Home
last modified time | relevance | path

Searched refs:Builder (Results 1 – 25 of 87) sorted by relevance

1234

/NW4C-2.0.3/include/nw/demo/
Ddemo_DisplayBufferSwapper.h109 class Builder
113 Builder& BufferDescription(const Description& description) in BufferDescription()
120 Builder& ScreenKind(ScreenKind kind) in ScreenKind()
127 Builder& BufferSize(s32 width, s32 height) in BufferSize()
135 Builder& Width(s32 width) { m_Description.width = width; return *this; } in Width()
138 Builder& Height(s32 height) { m_Description.height = height; return *this; } in Height()
141 Builder& Format(gfx::RenderColorFormat format) in Format()
148 Builder& TransferMode(BufferTransferMode mode) in TransferMode()
155 Builder& MemoryArea(nw::gfx::GraphicsMemoryArea area) in MemoryArea()
162 Builder& IsTransferFlipX(bool isTransferFlipX) in IsTransferFlipX()
[all …]
Ddemo_HioPacketChannel.h55 class Builder
59 Builder& HioPacketChannelDescription(const Description& description) in HioPacketChannelDescription()
66 Builder& ChannelNumber(s32 channelNumber) in ChannelNumber()
251 class Builder
254 Builder& HioPacketChannelDescription(const Description&){return *this;} in HioPacketChannelDescription()
255 Builder& ChannelNumber(s32 ){return *this;} in ChannelNumber()
Ddemo_CameraController.h59 class Builder
63 Builder& CameraDescription(const Description& description) in CameraDescription()
70 Builder& MaxCameraCount(size_t count) in MaxCameraCount()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_IRenderTarget.h133 class Builder
141 Builder& Described(const Description& description) in Described()
152 Builder& BufferSize(s32 width, s32 height) in BufferSize()
160 Builder& Width(s32 width) { m_Description.width = width; return *this; } in Width()
163 Builder& Height(s32 height) { m_Description.height = height; return *this; } in Height()
166 Builder& ColorFormat(RenderColorFormat format) in ColorFormat()
173 Builder& DepthFormat(RenderDepthFormat format) in DepthFormat()
182 Builder& ColorArea(GraphicsMemoryArea memory) in ColorArea()
191 Builder& DepthArea(GraphicsMemoryArea memory) in DepthArea()
200 Builder& ColorAddress(u32 colorAddress) in ColorAddress()
[all …]
Dgfx_SkeletalModel.h67 class Builder
71 Builder() {} in Builder() function
74 ~Builder() {} in ~Builder()
81 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory()
88 Builder& MaxChildren(int maxChildren) in MaxChildren()
95 Builder& MaxCallbacks(int maxCallbacks) in MaxCallbacks()
110 Builder& BufferOption(bit32 bufferOption) in BufferOption()
124 Builder& SharedMaterialModel(Model* model) in SharedMaterialModel()
141 Builder& SharedSkeleton(Skeleton* sharedSkeleton) in SharedSkeleton()
150 Builder& MaxAnimObjectsPerGroup(s32 maxAnimObjectCount) in MaxAnimObjectsPerGroup()
[all …]
Dgfx_ParticleContext.h57 class Builder
61 Builder() in Builder() function
72 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory()
81 Builder& MaxEmission(int maxEmission) { m_MaxEmission = maxEmission; return *this; } in MaxEmission()
86Builder& MaxStreamLength(int maxStreamLength) { m_MaxStreamLength = maxStreamLength; return *this;… in MaxStreamLength()
92Builder& UseDoubleBuffer(int useDoubleBuffer) { m_UseDoubleBuffer = useDoubleBuffer; return *this;… in UseDoubleBuffer()
Dgfx_SceneUpdater.h51 class Builder
54 Builder() {} in Builder() function
58 Builder& SkeletonUpdaterPtr(SkeletonUpdater* skeletonUpdater) in SkeletonUpdaterPtr()
66 Builder& WorldMatrixUpdaterPtr(WorldMatrixUpdater* worldMatrixUpdater) in WorldMatrixUpdaterPtr()
74 Builder& BillboardUpdaterPtr(BillboardUpdater* billboardUpdater) in BillboardUpdaterPtr()
Dgfx_TransformAnimInterpolator.h47 class Builder
51 Builder() in Builder() function
56 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects()
71Builder& IgnoreNoAnimMember(bool ignoreNoAnimMember) { m_IgnoreNoAnimMember = ignoreNoAnimMember; … in IgnoreNoAnimMember()
Dgfx_SceneContext.h155 class Builder
158 Builder() in Builder() function
182 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory()
189 Builder& MaxSceneNodes(s32 max) { m_MaxSceneNodes = max; return *this; } in MaxSceneNodes()
192 Builder& MaxUserRenderNodes(s32 max) { m_MaxUserRenderNodes = max; return *this; } in MaxUserRenderNodes()
195 Builder& MaxModels(s32 max) { m_MaxModels = max; return *this; } in MaxModels()
198 Builder& MaxSkeletalModels(s32 max) { m_MaxSkeletalModels = max; return *this; } in MaxSkeletalModels()
201 Builder& MaxCameras(s32 max) { m_MaxCameras = max; return *this; } in MaxCameras()
204 Builder& MaxLights(s32 max) { m_MaxLights = max; return *this; } in MaxLights()
207 Builder& MaxFragmentLights(s32 max) { m_MaxFragmentLights = max; return *this; } in MaxFragmentLights()
[all …]
Dgfx_SharedAnimCache.h38 class Builder
42 Builder() in Builder() function
49 Builder& AnimData(anim::ResAnim animData) in AnimData()
58 Builder& CacheBufferSize(int size) in CacheBufferSize()
Dgfx_SortingMaterialIdGenerator.h79 class Builder
87 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory()
94 Builder& MaxMaterials(int maxMaterials) in MaxMaterials()
Dgfx_AnimEvaluator.h44 class Builder
48 Builder() in Builder() function
55Builder& AnimData(const nw::anim::ResAnim& animData) { m_AnimData = animData; return *this; } in AnimData()
61 Builder& MaxMembers(int maxMembers) in MaxMembers()
72 Builder& MaxAnimMembers(int maxAnimMembers) in MaxAnimMembers()
80 Builder& AllocCache(bool allocCache) { m_AllocCache = allocCache; return *this; } in AllocCache()
Dgfx_TransformAnimAdder.h42 class Builder
46 Builder() in Builder() function
50 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects()
Dgfx_TransformAnimOverrider.h43 class Builder
47 Builder() in Builder() function
51 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects()
Dgfx_AnimOverrider.h44 class Builder
48 Builder() in Builder() function
52 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects()
Dgfx_TransformAnimEvaluator.h41 class Builder
45 Builder() in Builder() function
52 Builder& AnimData(const anim::ResAnim& animData) { m_AnimData = animData; return *this; } in AnimData()
58 Builder& MaxMembers(int maxMembers) in MaxMembers()
69 Builder& MaxAnimMembers(int maxAnimMembers) in MaxAnimMembers()
77 Builder& AllocCache(bool allocCache) { m_AllocCache = allocCache; return *this; } in AllocCache()
Dgfx_AnimGroup.h58 class Builder
62 Builder() in Builder() function
67 Builder& ResAnimGroup(anim::ResAnimGroup resAnimGroup) in ResAnimGroup()
74 Builder& SetSceneNode(SceneNode* sceneNode) { m_SceneNode = sceneNode; return *this; } in SetSceneNode()
77 Builder& UseOriginalValue(bool use) { m_UseOriginalValue = use; return *this; } in UseOriginalValue()
Dgfx_RenderContext.h172 class Builder
176 Builder() in Builder() function
186 ~Builder() {} in ~Builder()
189 Builder& MaxCameras(int maxCamera) { m_MaxCameras = maxCamera; return *this; } in MaxCameras()
192 Builder& MaxLights(s32 max) { m_MaxLightSets = max; return *this; } in MaxLights()
195 Builder& MaxFogs(s32 max) { m_MaxFogs = max; return *this; } in MaxFogs()
198Builder& MaxVertexLights(int maxVertexLights) { m_MaxVertexLights = maxVertexLights; return *this;… in MaxVertexLights()
203 Builder& ParticleMaterialActivator(IMaterialActivator* particleMaterialActivator) in ParticleMaterialActivator()
Dgfx_AnimInterpolator.h51 class Builder
55 Builder() in Builder() function
60 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects()
75Builder& IgnoreNoAnimMember(bool ignoreNoAnimMember) { m_IgnoreNoAnimMember = ignoreNoAnimMember; … in IgnoreNoAnimMember()
Dgfx_SkeletonUpdater.h51 class Builder
55 Builder() {} in Builder() function
Dgfx_ParticleSceneUpdater.h57 class Builder
61 Builder() {} in Builder() function
Dgfx_AnimAdder.h42 class Builder
46 Builder() in Builder() function
50 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects()
Dgfx_SceneInitializer.h53 class Builder
58 Builder& MaterialIdGenerator(IMaterialIdGenerator* materialIdGenerator) in MaterialIdGenerator()
Dgfx_AnimBinding.h57 class Builder
61 Builder() in Builder() function
67 Builder& MaxAnimGroups(int maxAnimGroups) in MaxAnimGroups()
77 Builder& MaxAnimObjectsPerGroup(int maxAnimObjects) in MaxAnimObjectsPerGroup()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp70 m_SceneContext = nw::gfx::SceneContext::Builder() in SmSceneCtrl()
73 m_SceneTraverser = nw::gfx::SceneTraverser::Builder() in SmSceneCtrl()
76 nw::gfx::WorldMatrixUpdater* worldMatrixUpdater = nw::gfx::WorldMatrixUpdater::Builder() in SmSceneCtrl()
79 nw::gfx::SkeletonUpdater* skeletonUpdater = nw::gfx::SkeletonUpdater::Builder() in SmSceneCtrl()
82 m_SceneUpdater = nw::gfx::SceneUpdater::Builder() in SmSceneCtrl()
88 nw::gfx::SortingMaterialIdGenerator::Builder() in SmSceneCtrl()
93 m_SceneInitializer = nw::gfx::SceneInitializer::Builder() in SmSceneCtrl()
103 m_RenderQueue = nw::gfx::RenderQueue::Builder() in SmSceneCtrl()

1234