 if (ut::CheckFlag(flags, ResRotateViewUpdaterData::FLAG_INHERITING_ROTATE)) in Update()
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| D | gfx_MaterialState.cpp | 108 …bool isDistribution0Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENA… in ActivateFragmentLightingTable() 109 …bool isDistribution1Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENA… in ActivateFragmentLightingTable() 110 … bool isReflectionEnabled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in ActivateFragmentLightingTable()
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| D | gfx_VertexLight.cpp | 132 … if (ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE)) in UpdateDirection()
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| /NW4C-2.0.3/sources/libraries/dev/ |
| D | dev_Profile.cpp | 162 if (ut::CheckFlag(m_Description.mode, ProfileManager::TIMER)) in DumpReports() 169 if (ut::CheckFlag(m_Description.mode, ProfileManager::I_CACHE_MISS)) in DumpReports() 175 if (ut::CheckFlag(m_Description.mode, ProfileManager::D_CACHE_READ_MISS)) in DumpReports() 181 if (ut::CheckFlag(m_Description.mode, ProfileManager::D_CACHE_WRITE_MISS)) in DumpReports() 219 if (ut::CheckFlag(m_Description.mode, ProfileManager::TIMER)) in DumpReports() 232 if (ut::CheckFlag(m_Description.mode, ProfileManager::I_CACHE_MISS)) in DumpReports() 239 if (ut::CheckFlag(m_Description.mode, ProfileManager::D_CACHE_READ_MISS)) in DumpReports() 246 if (ut::CheckFlag(m_Description.mode, ProfileManager::D_CACHE_WRITE_MISS)) in DumpReports() 289 if (ut::CheckFlag(profileManager->GetDescription().mode, ProfileManager::I_CACHE_MISS)) in AutoProfile() 294 …if (ut::CheckFlag(this->m_ProfileManager->GetDescription().mode, ProfileManager::D_CACHE_READ_MISS… in AutoProfile() [all …]
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_RenderContext.h | 546 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateMaterial() 567 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateParticleMaterial() 642 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADER_PARAMETER)) in ResetMaterialHash() 647 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADING_PARAMETER)) in ResetMaterialHash() 652 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_MATERIAL_COLOR)) in ResetMaterialHash() 657 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_RASTERIZATION)) in ResetMaterialHash() 662 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_COORDINATOR)) in ResetMaterialHash() 667 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in ResetMaterialHash() 672 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_FRAGMENT_LIGHTING)) in ResetMaterialHash() 677 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in ResetMaterialHash() [all …]
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| D | gfx_MaterialState.h | 311 if (ut::CheckFlag(flags, ResMaterialData::FLAG_FOG_ENABLED)) in ActivateFogParameters() 342 ut::CheckFlag( in ActivateDepthOperation() 347 ut::CheckFlag( in ActivateDepthOperation() 489 ut::CheckFlag(material.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED) && in ActivateFragmentLightParameters() 524 ut::CheckFlag(flags, ResMaterialData::FLAG_VERTEXLIGHT_ENABLED)) in ActivateShadingParameters() 535 if (ut::CheckFlag( in ActivateShadingParameters() 540 ut::CheckFlag(flags, ResMaterialData::FLAG_HEMISPHERELIGHT_ENABLED)) in ActivateShadingParameters() 545 ut::CheckFlag(flags, ResMaterialData::FLAG_HEMISPHERE_OCCLUSION_ENABLED)); in ActivateShadingParameters() 563 if (ut::CheckFlag(flags, ResMaterialData::FLAG_FOG_ENABLED)) in ActivateShadingParameters() 596 …GraphicsDevice::SetPolygonOffsetEnabled(ut::CheckFlag(rasterization.GetFlags(), ResRasterizationDa… in ActivateRasterization() [all …]
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| D | gfx_ActivateCommand.h | 358 …bool clampHighlights = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_CL… in ActivateFragmentLighting() 379 …bool lutEnabledD0 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting() 380 …bool lutEnabledD1 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting() 381 …bool lutEnabledRefl = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REF… in ActivateFragmentLighting()
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| D | gfx_SceneUpdateHelper.h | 109 ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE); in operator()
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| D | gfx_ParticleSet.h | 98 return ut::CheckFlag(m_Flags, flags); in IsEnabledFlags()
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResFragmentShader.cpp | 160 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED) && in CheckFragmentShader() 168 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED) && in CheckFragmentShader() 184 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED) ) in CheckFragmentShader() 190 if ( ut::CheckFlag(config, ResFragmentLighting::LUT_RR) && in CheckFragmentShader() 196 if ( ut::CheckFlag(config, ResFragmentLighting::LUT_RG) && in CheckFragmentShader() 202 if ( ut::CheckFlag(config, ResFragmentLighting::LUT_RB) && in CheckFragmentShader()
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| D | gfx_ResModel.cpp | 47 if (!ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Setup() 56 … if (!ut::CheckFlag(this->GetMaterials( i ).GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP)) in Setup() 71 if (!ut::CheckFlag(mesh.GetFlags(), ResMesh::FLAG_HAS_BEEN_SETUP)) in Setup() 89 if (ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Cleanup()
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| D | gfx_ResMaterial.cpp | 43 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_TEXTURE)) in Setup() 49 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER)) in Setup() 54 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_FRAGMENTSHADER)) in Setup()
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| /NW4C-2.0.3/include/nw/anim/ |
| D | anim_AnimResult.h | 86 bool IsEnabledFlags(bit32 flags) const { return ut::CheckFlag(m_Flags, flags); } in IsEnabledFlags()
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_Flag.h | 49 CheckFlag(const TFlags& flags, const TMask& mask) in CheckFlag() function
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 363 if (ut::CheckFlag(flags, in ApplyBakedFlags() 369 if (ut::CheckFlag(flags, in ApplyBakedFlags()
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| D | anim_ResUtil.cpp | 73 if (nw::ut::CheckFlag(src.ptr()->m_Flags, nw::anim::ResTextureAnimData::FLAG_CONSTANT)) in CloneTextureAnimMember()
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