Lines Matching refs:AnimObject
50 typedef ut::MoveArray<AnimObject*> AnimObjectArray;
224 const AnimObject* GetAnimObject(int groupIdx, int objectIdx = 0) const
234 AnimObject* GetAnimObject(int groupIdx, int objectIdx = 0)
254 bool SetAnimObject(AnimObject* animObject, int objectIdx = 0)
270 bool SetAnimObject(int groupIdx, AnimObject* animObject, int objectIdx = 0)
292 bool SetAnimObject(const char* animGroupName, AnimObject* animObject, int objectIdx = 0)
336 size += sizeof(AnimObject*) * animObjectCount; in GetMemorySizeForInitialize()
360 void* memory = GetAllocator().Alloc(sizeof(AnimObject*) * animObjectCount); in Initialize()
377 m_AnimObjects.PushBackFast<AnimObject*>(NULL); in Initialize()
393 NW_FORCE_INLINE void EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj);
395 …NW_FORCE_INLINE void EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* anim…
397 …NW_FORCE_INLINE void EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int&…