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Searched refs:Camera (Results 1 – 25 of 81) sorted by relevance

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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Camera.cpp36 NW_UT_RUNTIME_TYPEINFO_DEFINITION(Camera, TransformNode);
39 Camera::Camera( in Camera() function in nw::gfx::Camera
42 const Camera::Description& description, in Camera()
65 Camera::~Camera() in ~Camera()
81 Camera::CreateAnimGroup(os::IAllocator* allocator) in CreateAnimGroup()
182 Camera*
183 Camera::DynamicBuilder::Create( in Create()
266 void* memory = allocator->Alloc(sizeof(Camera)); in Create()
269 Camera* camera = new(memory) Camera( in Create()
285 Camera::DynamicBuilder::GetMemorySize(size_t alignment) const in GetMemorySize()
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Dgfx_SceneUpdater.cpp90 const Camera& camera, in SubmitView()
114 const Camera& camera, in SubmitView()
139 const Camera& camera, in SubmitView()
Dgfx_SceneBuilder.cpp455 Camera::Description description; in BuildSceneObject()
466Camera::GetMemorySizeInternal(pSize, ResStaticCast<ResCamera>(resource), description); in BuildSceneObject()
470Camera::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResCamera>(resource), description); in BuildSceneObject()
475 Camera* node = Camera::Create( in BuildSceneObject()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp85 nw::gfx::Camera*
122 nw::gfx::Camera* camera = in CreateCamera()
123 nw::gfx::Camera::DynamicBuilder() in CreateCamera()
139 nw::gfx::Camera*
176 nw::gfx::Camera* camera = in CreateAimCamera()
177 nw::gfx::Camera::DynamicBuilder() in CreateAimCamera()
193 nw::gfx::Camera*
234 nw::gfx::Camera* camera = in CreateFrustumCamera()
235 nw::gfx::Camera::DynamicBuilder() in CreateFrustumCamera()
251 nw::gfx::Camera*
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Ddemo_GraphicsSystem.cpp117 …renderSystem->m_PostRenderCallback = ut::Signal1<void, const gfx::Camera*>::CreateVariableSizeSign… in Create()
118 …renderSystem->m_PostRightRenderCallback = ut::Signal1<void, const gfx::Camera*>::CreateVariableSiz… in Create()
418 nw::gfx::Camera* camera = this->GetRenderContext()->GetActiveCamera(); in SubmitView()
498 gfx::Camera* camera, in RenderScene()
565 gfx::Camera* leftCamera, in RenderStereoScene()
566 gfx::Camera* rightCamera, in RenderStereoScene()
673 RenderSystem::ClearBySkyModel(const gfx::Camera* camera) in ClearBySkyModel()
881 gfx::Camera* leftCamera, in CalcStereoCamera()
882 gfx::Camera* rightCamera, in CalcStereoCamera()
883 gfx::Camera* baseCamera, in CalcStereoCamera()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmCamera.h75 SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera );
168 void SetGxCamera( nw::gfx::Camera* camera );
171 nw::gfx::Camera* GetGxCamera();
173 nw::gfx::Camera* GetBaseCamera() in GetBaseCamera()
178 nw::gfx::Camera* GetPadCamera() in GetPadCamera()
223 nw::gfx::Camera* m_Camera;
224 nw::gfx::Camera* m_PadCamera;
DGfxCtrl.h96 nw::gfx::Camera* GetCamera() in GetCamera()
126 nw::gfx::Camera* m_Camera;
127 nw::gfx::Camera* m_ResCamera;
DSmRenderSystem.h136 nw::gfx::Camera* leftCamera,
137 nw::gfx::Camera* rightCamera,
138 nw::gfx::Camera* baseCamera,
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ISceneUpdater.h31 class Camera; variable
114 const Camera& camera,
132 const Camera& camera,
152 const Camera& camera,
Dgfx_Camera.h34 class Camera : public TransformNode
37 NW_DISALLOW_COPY_AND_ASSIGN(Camera);
105 Camera* Create(os::IAllocator* allocator);
116 Camera::Description m_Description;
130 static Camera* Create(
133 const Camera::Description& description,
761 Camera(
764 const Camera::Description& description,
771 virtual ~Camera();
Dgfx_SceneEnvironment.h35 class Camera; variable
79 std::fill(m_Cameras.begin(), m_Cameras.end(), static_cast<Camera*>(NULL)); in SceneEnvironment()
137 void SetCamera(int index, Camera* camera) in SetCamera()
147 Camera* GetCamera(int index) in GetCamera()
157 const Camera* GetCamera(int index) const in GetCamera()
494 Camera* m_Camera;
Dgfx_SkeletonUpdater.h37 class Camera; variable
87 const Camera& camera) const;
Dgfx_SceneUpdater.h178 const Camera& camera,
196 const Camera& camera,
216 const Camera& camera,
Dgfx_Fog.h32 class Camera; variable
60 UpdateFunctor(Camera* camera) : camera(camera) {} in UpdateFunctor()
70 Camera* camera;
182 void Update(const Camera* camera);
Dgfx_RenderContext.h43 class Camera; variable
310 Camera* camera = m_SceneEnvironment.m_Cameras[index]; in SetActiveCamera()
323 Camera* GetActiveCamera() in GetActiveCamera()
329 const Camera* GetActiveCamera() const in GetActiveCamera()
348 void SetCameraMatrix(Camera* camera, bool isForce = false);
622 Camera* m_CameraCache;
Dgfx_ISceneVisitor.h33 class Camera; variable
89 virtual void VisitCamera(Camera* camera) = 0;
Dgfx_RenderQueue.h135 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator()
171 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator()
216 const Camera& camera) in BasicEnqueueModelFunctor()
234 const Camera& camera;
268 const Camera& camera) in BasicEnqueueModelTranslucentModelBaseFunctor()
298 const Camera& camera;
507 const Camera& camera) in EnqueueModel()
526 const Camera& camera) in EnqueueSkeletalModel()
Dgfx_SceneUpdateHelper.h65 const Camera* camera, in SubmitViewFunctor()
144 const Camera* m_Camera;
169 const Camera& camera, in SubmitView()
Dgfx_SceneEnvironmentSetting.h32 class Camera; variable
66 Camera* camera;
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h48 class Camera; variable
348 gfx::Camera* camera,
361 gfx::Camera* leftCamera,
362 gfx::Camera* rightCamera,
375 void ClearBySkyModel(const gfx::Camera* camera);
430 gfx::Camera* leftCamera,
431 gfx::Camera* rightCamera,
432 gfx::Camera* baseCamera,
474 ut::Signal1<void, const gfx::Camera*>* GetPostRenderCallback() const in GetPostRenderCallback()
483 ut::Signal1<void, const gfx::Camera*>* GetPostRightRenderCallback() const in GetPostRightRenderCallback()
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Ddemo_CameraController.h101 void Register(nw::gfx::Camera* camera, unsigned int cameraIndex = 0);
125 CameraEntry(nw::gfx::Camera* camera);
139 nw::gfx::Camera* m_Camera;
Ddemo_Utility.h140 static nw::gfx::Camera* CreateCamera(
165 static nw::gfx::Camera* CreateAimCamera(
191 static nw::gfx::Camera* CreateFrustumCamera(
218 static nw::gfx::Camera* CreateOrthoCamera(
250 nw::gfx::Camera** ppBaseCamera,
251 nw::gfx::Camera** ppLeftCamera,
252 nw::gfx::Camera** ppRightCamera,
272 nw::gfx::Camera* camera, in SetCameraAspectRatio()
295 nw::gfx::Camera* camera,
/NW4C-2.0.3/demos/Nw4cDemo/sources/
Dmain.cpp100 nw::gfx::Camera* s_LeftCamera = NULL;
101 nw::gfx::Camera* s_RightCamera = NULL;
444 CreateGfxCache( SmCommandReuser& CmdReuser, s32 CameraIndex, nw::gfx::Camera* CurrentCamera, SmRend… in CreateGfxCache()
549 nw::gfx::Camera* currentCamera = NULL; in DemoScene()
582 nw::gfx::Camera::DynamicBuilder() in DemoScene()
588 nw::gfx::Camera::DynamicBuilder() in DemoScene()
DSmCamera.cpp56 SmCamera::SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ) in SmCamera()
124 nw::gfx::Camera::DynamicBuilder() in SmCamera()
155 SmCamera::SetGxCamera( nw::gfx::Camera* camera ) in SetGxCamera()
175 nw::gfx::Camera*
415 nw::gfx::Camera* camera = m_PadCamera; in MoveCamera3D()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp116 nw::gfx::Camera* s_BaseCamera = NULL;
117 nw::gfx::Camera* s_LeftCamera = NULL;
118 nw::gfx::Camera* s_RightCamera = NULL;
224 nw::gfx::Camera::DynamicBuilder() in BuildCameras()
232 nw::gfx::Camera::DynamicBuilder() in BuildCameras()
499 nw::gfx::Camera* camera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in DemoScene()

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