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Searched refs:Begin (Results 1 – 25 of 45) sorted by relevance

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/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleContext.h135 return m_EmissionPositionWork.Begin();
154 return m_EmissionParentWork.Begin();
161 return m_ParticleWorkF32.Begin(); in GetParticleWorkF32()
180 return m_PrevTranslateWork.Begin();
Dgfx_Skeleton.h115 TransformArray::iterator GetBeginTransform() { return m_Transforms.Begin(); } in GetBeginTransform()
123 return TransformRange(m_Transforms.Begin(), m_Transforms.End()); in GetAllTransforms()
129 return ConstTransformRange(m_Transforms.Begin(), m_Transforms.End()); in GetAllTransforms()
188 MatrixArray::iterator GetBeginMatrix() { return m_Matrices.Begin(); } in GetBeginMatrix()
196 return MatrixRange(m_Matrices.Begin(), m_Matrices.End()); in GetAllMatrices()
202 return ConstMatrixRange(m_Matrices.Begin(), m_Matrices.End()); in GetAllMatrices()
Dgfx_SceneTraverser.h60 void Begin(SceneContext* sceneContext);
Dgfx_SceneInitializer.h78 void Begin();
Dgfx_DisplayList.h57 void Begin(void* addr) in Begin() function
Dgfx_RenderQueue.h658 iterator Begin() in Begin() function
664 const_iterator Begin() const in Begin() function
/NW4C-2.0.3/include/nw/dev/
Ddev_CallbackChain.h53 void Begin();
98 void Begin(){}
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmPerf.h76 virtual void Begin( const char* costName, u32 costColor ) in Begin() function
188 virtual void Begin( const char* costName, u32 costColor );
207 virtual void Begin( const char* costName, u32 costColor );
DSmPrimitive.h149 bool Begin( uint vertexCnt, // ���_��
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp149 m_SceneTraverser->Begin(m_SceneContext); in InitializeScene()
161 this->m_SceneTraverser->Begin(this->m_SceneContext); in TraverseScene()
207 std::sort( m_RenderQueue->Begin(), m_RenderQueue->End(), nw::gfx::RenderElementCompare()); in SubmitView()
218 m_RenderQueue->Begin(), in Render()
DSmPerf.cpp39 SmCpuPerf::Begin( const char* costName, u32 costColor ) in Begin() function in __anoncca5aef00111::SmCpuPerf
105 SmGpuPerf::Begin( const char* costName, u32 costColor ) in Begin() function in __anoncca5aef00111::SmGpuPerf
268 …if ( m_PerfBar.Begin( cpuPerf->GetCostCount() * 6 + gpuPerf->GetCostCount() * 6, GL_TRIANGLES, 0.f… in Render()
DSmTouchPanelCamera.cpp137 if ( prim.Begin( 4, GL_TRIANGLE_STRIP, 0.f, 0.f ) ) in Render()
148 if ( prim.Begin( 4, GL_TRIANGLE_STRIP, 0.f, 0.f ) ) in Render()
Dmain.cpp428 s_CpuPerf->Begin( costName, costColor ); \
434 s_GpuPerf->Begin( costName, costColor ); \
DSmPrimitive.cpp382 bool Sm2DDynamicPrimPC::Begin( uint vertexCnt, in Begin() function in __anonf90eec7c0111::Sm2DDynamicPrimPC
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp481 this->m_RenderQueue->Begin(), in SubmitView()
489 this->m_RenderQueue->Begin(), in SubmitView()
529 builder.Begin(); in RenderScene()
532 this->m_RenderQueue->Begin(), in RenderScene()
542 this->m_RenderQueue->Begin(), in RenderScene()
594 builder.Begin(); in RenderStereoScene()
597 this->m_RenderQueue->Begin(), in RenderStereoScene()
607 this->m_RenderQueue->Begin(), in RenderStereoScene()
1089 this->m_SceneInitializer->Begin(); in InitializeScene()
1100 this->m_SceneTraverser->Begin(this->m_SceneContext); in TraverseScene()
/NW4C-2.0.3/include/nw/ut/
Dut_Children.h191 iterator Begin() { return this->begin(); } in Begin() function
192 const_iterator Begin() const { return this->begin(); } in Begin() function
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneInitializer.cpp107 void SceneInitializer::Begin() in Begin() function in nw::gfx::SceneInitializer
Dgfx_SceneTraverser.cpp59 void SceneTraverser::Begin(SceneContext* sceneContext) in Begin() function in nw::gfx::SceneTraverser
/NW4C-2.0.3/sources/libraries/dev/
Ddev_CallbackChain.cpp90 CallbackChain::Begin() in Begin() function in nw::dev::CallbackChain
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResMesh.cpp83 … internal::ResVertexAttributeIterator iter = internal::ResVertexAttributeIterator::Begin( shape ); in ResSeparateDataShape_SetupVertexIrScale()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp722 sceneNodeArray.Begin(), in BuildResources()
943 renderQueue->Begin(), in SubmitView()
993 renderQueue->Begin(), in RenderScene()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResShape.h442 static ResVertexAttributeIterator Begin(ResSeparateDataShape shape) in Begin() function
/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareManagerDSP.cppi39 void Begin()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp394 sceneNodeArray.Begin(), in BuildResources()
612 renderQueue->Begin(), in SubmitView()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp233 sceneNodeArray.Begin(), in BuildResources()

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