Searched refs:AUX_BUS_A (Results 1 – 10 of 10) sorted by relevance
| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_HardwareManager.h | 78 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in IsFinishedClearEffect() 85 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in SetAuxReturnVolume() 90 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in GetAuxReturnVolume() 154 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in GetEffectList()
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| D | snd_Global.h | 91 AUX_BUS_A = nn::snd::AUX_BUS_A, //!< AUX バス A です。 enumerator
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_BasicSoundPlayer.cpp | 81 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in SetFxSend() 87 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in GetFxSend()
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| D | snd_HardwareManager.cpp | 160 case AUX_BUS_A: in AppendEffect() 176 case AUX_BUS_A: in AppendEffect() 258 case AUX_BUS_A: in FinalizeEffect() 289 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in AuxCallbackFunc() 333 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in AuxCallbackFunc()
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| D | snd_MidiSequencePlayer.cpp | 322 param.fxSend[ AUX_BUS_A ] = value; in HandleControlChangeMessage()
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| D | snd_Voice.cpp | 864 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in SetFxSend()
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| D | snd_MmlParser.cpp | 623 trackParam.fxSend[ AUX_BUS_A ] = static_cast<u8>( commandArg1 ); in CommandProc()
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| /NW4C-2.0.3/demos/snd/effect/sources/ |
| D | main.cpp | 182 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A ); in OnFinalize() 234 handle.SetFxSend( nw::snd::AUX_BUS_A, 0.3f ); in OnUpdatePad() 243 handle.SetFxSend( nw::snd::AUX_BUS_A, 0.3f ); in OnUpdatePad() 252 handle.SetFxSend( nw::snd::AUX_BUS_A, 0.3f ); in OnUpdatePad() 289 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A, 0 ); in FinalizeEffect() 293 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A, 0 ); in FinalizeEffect() 298 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A, 0 ); in FinalizeEffect() 302 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A, 0 ); in FinalizeEffect() 334 … bool result = nw::snd::SoundSystem::AppendEffect( nw::snd::AUX_BUS_A, &m_NwFxReverb ); in InitializeEffect() 354 … bool result = nw::snd::SoundSystem::AppendEffect( nw::snd::AUX_BUS_A, &m_NwFxDelay ); in InitializeEffect() [all …]
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| /NW4C-2.0.3/sources/libraries/snd/platform/ |
| D | snd_HardwareManagerAX.cppi | 86 AX_GetAuxACallback( &m_AuxCallback[ AUX_BUS_A ], &m_AuxCallbackContext[ AUX_BUS_A ] ); 114 for ( int bus = AUX_BUS_A; bus < AUX_BUS_NUM; bus++ ) 120 AX_RegisterAuxACallback( m_AuxCallback[ AUX_BUS_A ], m_AuxCallbackContext[ AUX_BUS_A ] ); 163 case AUX_BUS_A:
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| D | snd_HardwareManagerDSP.cppi | 100 for ( int busId = nn::snd::AUX_BUS_A; busId < nn::snd::AUX_BUS_NUM; busId++ ) 151 for ( int id = AUX_BUS_A; id < AUX_BUS_NUM; id++ )
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