Searched refs:CONST_1 (Results 1 – 14 of 14) sorted by relevance
| /NW4C-2.0.3/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 61 mov TEMP_POSI.w, CONST_1 94 mov MODL_POSI.w, CONST_1 98 mov WRLD_POSI.w, CONST_1 102 mov TEMP_VIEW.w, CONST_1 128 mov MODL_POSI.w, CONST_1 132 mov WRLD_POSI.w, CONST_1 136 mov TEMP_VIEW.w, CONST_1 150 mov MODL_POSI.w, CONST_1 154 mov WRLD_POSI.w, CONST_1 161 mov WRLD_POSI.w, CONST_1 [all …]
|
| /NW4C-2.0.3/sources/shaders/gfx/DefaultShader/ |
| D | TransformMatrix.vsh | 83 mov TEMP_POSI.w, CONST_1 117 mov MODL_POSI.w, CONST_1 121 mov WRLD_POSI.w, CONST_1 125 mov TEMP_VIEW.w, CONST_1 154 mov MODL_POSI.w, CONST_1 158 mov WRLD_POSI.w, CONST_1 168 mov TEMP_VIEW.w, CONST_1 193 mov MODL_POSI.w, CONST_1 197 mov WRLD_POSI.w, CONST_1 201 mov TEMP_VIEW.w, CONST_1 [all …]
|
| D | CalcQuaternion.vsh | 45 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 85 add r6.w, CONST_1, r6 89 mov r6.x, CONST_1 90 mov r6.y, -CONST_1 104 add r8.x, CONST_1, -r5.y 111 add r8.x, CONST_1, -r5.y 118 add r8.z, CONST_1, -r5.z 129 add r8.y, CONST_1, -r5.z 135 add r8.z, CONST_1, -r5.z
|
| D | CalcVertexLighting.vsh | 35 mov TEMP6.y, CONST_1 39 mov TEMP6.y, CONST_1 41 mov TEMP5.x, CONST_1 48 cmp EQ, EQ, TEMP5.ww, CONST_1 56 cmp EQ, EQ, TEMP5.xy, CONST_1 81 mov TEMP_STUS.x, CONST_1
|
| D | CalcHemisphereLighting.vsh | 35 mov TEMP_STUS.x, CONST_1
|
| D | GenTexcoordSphereReflection.vsh | 33 add TEMP1.z, TEMP1.z, CONST_1
|
| D | CalcColor.vsh | 44 mov TEMP_STUS.x, CONST_1
|
| /NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/ |
| D | UserTransformMatrix.vsh | 81 mov TEMP_POSI.w, CONST_1 115 mov MODL_POSI.w, CONST_1 126 mov WRLD_POSI.w, CONST_1 130 mov TEMP_VIEW.w, CONST_1 159 mov MODL_POSI.w, CONST_1 163 mov WRLD_POSI.w, CONST_1 173 mov TEMP_VIEW.w, CONST_1 198 mov MODL_POSI.w, CONST_1 202 mov WRLD_POSI.w, CONST_1 206 mov TEMP_VIEW.w, CONST_1 [all …]
|
| D | UserCalcColor.vsh | 42 mov TEMP_STUS.x, CONST_1
|
| /NW4C-2.0.3/sources/shaders/font/ |
| D | font_TextWriterShader.vsh | 32 #define CONST_1 CONSTANT.z 55 mov pos.w, CONST_1 57 mov tmp.w, CONST_1
|
| /NW4C-2.0.3/sources/shaders/lyt/ |
| D | lyt_PaneShader.vsh | 72 #define CONST_1 CONST.z 181 add aTexScale, CONST_1, -aTexScale 207 add aTexCoord0.x, CONST_1, -aTexCoord0 208 add aTexCoord1.x, CONST_1, -aTexCoord1 209 add aTexCoord2.x, CONST_1, -aTexCoord2 219 add aTexCoord0.y, CONST_1, -aTexCoord0 220 add aTexCoord1.y, CONST_1, -aTexCoord1 221 add aTexCoord2.y, CONST_1, -aTexCoord2
|
| /NW4C-2.0.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 148 mad TEMP0.x, TEMP3.x, TEMP0.x, CONST_1 159 mad TEMP0.x, TEMP3.y, TEMP0.x, CONST_1 170 mad TEMP0.x, TEMP3.z, TEMP0.x, CONST_1 208 mov xvector.xw, CONST_1 209 mov yvector.yw, CONST_1 244 mov xvector.x, CONST_1 245 mov yvector.y, CONST_1 295 mov yvector.yw, CONST_1 357 mad TEMP0.x, TEMP0.z, TEMP0.x, CONST_1 378 mov TEMP_POSI.w, CONST_1 [all …]
|
| /NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/ |
| D | CalcColor.vsh | 29 mov TEMP_COLO.xyzw, CONST_1
|
| /NW4C-2.0.3/sources/shaders/gfx/ |
| D | VertexShader.h | 164 #define CONST_1 CONSTANT[0].y macro
|