| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_DisplayBufferSwapper.h | 109 class Builder 113 Builder& BufferDescription(const Description& description) in BufferDescription() 120 Builder& ScreenKind(ScreenKind kind) in ScreenKind() 127 Builder& BufferSize(s32 width, s32 height) in BufferSize() 135 Builder& Width(s32 width) { m_Description.width = width; return *this; } in Width() 138 Builder& Height(s32 height) { m_Description.height = height; return *this; } in Height() 141 Builder& Format(gfx::RenderColorFormat format) in Format() 148 Builder& TransferMode(BufferTransferMode mode) in TransferMode() 155 Builder& MemoryArea(nw::gfx::GraphicsMemoryArea area) in MemoryArea() 162 Builder& IsTransferFlipX(bool isTransferFlipX) in IsTransferFlipX() [all …]
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| D | demo_HioPacketChannel.h | 55 class Builder 59 Builder& HioPacketChannelDescription(const Description& description) in HioPacketChannelDescription() 66 Builder& ChannelNumber(s32 channelNumber) in ChannelNumber() 251 class Builder 254 Builder& HioPacketChannelDescription(const Description&){return *this;} in HioPacketChannelDescription() 255 Builder& ChannelNumber(s32 ){return *this;} in ChannelNumber()
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| D | demo_CameraController.h | 59 class Builder 63 Builder& CameraDescription(const Description& description) in CameraDescription() 70 Builder& MaxCameraCount(size_t count) in MaxCameraCount()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_IRenderTarget.h | 133 class Builder 141 Builder& Described(const Description& description) in Described() 152 Builder& BufferSize(s32 width, s32 height) in BufferSize() 160 Builder& Width(s32 width) { m_Description.width = width; return *this; } in Width() 163 Builder& Height(s32 height) { m_Description.height = height; return *this; } in Height() 166 Builder& ColorFormat(RenderColorFormat format) in ColorFormat() 173 Builder& DepthFormat(RenderDepthFormat format) in DepthFormat() 182 Builder& ColorArea(GraphicsMemoryArea memory) in ColorArea() 191 Builder& DepthArea(GraphicsMemoryArea memory) in DepthArea() 200 Builder& ColorAddress(u32 colorAddress) in ColorAddress() [all …]
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| D | gfx_SkeletalModel.h | 67 class Builder 71 Builder() {} in Builder() function 74 ~Builder() {} in ~Builder() 81 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 88 Builder& MaxChildren(int maxChildren) in MaxChildren() 95 Builder& MaxCallbacks(int maxCallbacks) in MaxCallbacks() 110 Builder& BufferOption(bit32 bufferOption) in BufferOption() 124 Builder& SharedMaterialModel(Model* model) in SharedMaterialModel() 141 Builder& SharedSkeleton(Skeleton* sharedSkeleton) in SharedSkeleton() 150 Builder& MaxAnimObjectsPerGroup(s32 maxAnimObjectCount) in MaxAnimObjectsPerGroup() [all …]
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| D | gfx_ParticleContext.h | 57 class Builder 61 Builder() in Builder() function 72 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 81 Builder& MaxEmission(int maxEmission) { m_MaxEmission = maxEmission; return *this; } in MaxEmission() 86 …Builder& MaxStreamLength(int maxStreamLength) { m_MaxStreamLength = maxStreamLength; return *this;… in MaxStreamLength() 92 …Builder& UseDoubleBuffer(int useDoubleBuffer) { m_UseDoubleBuffer = useDoubleBuffer; return *this;… in UseDoubleBuffer()
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| D | gfx_SceneUpdater.h | 51 class Builder 54 Builder() {} in Builder() function 58 Builder& SkeletonUpdaterPtr(SkeletonUpdater* skeletonUpdater) in SkeletonUpdaterPtr() 66 Builder& WorldMatrixUpdaterPtr(WorldMatrixUpdater* worldMatrixUpdater) in WorldMatrixUpdaterPtr() 74 Builder& BillboardUpdaterPtr(BillboardUpdater* billboardUpdater) in BillboardUpdaterPtr()
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| D | gfx_TransformAnimInterpolator.h | 47 class Builder 51 Builder() in Builder() function 56 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() 71 …Builder& IgnoreNoAnimMember(bool ignoreNoAnimMember) { m_IgnoreNoAnimMember = ignoreNoAnimMember; … in IgnoreNoAnimMember()
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| D | gfx_SceneContext.h | 155 class Builder 158 Builder() in Builder() function 182 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 189 Builder& MaxSceneNodes(s32 max) { m_MaxSceneNodes = max; return *this; } in MaxSceneNodes() 192 Builder& MaxUserRenderNodes(s32 max) { m_MaxUserRenderNodes = max; return *this; } in MaxUserRenderNodes() 195 Builder& MaxModels(s32 max) { m_MaxModels = max; return *this; } in MaxModels() 198 Builder& MaxSkeletalModels(s32 max) { m_MaxSkeletalModels = max; return *this; } in MaxSkeletalModels() 201 Builder& MaxCameras(s32 max) { m_MaxCameras = max; return *this; } in MaxCameras() 204 Builder& MaxLights(s32 max) { m_MaxLights = max; return *this; } in MaxLights() 207 Builder& MaxFragmentLights(s32 max) { m_MaxFragmentLights = max; return *this; } in MaxFragmentLights() [all …]
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| D | gfx_SharedAnimCache.h | 38 class Builder 42 Builder() in Builder() function 49 Builder& AnimData(anim::ResAnim animData) in AnimData() 58 Builder& CacheBufferSize(int size) in CacheBufferSize()
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| D | gfx_SortingMaterialIdGenerator.h | 79 class Builder 87 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 94 Builder& MaxMaterials(int maxMaterials) in MaxMaterials()
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| D | gfx_AnimEvaluator.h | 44 class Builder 48 Builder() in Builder() function 55 … Builder& AnimData(const nw::anim::ResAnim& animData) { m_AnimData = animData; return *this; } in AnimData() 61 Builder& MaxMembers(int maxMembers) in MaxMembers() 72 Builder& MaxAnimMembers(int maxAnimMembers) in MaxAnimMembers() 80 Builder& AllocCache(bool allocCache) { m_AllocCache = allocCache; return *this; } in AllocCache()
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| D | gfx_TransformAnimAdder.h | 42 class Builder 46 Builder() in Builder() function 50 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects()
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| D | gfx_TransformAnimOverrider.h | 43 class Builder 47 Builder() in Builder() function 51 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects()
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| D | gfx_AnimOverrider.h | 44 class Builder 48 Builder() in Builder() function 52 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects()
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| D | gfx_TransformAnimEvaluator.h | 41 class Builder 45 Builder() in Builder() function 52 Builder& AnimData(const anim::ResAnim& animData) { m_AnimData = animData; return *this; } in AnimData() 58 Builder& MaxMembers(int maxMembers) in MaxMembers() 69 Builder& MaxAnimMembers(int maxAnimMembers) in MaxAnimMembers() 77 Builder& AllocCache(bool allocCache) { m_AllocCache = allocCache; return *this; } in AllocCache()
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| D | gfx_AnimGroup.h | 58 class Builder 62 Builder() in Builder() function 67 Builder& ResAnimGroup(anim::ResAnimGroup resAnimGroup) in ResAnimGroup() 74 Builder& SetSceneNode(SceneNode* sceneNode) { m_SceneNode = sceneNode; return *this; } in SetSceneNode() 77 Builder& UseOriginalValue(bool use) { m_UseOriginalValue = use; return *this; } in UseOriginalValue()
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| D | gfx_RenderContext.h | 172 class Builder 176 Builder() in Builder() function 186 ~Builder() {} in ~Builder() 189 Builder& MaxCameras(int maxCamera) { m_MaxCameras = maxCamera; return *this; } in MaxCameras() 192 Builder& MaxLights(s32 max) { m_MaxLightSets = max; return *this; } in MaxLights() 195 Builder& MaxFogs(s32 max) { m_MaxFogs = max; return *this; } in MaxFogs() 198 …Builder& MaxVertexLights(int maxVertexLights) { m_MaxVertexLights = maxVertexLights; return *this;… in MaxVertexLights() 203 Builder& ParticleMaterialActivator(IMaterialActivator* particleMaterialActivator) in ParticleMaterialActivator()
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| D | gfx_AnimInterpolator.h | 51 class Builder 55 Builder() in Builder() function 60 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() 75 …Builder& IgnoreNoAnimMember(bool ignoreNoAnimMember) { m_IgnoreNoAnimMember = ignoreNoAnimMember; … in IgnoreNoAnimMember()
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| D | gfx_SkeletonUpdater.h | 51 class Builder 55 Builder() {} in Builder() function
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| D | gfx_ParticleSceneUpdater.h | 57 class Builder 61 Builder() {} in Builder() function
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| D | gfx_AnimAdder.h | 42 class Builder 46 Builder() in Builder() function 50 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects()
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| D | gfx_SceneInitializer.h | 53 class Builder 58 Builder& MaterialIdGenerator(IMaterialIdGenerator* materialIdGenerator) in MaterialIdGenerator()
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| D | gfx_AnimBinding.h | 57 class Builder 61 Builder() in Builder() function 67 Builder& MaxAnimGroups(int maxAnimGroups) in MaxAnimGroups() 77 Builder& MaxAnimObjectsPerGroup(int maxAnimObjects) in MaxAnimObjectsPerGroup()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 70 m_SceneContext = nw::gfx::SceneContext::Builder() in SmSceneCtrl() 73 m_SceneTraverser = nw::gfx::SceneTraverser::Builder() in SmSceneCtrl() 76 nw::gfx::WorldMatrixUpdater* worldMatrixUpdater = nw::gfx::WorldMatrixUpdater::Builder() in SmSceneCtrl() 79 nw::gfx::SkeletonUpdater* skeletonUpdater = nw::gfx::SkeletonUpdater::Builder() in SmSceneCtrl() 82 m_SceneUpdater = nw::gfx::SceneUpdater::Builder() in SmSceneCtrl() 88 nw::gfx::SortingMaterialIdGenerator::Builder() in SmSceneCtrl() 93 m_SceneInitializer = nw::gfx::SceneInitializer::Builder() in SmSceneCtrl() 103 m_RenderQueue = nw::gfx::RenderQueue::Builder() in SmSceneCtrl()
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