| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_Camera.cpp | 36 NW_UT_RUNTIME_TYPEINFO_DEFINITION(Camera, TransformNode); 39 Camera::Camera( in Camera() function in nw::gfx::Camera 42 const Camera::Description& description, in Camera() 65 Camera::~Camera() in ~Camera() 81 Camera::CreateAnimGroup(os::IAllocator* allocator) in CreateAnimGroup() 182 Camera* 183 Camera::DynamicBuilder::Create( in Create() 266 void* memory = allocator->Alloc(sizeof(Camera)); in Create() 269 Camera* camera = new(memory) Camera( in Create() 285 Camera::DynamicBuilder::GetMemorySize(size_t alignment) const in GetMemorySize() [all …]
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| D | gfx_SceneUpdater.cpp | 90 const Camera& camera, in SubmitView() 114 const Camera& camera, in SubmitView() 139 const Camera& camera, in SubmitView()
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| D | gfx_SceneBuilder.cpp | 455 Camera::Description description; in BuildSceneObject() 466 … Camera::GetMemorySizeInternal(pSize, ResStaticCast<ResCamera>(resource), description); in BuildSceneObject() 470 … Camera::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResCamera>(resource), description); in BuildSceneObject() 475 Camera* node = Camera::Create( in BuildSceneObject()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 85 nw::gfx::Camera* 122 nw::gfx::Camera* camera = in CreateCamera() 123 nw::gfx::Camera::DynamicBuilder() in CreateCamera() 139 nw::gfx::Camera* 176 nw::gfx::Camera* camera = in CreateAimCamera() 177 nw::gfx::Camera::DynamicBuilder() in CreateAimCamera() 193 nw::gfx::Camera* 234 nw::gfx::Camera* camera = in CreateFrustumCamera() 235 nw::gfx::Camera::DynamicBuilder() in CreateFrustumCamera() 251 nw::gfx::Camera* [all …]
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| D | demo_GraphicsSystem.cpp | 117 …renderSystem->m_PostRenderCallback = ut::Signal1<void, const gfx::Camera*>::CreateVariableSizeSign… in Create() 118 …renderSystem->m_PostRightRenderCallback = ut::Signal1<void, const gfx::Camera*>::CreateVariableSiz… in Create() 418 nw::gfx::Camera* camera = this->GetRenderContext()->GetActiveCamera(); in SubmitView() 498 gfx::Camera* camera, in RenderScene() 565 gfx::Camera* leftCamera, in RenderStereoScene() 566 gfx::Camera* rightCamera, in RenderStereoScene() 673 RenderSystem::ClearBySkyModel(const gfx::Camera* camera) in ClearBySkyModel() 881 gfx::Camera* leftCamera, in CalcStereoCamera() 882 gfx::Camera* rightCamera, in CalcStereoCamera() 883 gfx::Camera* baseCamera, in CalcStereoCamera()
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmCamera.h | 75 SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ); 168 void SetGxCamera( nw::gfx::Camera* camera ); 171 nw::gfx::Camera* GetGxCamera(); 173 nw::gfx::Camera* GetBaseCamera() in GetBaseCamera() 178 nw::gfx::Camera* GetPadCamera() in GetPadCamera() 223 nw::gfx::Camera* m_Camera; 224 nw::gfx::Camera* m_PadCamera;
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| D | GfxCtrl.h | 96 nw::gfx::Camera* GetCamera() in GetCamera() 126 nw::gfx::Camera* m_Camera; 127 nw::gfx::Camera* m_ResCamera;
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| D | SmRenderSystem.h | 136 nw::gfx::Camera* leftCamera, 137 nw::gfx::Camera* rightCamera, 138 nw::gfx::Camera* baseCamera,
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ISceneUpdater.h | 31 class Camera; variable 114 const Camera& camera, 132 const Camera& camera, 152 const Camera& camera,
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| D | gfx_Camera.h | 34 class Camera : public TransformNode 37 NW_DISALLOW_COPY_AND_ASSIGN(Camera); 105 Camera* Create(os::IAllocator* allocator); 116 Camera::Description m_Description; 130 static Camera* Create( 133 const Camera::Description& description, 761 Camera( 764 const Camera::Description& description, 771 virtual ~Camera();
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| D | gfx_SceneEnvironment.h | 35 class Camera; variable 79 std::fill(m_Cameras.begin(), m_Cameras.end(), static_cast<Camera*>(NULL)); in SceneEnvironment() 137 void SetCamera(int index, Camera* camera) in SetCamera() 147 Camera* GetCamera(int index) in GetCamera() 157 const Camera* GetCamera(int index) const in GetCamera() 494 Camera* m_Camera;
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| D | gfx_SkeletonUpdater.h | 37 class Camera; variable 87 const Camera& camera) const;
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| D | gfx_SceneUpdater.h | 178 const Camera& camera, 196 const Camera& camera, 216 const Camera& camera,
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| D | gfx_Fog.h | 32 class Camera; variable 60 UpdateFunctor(Camera* camera) : camera(camera) {} in UpdateFunctor() 70 Camera* camera; 182 void Update(const Camera* camera);
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| D | gfx_RenderContext.h | 43 class Camera; variable 310 Camera* camera = m_SceneEnvironment.m_Cameras[index]; in SetActiveCamera() 323 Camera* GetActiveCamera() in GetActiveCamera() 329 const Camera* GetActiveCamera() const in GetActiveCamera() 348 void SetCameraMatrix(Camera* camera, bool isForce = false); 622 Camera* m_CameraCache;
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| D | gfx_ISceneVisitor.h | 33 class Camera; variable 89 virtual void VisitCamera(Camera* camera) = 0;
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| D | gfx_RenderQueue.h | 135 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator() 171 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator() 216 const Camera& camera) in BasicEnqueueModelFunctor() 234 const Camera& camera; 268 const Camera& camera) in BasicEnqueueModelTranslucentModelBaseFunctor() 298 const Camera& camera; 507 const Camera& camera) in EnqueueModel() 526 const Camera& camera) in EnqueueSkeletalModel()
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| D | gfx_SceneUpdateHelper.h | 65 const Camera* camera, in SubmitViewFunctor() 144 const Camera* m_Camera; 169 const Camera& camera, in SubmitView()
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| D | gfx_SceneEnvironmentSetting.h | 32 class Camera; variable 66 Camera* camera;
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 48 class Camera; variable 348 gfx::Camera* camera, 361 gfx::Camera* leftCamera, 362 gfx::Camera* rightCamera, 375 void ClearBySkyModel(const gfx::Camera* camera); 430 gfx::Camera* leftCamera, 431 gfx::Camera* rightCamera, 432 gfx::Camera* baseCamera, 474 ut::Signal1<void, const gfx::Camera*>* GetPostRenderCallback() const in GetPostRenderCallback() 483 ut::Signal1<void, const gfx::Camera*>* GetPostRightRenderCallback() const in GetPostRightRenderCallback() [all …]
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| D | demo_CameraController.h | 101 void Register(nw::gfx::Camera* camera, unsigned int cameraIndex = 0); 125 CameraEntry(nw::gfx::Camera* camera); 139 nw::gfx::Camera* m_Camera;
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| D | demo_Utility.h | 140 static nw::gfx::Camera* CreateCamera( 165 static nw::gfx::Camera* CreateAimCamera( 191 static nw::gfx::Camera* CreateFrustumCamera( 218 static nw::gfx::Camera* CreateOrthoCamera( 250 nw::gfx::Camera** ppBaseCamera, 251 nw::gfx::Camera** ppLeftCamera, 252 nw::gfx::Camera** ppRightCamera, 272 nw::gfx::Camera* camera, in SetCameraAspectRatio() 295 nw::gfx::Camera* camera,
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | main.cpp | 100 nw::gfx::Camera* s_LeftCamera = NULL; 101 nw::gfx::Camera* s_RightCamera = NULL; 444 CreateGfxCache( SmCommandReuser& CmdReuser, s32 CameraIndex, nw::gfx::Camera* CurrentCamera, SmRend… in CreateGfxCache() 549 nw::gfx::Camera* currentCamera = NULL; in DemoScene() 582 nw::gfx::Camera::DynamicBuilder() in DemoScene() 588 nw::gfx::Camera::DynamicBuilder() in DemoScene()
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| D | SmCamera.cpp | 56 SmCamera::SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ) in SmCamera() 124 nw::gfx::Camera::DynamicBuilder() in SmCamera() 155 SmCamera::SetGxCamera( nw::gfx::Camera* camera ) in SetGxCamera() 175 nw::gfx::Camera* 415 nw::gfx::Camera* camera = m_PadCamera; in MoveCamera3D()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 116 nw::gfx::Camera* s_BaseCamera = NULL; 117 nw::gfx::Camera* s_LeftCamera = NULL; 118 nw::gfx::Camera* s_RightCamera = NULL; 224 nw::gfx::Camera::DynamicBuilder() in BuildCameras() 232 nw::gfx::Camera::DynamicBuilder() in BuildCameras() 499 nw::gfx::Camera* camera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in DemoScene()
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