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Searched refs:AnimSoundFile (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimSoundImpl.cpp106 const AnimSoundFile::AnimEvent* event = m_Reader.GetAnimEvent( i ); in ConvertSoundId()
112 const AnimSoundFile::EventInfo* eventInfo = event->GetEventInfo(); in ConvertSoundId()
125 const_cast<AnimSoundFile::EventInfo*>(eventInfo)->placeForSoundId = in ConvertSoundId()
270 const AnimSoundFile::AnimEvent* event = m_Reader.GetAnimEvent( i ); in UpdateOneFrame()
280 if ( event->frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_TRIGGER_EVENT ) in UpdateOneFrame()
294 const AnimSoundFile::AnimEvent& event, in UpdateTrigger()
299 if ( event.frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_START_FRAME_INF ) in UpdateTrigger()
303 const AnimSoundFile::EventInfo* eventInfo = event.GetEventInfo(); in UpdateTrigger()
311 if ( eventInfo->playDirection == AnimSoundFile::EventInfo::PLAY_DIRECTION_BOTH || in UpdateTrigger()
313 eventInfo->playDirection == AnimSoundFile::EventInfo::PLAY_DIRECTION_FORWARD ) || in UpdateTrigger()
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Dsnd_AnimSoundFileReader.cpp88 const AnimSoundFile::FileHeader* header = in Initialize()
89 reinterpret_cast<const AnimSoundFile::FileHeader*>( bcasdFile ); in Initialize()
91 const AnimSoundFile::DataBlockBody* body = &header->GetDataBlock()->body; in Initialize()
99 const AnimSoundFile::AnimEventTable* table = body->GetAnimEventTable(); in Initialize()
Dsnd_AnimSoundFile.cpp26 const AnimSoundFile::DataBlock* AnimSoundFile::FileHeader::GetDataBlock() const in GetDataBlock()
Dsnd_AnimEventPlayer.cpp54 const AnimSoundFile::EventInfo& eventInfo, bool isStopWhenFinalize ) in InitParam()
80 const AnimSoundFile::EventInfo& eventInfo, in StartEvent()
107 const AnimSoundFile::EventInfo& eventInfo, in HoldEvent()
/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimSoundImpl.h98 const AnimSoundFile::AnimEvent& event,
102 const AnimSoundFile::AnimEvent& event,
106 void UpdateForwardRange( const AnimSoundFile::AnimEvent& event, s32 current );
107 void UpdateBackwardRange( const AnimSoundFile::AnimEvent& event, s32 current );
109 void StartEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize );
110 void HoldEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize );
111 void StopEvent( const AnimSoundFile::EventInfo& info );
113 bool IsPlayableLoopCount( const AnimSoundFile::FrameInfo& info );
115 int eventPlayerNo, const AnimSoundFile::EventInfo& info );
Dsnd_AnimEventPlayer.h41 bool IsPlaying( const AnimSoundFile::EventInfo& eventInfo ) const in IsPlaying()
58 const AnimSoundFile::EventInfo& eventInfo,
62 const AnimSoundFile::EventInfo& eventInfo,
65 void StopEvent( const AnimSoundFile::EventInfo& eventInfo ) in StopEvent()
77 void InitParam( const AnimSoundFile::EventInfo& eventInfo, bool isStopWhenFinalize );
80 const AnimSoundFile::EventInfo* m_pEventInfo;
Dsnd_AnimSoundFileReader.h55 const AnimSoundFile::AnimEvent* GetAnimEvent( u32 eventIndex ) const in GetAnimEvent()
69 const AnimSoundFile::AnimEventTable* m_pAnimEventTable;
Dsnd_AnimSoundFile.h92 struct AnimSoundFile struct