| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ParticleContext.h | 135 return m_EmissionPositionWork.Begin(); 154 return m_EmissionParentWork.Begin(); 161 return m_ParticleWorkF32.Begin(); in GetParticleWorkF32() 180 return m_PrevTranslateWork.Begin();
|
| D | gfx_Skeleton.h | 115 TransformArray::iterator GetBeginTransform() { return m_Transforms.Begin(); } in GetBeginTransform() 123 return TransformRange(m_Transforms.Begin(), m_Transforms.End()); in GetAllTransforms() 129 return ConstTransformRange(m_Transforms.Begin(), m_Transforms.End()); in GetAllTransforms() 188 MatrixArray::iterator GetBeginMatrix() { return m_Matrices.Begin(); } in GetBeginMatrix() 196 return MatrixRange(m_Matrices.Begin(), m_Matrices.End()); in GetAllMatrices() 202 return ConstMatrixRange(m_Matrices.Begin(), m_Matrices.End()); in GetAllMatrices()
|
| D | gfx_SceneTraverser.h | 60 void Begin(SceneContext* sceneContext);
|
| D | gfx_SceneInitializer.h | 78 void Begin();
|
| D | gfx_DisplayList.h | 57 void Begin(void* addr) in Begin() function
|
| D | gfx_RenderQueue.h | 658 iterator Begin() in Begin() function 664 const_iterator Begin() const in Begin() function
|
| /NW4C-2.0.3/include/nw/dev/ |
| D | dev_CallbackChain.h | 53 void Begin(); 98 void Begin(){}
|
| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmPerf.h | 76 virtual void Begin( const char* costName, u32 costColor ) in Begin() function 188 virtual void Begin( const char* costName, u32 costColor ); 207 virtual void Begin( const char* costName, u32 costColor );
|
| D | SmPrimitive.h | 149 bool Begin( uint vertexCnt, // ���_��
|
| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 149 m_SceneTraverser->Begin(m_SceneContext); in InitializeScene() 161 this->m_SceneTraverser->Begin(this->m_SceneContext); in TraverseScene() 207 std::sort( m_RenderQueue->Begin(), m_RenderQueue->End(), nw::gfx::RenderElementCompare()); in SubmitView() 218 m_RenderQueue->Begin(), in Render()
|
| D | SmPerf.cpp | 39 SmCpuPerf::Begin( const char* costName, u32 costColor ) in Begin() function in __anoncca5aef00111::SmCpuPerf 105 SmGpuPerf::Begin( const char* costName, u32 costColor ) in Begin() function in __anoncca5aef00111::SmGpuPerf 268 …if ( m_PerfBar.Begin( cpuPerf->GetCostCount() * 6 + gpuPerf->GetCostCount() * 6, GL_TRIANGLES, 0.f… in Render()
|
| D | SmTouchPanelCamera.cpp | 137 if ( prim.Begin( 4, GL_TRIANGLE_STRIP, 0.f, 0.f ) ) in Render() 148 if ( prim.Begin( 4, GL_TRIANGLE_STRIP, 0.f, 0.f ) ) in Render()
|
| D | main.cpp | 428 s_CpuPerf->Begin( costName, costColor ); \ 434 s_GpuPerf->Begin( costName, costColor ); \
|
| D | SmPrimitive.cpp | 382 bool Sm2DDynamicPrimPC::Begin( uint vertexCnt, in Begin() function in __anonf90eec7c0111::Sm2DDynamicPrimPC
|
| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 481 this->m_RenderQueue->Begin(), in SubmitView() 489 this->m_RenderQueue->Begin(), in SubmitView() 529 builder.Begin(); in RenderScene() 532 this->m_RenderQueue->Begin(), in RenderScene() 542 this->m_RenderQueue->Begin(), in RenderScene() 594 builder.Begin(); in RenderStereoScene() 597 this->m_RenderQueue->Begin(), in RenderStereoScene() 607 this->m_RenderQueue->Begin(), in RenderStereoScene() 1089 this->m_SceneInitializer->Begin(); in InitializeScene() 1100 this->m_SceneTraverser->Begin(this->m_SceneContext); in TraverseScene()
|
| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_Children.h | 191 iterator Begin() { return this->begin(); } in Begin() function 192 const_iterator Begin() const { return this->begin(); } in Begin() function
|
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneInitializer.cpp | 107 void SceneInitializer::Begin() in Begin() function in nw::gfx::SceneInitializer
|
| D | gfx_SceneTraverser.cpp | 59 void SceneTraverser::Begin(SceneContext* sceneContext) in Begin() function in nw::gfx::SceneTraverser
|
| /NW4C-2.0.3/sources/libraries/dev/ |
| D | dev_CallbackChain.cpp | 90 CallbackChain::Begin() in Begin() function in nw::dev::CallbackChain
|
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResMesh.cpp | 83 … internal::ResVertexAttributeIterator iter = internal::ResVertexAttributeIterator::Begin( shape ); in ResSeparateDataShape_SetupVertexIrScale()
|
| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 722 sceneNodeArray.Begin(), in BuildResources() 943 renderQueue->Begin(), in SubmitView() 993 renderQueue->Begin(), in RenderScene()
|
| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResShape.h | 442 static ResVertexAttributeIterator Begin(ResSeparateDataShape shape) in Begin() function
|
| /NW4C-2.0.3/sources/libraries/snd/platform/ |
| D | snd_HardwareManagerDSP.cppi | 39 void Begin()
|
| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 394 sceneNodeArray.Begin(), in BuildResources() 612 renderQueue->Begin(), in SubmitView()
|
| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 233 sceneNodeArray.Begin(), in BuildResources()
|