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Searched refs:AUX_BUS_A (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_HardwareManager.h78 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in IsFinishedClearEffect()
85 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in SetAuxReturnVolume()
90 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in GetAuxReturnVolume()
154 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in GetEffectList()
Dsnd_Global.h91 AUX_BUS_A = nn::snd::AUX_BUS_A, //!< AUX バス A です。 enumerator
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_BasicSoundPlayer.cpp81 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in SetFxSend()
87 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in GetFxSend()
Dsnd_HardwareManager.cpp160 case AUX_BUS_A: in AppendEffect()
176 case AUX_BUS_A: in AppendEffect()
258 case AUX_BUS_A: in FinalizeEffect()
289 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in AuxCallbackFunc()
333 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in AuxCallbackFunc()
Dsnd_MidiSequencePlayer.cpp322 param.fxSend[ AUX_BUS_A ] = value; in HandleControlChangeMessage()
Dsnd_Voice.cpp864 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in SetFxSend()
Dsnd_MmlParser.cpp623 trackParam.fxSend[ AUX_BUS_A ] = static_cast<u8>( commandArg1 ); in CommandProc()
/NW4C-2.0.3/demos/snd/effect/sources/
Dmain.cpp182 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A ); in OnFinalize()
234 handle.SetFxSend( nw::snd::AUX_BUS_A, 0.3f ); in OnUpdatePad()
243 handle.SetFxSend( nw::snd::AUX_BUS_A, 0.3f ); in OnUpdatePad()
252 handle.SetFxSend( nw::snd::AUX_BUS_A, 0.3f ); in OnUpdatePad()
289 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A, 0 ); in FinalizeEffect()
293 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A, 0 ); in FinalizeEffect()
298 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A, 0 ); in FinalizeEffect()
302 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A, 0 ); in FinalizeEffect()
334 … bool result = nw::snd::SoundSystem::AppendEffect( nw::snd::AUX_BUS_A, &m_NwFxReverb ); in InitializeEffect()
354 … bool result = nw::snd::SoundSystem::AppendEffect( nw::snd::AUX_BUS_A, &m_NwFxDelay ); in InitializeEffect()
[all …]
/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareManagerAX.cppi86 AX_GetAuxACallback( &m_AuxCallback[ AUX_BUS_A ], &m_AuxCallbackContext[ AUX_BUS_A ] );
114 for ( int bus = AUX_BUS_A; bus < AUX_BUS_NUM; bus++ )
120 AX_RegisterAuxACallback( m_AuxCallback[ AUX_BUS_A ], m_AuxCallbackContext[ AUX_BUS_A ] );
163 case AUX_BUS_A:
Dsnd_HardwareManagerDSP.cppi100 for ( int busId = nn::snd::AUX_BUS_A; busId < nn::snd::AUX_BUS_NUM; busId++ )
151 for ( int id = AUX_BUS_A; id < AUX_BUS_NUM; id++ )