| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_WorldMatrixUpdater.h | 82 math::MTX34* worldMatrix, 98 math::MTX34* worldMatrix, 113 math::MTX34* worldMatrix, 212 math::MTX34* worldMatrix, in UpdateMaya() argument 219 NW_NULL_ASSERT(worldMatrix); in UpdateMaya() 250 math::MTX34MultScale(worldMatrix, worldTransform->m_TransformMatrix, localTransform.m_Scale); in UpdateMaya() 263 math::MTX34* worldMatrix, in UpdateBasic() argument 269 NW_NULL_ASSERT(worldMatrix); in UpdateBasic() 288 math::MTX34MultScale(worldMatrix, worldTransform->m_TransformMatrix, localTransform.m_Scale); in UpdateBasic() 301 math::MTX34* worldMatrix, in UpdateXsi() argument [all …]
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| D | gfx_SceneHelper.h | 104 const math::MTX34& worldMatrix, in CalculateDepth() argument 108 math::VEC3Transform(&position, &worldMatrix, &localPosition); in CalculateDepth() 128 const math::MTX34& worldMatrix, in CalculateDepth() argument 131 math::VEC3 position(worldMatrix.GetColumn(3)); in CalculateDepth()
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| D | gfx_CameraViewUpdater.h | 60 const math::MTX34& worldMatrix,
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| D | gfx_BillboardUpdater.h | 64 math::MTX34* worldMatrix,
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| D | gfx_LookAtTargetViewUpdater.h | 96 const math::MTX34& worldMatrix,
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| D | gfx_AimTargetViewUpdater.h | 96 const math::MTX34& worldMatrix,
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| D | gfx_RotateViewUpdater.h | 96 const math::MTX34& worldMatrix,
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_BillboardUpdater.cpp | 58 math::MTX34* worldMatrix, in Update() argument 74 worldMatrix, in Update() 84 worldMatrix, in Update() 99 worldMatrix, in Update() 123 worldMatrix, in Update() 136 worldMatrix, in Update() 148 worldMatrix, in Update()
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| D | gfx_MeshRenderer.cpp | 200 math::MTX34 worldMatrix(model->WorldMatrix()); in RenderSeparateDataShape() local 201 MTX34MultTranslate(&worldMatrix, m_RenderContext->ModelTranslateOffset(), worldMatrix); in RenderSeparateDataShape() 202 shaderProgram->SetUniversal(0, worldMatrix); in RenderSeparateDataShape() 366 nw::math::MTX34* worldMatrix; in RenderParticleShape() local 370 worldMatrix = &offsetMatrix; in RenderParticleShape() 371 MTX34MultTranslate(worldMatrix, m_RenderContext->ModelTranslateOffset(), *worldMatrix); in RenderParticleShape() 373 worldMatrix = &model->WorldMatrix(); in RenderParticleShape() 377 nw::math::MTX34Mult(&modelView, camera->ViewMatrix(), *worldMatrix); in RenderParticleShape() 412 (f32*)worldMatrix); in RenderParticleShape()
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| D | gfx_LookAtTargetViewUpdater.cpp | 87 const math::MTX34& worldMatrix, in Update() argument 103 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update()
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| D | gfx_RotateViewUpdater.cpp | 88 const math::MTX34& worldMatrix, in Update() argument 96 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update()
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| D | gfx_SkeletonUpdater.cpp | 268 math::MTX34 worldMatrix; in UpdateView() local 270 … math::MTX34MultScale(&worldMatrix, &worldTransform->TransformMatrix(), &localTransform->Scale()); in UpdateView() 271 math::MTX34DecomposeToColumnScale(&rotateScale, &worldMatrix); in UpdateView()
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| D | gfx_AimTargetViewUpdater.cpp | 90 const math::MTX34& worldMatrix, in Update() argument 115 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update()
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| D | gfx_RenderContext.cpp | 343 math::MTX34 worldMatrix(skeletalModel->WorldMatrix()); in SetModelMatrixForSkeletalModel() local 344 MTX34MultTranslate(&worldMatrix, m_ModelTranslateOffset, worldMatrix); in SetModelMatrixForSkeletalModel() 345 this->m_ShaderProgram->SetWorldMatrix(worldMatrix); in SetModelMatrixForSkeletalModel()
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| D | gfx_TransformAnim.cpp | 869 math::MTX34* worldMatrix = reinterpret_cast<math::MTX34*>(target); in GetResultCommon() local 871 transformAnim.EvaluateTransform(worldMatrix, m_AnimFrameController.GetFrame()); in GetResultCommon()
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