Searched refs:AnimSoundFile (Results 1 – 8 of 8) sorted by relevance
| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_AnimSoundImpl.cpp | 106 const AnimSoundFile::AnimEvent* event = m_Reader.GetAnimEvent( i ); in ConvertSoundId() 112 const AnimSoundFile::EventInfo* eventInfo = event->GetEventInfo(); in ConvertSoundId() 125 const_cast<AnimSoundFile::EventInfo*>(eventInfo)->placeForSoundId = in ConvertSoundId() 270 const AnimSoundFile::AnimEvent* event = m_Reader.GetAnimEvent( i ); in UpdateOneFrame() 280 if ( event->frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_TRIGGER_EVENT ) in UpdateOneFrame() 294 const AnimSoundFile::AnimEvent& event, in UpdateTrigger() 299 if ( event.frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_START_FRAME_INF ) in UpdateTrigger() 303 const AnimSoundFile::EventInfo* eventInfo = event.GetEventInfo(); in UpdateTrigger() 311 if ( eventInfo->playDirection == AnimSoundFile::EventInfo::PLAY_DIRECTION_BOTH || in UpdateTrigger() 313 eventInfo->playDirection == AnimSoundFile::EventInfo::PLAY_DIRECTION_FORWARD ) || in UpdateTrigger() [all …]
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| D | snd_AnimSoundFileReader.cpp | 88 const AnimSoundFile::FileHeader* header = in Initialize() 89 reinterpret_cast<const AnimSoundFile::FileHeader*>( bcasdFile ); in Initialize() 91 const AnimSoundFile::DataBlockBody* body = &header->GetDataBlock()->body; in Initialize() 99 const AnimSoundFile::AnimEventTable* table = body->GetAnimEventTable(); in Initialize()
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| D | snd_AnimSoundFile.cpp | 26 const AnimSoundFile::DataBlock* AnimSoundFile::FileHeader::GetDataBlock() const in GetDataBlock()
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| D | snd_AnimEventPlayer.cpp | 54 const AnimSoundFile::EventInfo& eventInfo, bool isStopWhenFinalize ) in InitParam() 80 const AnimSoundFile::EventInfo& eventInfo, in StartEvent() 107 const AnimSoundFile::EventInfo& eventInfo, in HoldEvent()
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_AnimSoundImpl.h | 98 const AnimSoundFile::AnimEvent& event, 102 const AnimSoundFile::AnimEvent& event, 106 void UpdateForwardRange( const AnimSoundFile::AnimEvent& event, s32 current ); 107 void UpdateBackwardRange( const AnimSoundFile::AnimEvent& event, s32 current ); 109 void StartEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize ); 110 void HoldEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize ); 111 void StopEvent( const AnimSoundFile::EventInfo& info ); 113 bool IsPlayableLoopCount( const AnimSoundFile::FrameInfo& info ); 115 int eventPlayerNo, const AnimSoundFile::EventInfo& info );
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| D | snd_AnimEventPlayer.h | 41 bool IsPlaying( const AnimSoundFile::EventInfo& eventInfo ) const in IsPlaying() 58 const AnimSoundFile::EventInfo& eventInfo, 62 const AnimSoundFile::EventInfo& eventInfo, 65 void StopEvent( const AnimSoundFile::EventInfo& eventInfo ) in StopEvent() 77 void InitParam( const AnimSoundFile::EventInfo& eventInfo, bool isStopWhenFinalize ); 80 const AnimSoundFile::EventInfo* m_pEventInfo;
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| D | snd_AnimSoundFileReader.h | 55 const AnimSoundFile::AnimEvent* GetAnimEvent( u32 eventIndex ) const in GetAnimEvent() 69 const AnimSoundFile::AnimEventTable* m_pAnimEventTable;
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| D | snd_AnimSoundFile.h | 92 struct AnimSoundFile struct
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