Searched refs:usageIndex (Results 1 – 1 of 1) sorted by relevance
365 s32 usageIndex = GetAttributeIndexFromUsage( shaderProgramDesc, usage ); in SetupActivateVertexAttributeCommand_() local366 NW_ASSERT(0 <= usageIndex && usageIndex < MAX_ATTRIBUTES_NUM); in SetupActivateVertexAttributeCommand_()368 …inputMapTable[ (inputIndex / 8) * 2 ] |= (usageIndex & 0xf) << (4 * (inputIndex % 8)); // (inputIn… in SetupActivateVertexAttributeCommand_()369 usedFlag |= 0x1 << usageIndex; in SetupActivateVertexAttributeCommand_()393 s32 usageIndex = GetAttributeIndexFromUsage( shaderProgramDesc, usage ); in SetupActivateVertexAttributeCommand_() local395 NW_ASSERT(0 <= usageIndex && usageIndex < MAX_ATTRIBUTES_NUM); in SetupActivateVertexAttributeCommand_()396 inputMapTable[ (inputIndex / 8) * 2 ] |= (usageIndex & 0xF) << (4 * (inputIndex % 8)); in SetupActivateVertexAttributeCommand_()397 usedFlag |= 0x1 << usageIndex; in SetupActivateVertexAttributeCommand_()434 s32 usageIndex = GetAttributeIndexFromUsage( shaderProgramDesc, usage ); in SetupActivateVertexAttributeCommand_() local435 NW_ASSERT(0 <= usageIndex && usageIndex < 12); in SetupActivateVertexAttributeCommand_()[all …]