Lines Matching refs:AnimSoundFile

106         const AnimSoundFile::AnimEvent* event = m_Reader.GetAnimEvent( i );  in ConvertSoundId()
112 const AnimSoundFile::EventInfo* eventInfo = event->GetEventInfo(); in ConvertSoundId()
125 const_cast<AnimSoundFile::EventInfo*>(eventInfo)->placeForSoundId = in ConvertSoundId()
270 const AnimSoundFile::AnimEvent* event = m_Reader.GetAnimEvent( i ); in UpdateOneFrame()
280 if ( event->frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_TRIGGER_EVENT ) in UpdateOneFrame()
294 const AnimSoundFile::AnimEvent& event, in UpdateTrigger()
299 if ( event.frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_START_FRAME_INF ) in UpdateTrigger()
303 const AnimSoundFile::EventInfo* eventInfo = event.GetEventInfo(); in UpdateTrigger()
311 if ( eventInfo->playDirection == AnimSoundFile::EventInfo::PLAY_DIRECTION_BOTH || in UpdateTrigger()
313 eventInfo->playDirection == AnimSoundFile::EventInfo::PLAY_DIRECTION_FORWARD ) || in UpdateTrigger()
315 eventInfo->playDirection == AnimSoundFile::EventInfo::PLAY_DIRECTION_BACKWARD ) in UpdateTrigger()
325 if ( event.frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_END_FRAME_INF ) in UpdateTrigger()
395 const AnimSoundFile::AnimEvent& event, in UpdateRange()
411 const AnimSoundFile::AnimEvent& event, in UpdateForwardRange()
415 const AnimSoundFile::EventInfo* eventInfo = event.GetEventInfo(); in UpdateForwardRange()
421 const AnimSoundFile::FrameInfo& frameInfo = event.frameInfo; in UpdateForwardRange()
422 if ( frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_START_FRAME_INF ) in UpdateForwardRange()
424 if ( frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_END_FRAME_INF ) in UpdateForwardRange()
461 else if ( frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_END_FRAME_INF ) in UpdateForwardRange()
532 const AnimSoundFile::AnimEvent& event, in UpdateBackwardRange()
536 const AnimSoundFile::EventInfo* eventInfo = event.GetEventInfo(); in UpdateBackwardRange()
542 const AnimSoundFile::FrameInfo& frameInfo = event.frameInfo; in UpdateBackwardRange()
543 if ( frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_START_FRAME_INF ) in UpdateBackwardRange()
545 if ( frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_END_FRAME_INF ) in UpdateBackwardRange()
579 else if ( frameInfo.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_END_FRAME_INF ) in UpdateBackwardRange()
649 void AnimSoundImpl::StartEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize ) in StartEvent()
680 void AnimSoundImpl::HoldEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize ) in HoldEvent()
722 int eventPlayerNo, const AnimSoundFile::EventInfo& info ) in WritePlaySpeedToSequenceVariable()
733 void AnimSoundImpl::StopEvent( const AnimSoundFile::EventInfo& info ) in StopEvent()
749 bool AnimSoundImpl::IsPlayableLoopCount( const AnimSoundFile::FrameInfo& info ) in IsPlayableLoopCount()
753 if ( ! ( info.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_TRIGGER_EVENT ) ) in IsPlayableLoopCount()
755 if ( ( info.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_START_FRAME_INF ) || in IsPlayableLoopCount()
756 ( info.frameFlag & AnimSoundFile::FrameInfo::FRAME_FLAG_END_FRAME_INF ) in IsPlayableLoopCount()