Lines Matching refs:CheckFlag
63 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_SHADER_PARAMETER)) in Activate()
74 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_SHADING_PARAMETER)) in Activate()
81 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_RASTERIZATION)) in Activate()
87 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_TEXTURE_COORDINATOR)) in Activate()
93 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in Activate()
101 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_FRAGMENT_LIGHTING)) in Activate()
108 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in Activate()
119 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_MATERIAL_COLOR)) in Activate()
121 …bool reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FL… in Activate()
127 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_TEXTURE_COMBINER)) in Activate()
135 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_ALPHA_TEST)) in Activate()
143 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_FRAGMENT_OPERATION)) in Activate()