| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_AnimBlender.h | 35 class AnimBlender : public AnimObject 43 typedef ut::MoveArray<AnimObject*> AnimObjectArray; 52 : AnimObject(allocator, ANIMTYPE_BLENDER) in AnimBlender() 137 void AddAnimObject(AnimObject* animObj) in AddAnimObject() 149 const AnimObject* GetAnimObject(int animObjIdx) const in GetAnimObject() 161 AnimObject* GetAnimObject(int animObjIdx) in GetAnimObject() 175 AnimObject* ReplaceAnimObject(int animObjIdx, AnimObject* animObj) in ReplaceAnimObject() 178 AnimObject* oldObj = m_AnimObjects[animObjIdx]; in ReplaceAnimObject() 229 size += sizeof(AnimObject*) * maxAnimObjects; in GetMemorySizeForInitialize() 237 void* memory = GetAllocator().Alloc(sizeof(AnimObject*) * maxAnimObjects); in Initialize()
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| D | gfx_AnimBinding.h | 50 typedef ut::MoveArray<AnimObject*> AnimObjectArray; 224 const AnimObject* GetAnimObject(int groupIdx, int objectIdx = 0) const 234 AnimObject* GetAnimObject(int groupIdx, int objectIdx = 0) 254 bool SetAnimObject(AnimObject* animObject, int objectIdx = 0) 270 bool SetAnimObject(int groupIdx, AnimObject* animObject, int objectIdx = 0) 292 bool SetAnimObject(const char* animGroupName, AnimObject* animObject, int objectIdx = 0) 336 size += sizeof(AnimObject*) * animObjectCount; in GetMemorySizeForInitialize() 360 void* memory = GetAllocator().Alloc(sizeof(AnimObject*) * animObjectCount); in Initialize() 377 m_AnimObjects.PushBackFast<AnimObject*>(NULL); in Initialize() 393 NW_FORCE_INLINE void EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj); [all …]
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| D | gfx_Light.h | 77 AnimObject* GetAnimObject() in GetAnimObject() 84 const AnimObject* GetAnimObject() const in GetAnimObject() 93 void SetAnimObject(AnimObject* animObject) in SetAnimObject() 152 bool ValidateLightAnimType(AnimObject* animObject);
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| D | gfx_AnimObject.h | 96 class AnimObject : public GfxObject 107 AnimObject(os::IAllocator* allocator, u32 animType) in AnimObject() function 113 virtual ~AnimObject() {} in ~AnimObject()
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| D | gfx_Fog.h | 227 AnimObject* GetAnimObject() { return m_AnimBinding->GetAnimObject(0); } in GetAnimObject() 230 const AnimObject* GetAnimObject() const { return m_AnimBinding->GetAnimObject(0); } in GetAnimObject() 235 void SetAnimObject(AnimObject* animObject) { m_AnimBinding->SetAnimObject(0, animObject); } in SetAnimObject()
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| D | gfx_SkeletalModel.h | 324 const AnimObject* GetSkeletalAnimObject(int objectIndex = 0) const 331 AnimObject* GetSkeletalAnimObject(int objectIndex = 0) 340 void SetSkeletalAnimObject(AnimObject* animObject, int objectIndex = 0)
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| D | gfx_Camera.h | 309 AnimObject* GetAnimObject() in GetAnimObject() 316 const AnimObject* GetAnimObject() const in GetAnimObject() 325 void SetAnimObject(AnimObject* animObject) in SetAnimObject() 808 bool ValidateCameraAnimType(AnimObject* animObject);
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| D | gfx_Model.h | 314 const AnimObject* GetMaterialAnimObject(int objectIndex = 0) const 321 AnimObject* GetMaterialAnimObject(int objectIndex = 0) 330 void SetMaterialAnimObject(AnimObject* animObject, int objectIndex = 0) 346 const AnimObject* GetVisibilityAnimObject(int objectIndex = 0) const 353 AnimObject* GetVisibilityAnimObject(int objectIndex = 0) 362 void SetVisibilityAnimObject(AnimObject* animObject, int objectIndex = 0)
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| D | gfx_BaseAnimEvaluator.h | 41 class BaseAnimEvaluator : public AnimObject 58 : AnimObject(allocator, animType), in BaseAnimEvaluator()
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| D | gfx_TransformAnimEvaluator.h | 322 static void DisableSRTWeightsIfNeeded(float* weights, const AnimObject* animObj) in DisableSRTWeightsIfNeeded()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_AnimBinding.cpp | 46 AnimObject* animObj = m_AnimObjects[index]; in Evaluate() 55 case AnimObject::ANIMTYPE_SIMPLE: in Evaluate() 59 case AnimObject::ANIMTYPE_TRANSFORM_SIMPLE: in Evaluate() 111 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender() 136 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember() 182 void AnimBinding::EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int& las… in EvaluateMember()
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| D | gfx_AnimObject.cpp | 27 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(AnimObject);
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| D | gfx_AnimBlender.cpp | 27 NW_UT_RUNTIME_TYPEINFO_DEFINITION(AnimBlender , AnimObject);
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| D | gfx_TransformAnimInterpolator.cpp | 68 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult() 136 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult() 265 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
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| D | gfx_Light.cpp | 186 Light::ValidateLightAnimType(AnimObject* animObject) in ValidateLightAnimType() 202 AnimObject* animObj = blender->GetAnimObject(i); in ValidateLightAnimType()
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| D | gfx_BaseAnimEvaluator.cpp | 66 NW_UT_RUNTIME_TYPEINFO_DEFINITION(BaseAnimEvaluator, AnimObject);
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| D | gfx_TransformAnimOverrider.cpp | 58 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
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| D | gfx_TransformAnimAdder.cpp | 67 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
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| D | gfx_AnimInterpolator.cpp | 67 const AnimObject* lastAnimObj = NULL; in GetResult()
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| D | gfx_Camera.cpp | 1239 Camera::ValidateCameraAnimType(AnimObject* animObject) in ValidateCameraAnimType() 1255 AnimObject* animObj = blender->GetAnimObject(i); in ValidateCameraAnimType()
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | GfxCtrl.h | 58 typedef nw::ut::FixedSizeArray<nw::gfx::AnimObject*, GFX_RES_ARRAY_COUNT> GfxAnimObjectArray;
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 102 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; 415 nw::gfx::AnimObject* skeletalAnimObject = model->GetSkeletalAnimObject(); in UpdateBlender() 442 nw::gfx::AnimObject* materialAnimObject = model->GetMaterialAnimObject(); in UpdateBlender()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Utility.h | 766 nw::gfx::AnimObject* animObject,
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 96 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 294 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeSpeed()
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