Searched refs:v2 (Results 1 – 21 of 21) sorted by relevance
| /NW4C-1.3.3/sources/shaders/font/ |
| D | font_TextWriterShader.vsh | 19 #define aColor v2 40 #pragma bind_symbol ( aColor, v2, v2 )
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 388 math::VEC3* v2 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[2]); in NormalizeRotateMatrix() local 390 (void)math::VEC3Cross(v2, v0, v1); in NormalizeRotateMatrix() 393 float lengthSquareV2 = v2->LengthSquare(); in NormalizeRotateMatrix() 404 *v2 *= 1.0f / nn::math::FSqrt(lengthSquareV2); in NormalizeRotateMatrix() 406 (void)math::VEC3Cross(v1, v2, v0); in NormalizeRotateMatrix() 457 math::VEC3* v2 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[2]); in QuaternionToRotateMatrix() local 460 math::VEC3SquareLen(v2) < s_VecSquareLenTol) in QuaternionToRotateMatrix()
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| /NW4C-1.3.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetBillboard.mel | 159 `checkBoxGrp -q -v2 nw4cSetBillboard_SearchCheck1` || 161 `checkBoxGrp -q -v2 nw4cSetBillboard_SearchCheck2` || 163 `checkBoxGrp -q -v2 nw4cSetBillboard_SearchCheck3`) 174 int $searchVal2 = `checkBoxGrp -q -v2 nw4cSetBillboard_SearchCheck1` ? 178 int $searchVal4 = `checkBoxGrp -q -v2 nw4cSetBillboard_SearchCheck2` ? 182 int $searchVal6 = `checkBoxGrp -q -v2 nw4cSetBillboard_SearchCheck3` ?
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| D | NW4C_SetMaterialAttr.mel | 410 `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchFaceCulling` || 414 `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchFragLighting` || 416 `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchVtxLighting` || 418 `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchBlendMode1` || 422 `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchBlendMode2` || 425 `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchNoCompress`) 436 int $searchFaceCull2 = `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchFaceCulling` ? 445 int $searchFragLit2 = `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchFragLighting` ? 450 int $searchVtxLit2 = `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchVtxLighting` ? 455 int $searchBlendMode2 = `checkBoxGrp -q -v2 nw4cSetMaterialAttr_SearchBlendMode1` ? [all …]
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| D | NW4C_SetForceExportKey.mel | 258 `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportTranslateKey` || 260 `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportRotateKey` || 262 `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportScaleKey`) 273 int $searchTranslate2 = `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportTranslateKey` ? 277 int $searchRotate2 = `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportRotateKey` ? 281 int $searchScale2 = `checkBoxGrp -q -v2 nw4cSetForceExportKey_SearchForceExportScaleKey` ?
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| D | NW4C_SetNoCompressNode.mel | 156 `checkBoxGrp -q -v2 nw4cSetNoCompressNode_SearchCheck`) 167 int $searchVal2 = `checkBoxGrp -q -v2 nw4cSetNoCompressNode_SearchCheck` ?
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| /NW4C-1.3.3/sources/shaders/gfx/DefaultShader/ |
| D | gfx_DefaultShader3.vsh | 27 #pragma bind_symbol(aTangent.xyz, v2, v2)
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| D | gfx_DefaultShader1.vsh | 27 #pragma bind_symbol(aTangent.xyz, v2, v2)
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| D | gfx_DefaultShader0.vsh | 27 #pragma bind_symbol(aTangent.xyz, v2, v2)
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| D | gfx_DefaultShader2.vsh | 27 #pragma bind_symbol(aTangent.xyz, v2, v2)
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| /NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/ |
| D | gfx_UserShader.vsh | 27 #pragma bind_symbol(aTangent.xyz, v2, v2)
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| /NW4C-1.3.3/sources/shaders/demo/ |
| D | demo_Common.vsh | 19 #define aTexCoord v2
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/shader/ |
| D | nw4cDemo.vsh | 19 #define aTexCoord v2
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| /NW4C-1.3.3/sources/shaders/gfx/ |
| D | VertexShader.h | 202 #define nw_tangent v2
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| /NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 447 fn nodeNameCompare v1 v2 = 449 if (v1.name > v2.name) then 1 else -1 471 fn sequenceCompare v1 v2 = 474 if(v1[1] > v2[1]) then 478 else if (v1[1] < v2[1]) then 484 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-1.3.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 447 fn nodeNameCompare v1 v2 = 449 if (v1.name > v2.name) then 1 else -1 471 fn sequenceCompare v1 v2 = 474 if(v1[1] > v2[1]) then 478 else if (v1[1] < v2[1]) then 484 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 447 fn nodeNameCompare v1 v2 = 449 if (v1.name > v2.name) then 1 else -1 471 fn sequenceCompare v1 v2 = 474 if(v1[1] > v2[1]) then 478 else if (v1[1] < v2[1]) then 484 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-1.3.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 447 fn nodeNameCompare v1 v2 = 449 if (v1.name > v2.name) then 1 else -1 471 fn sequenceCompare v1 v2 = 474 if(v1[1] > v2[1]) then 478 else if (v1[1] < v2[1]) then 484 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-1.3.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleGShader.gsh | 30 #define in_view v2
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| D | gfx_ParticleVShader.vsh | 21 #define aRotate v2 32 #pragma bind_symbol(aInput2.xyz, v2, v2) // scale
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_TransformAnim.cpp | 158 const math::VEC3* v2 = reinterpret_cast<const math::VEC3*>(&m.m[2]); in AdjustZeroRotateMatrix() local 162 math::VEC3SquareLen(v2) < s_VecSquareLenTol) in AdjustZeroRotateMatrix()
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