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/NW4C-1.3.3/documents/License/IronRuby/
DLICENSE.CPL.txt12 i) changes to the Program, and
14 ii) additions to the Program;
16to the Program originate from and are distributed by that particular Contributor. A Contribution '…
28 … Subject to the terms of this Agreement, each Contributor hereby grants Recipient a non-exclusive,…
30to the terms of this Agreement, each Contributor hereby grants Recipient a non-exclusive, worldwid…
32to its Contributions set forth herein, no assurances are provided by any Contributor that the Prog…
34 …) Each Contributor represents that to its knowledge it has sufficient copyright rights in its Cont…
38 A Contributor may choose to distribute the Program in object code form under its own license agreem…
50 … the Program is available from such Contributor, and informs licensees how to obtain it in a reaso…
60 …ribution, if any, in a manner that reasonably allows subsequent Recipients to identify the origina…
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DLICENSE.Ruby.txt14 modifications to Usenet or an equivalent medium, or by allowing
15 the author to include your modifications in the software.
30 on where to get the original distribution.
36 instructions on where to get the original software distribution.
48 5. The scripts and library files supplied as input to or produced as
50 copyright of the software, but belong to whomever generated them,
/NW4C-1.3.3/tools/DebuggerLauncher/
Dreadme.txt6 …- Selecting the device debugger software is connected to when more than one device can be connected
8 - Sending a software macro to the debugger once already running
17 …If debugger software connected to the target device already exists, "%NW4C_ROOT%\temp\DebuggerMacr…
19 - You can specify the macro file name to be loaded after "mcrfile=".
21 …If debugger software connected to the target device already exists, it is loaded into that debugge…
24 This is ignored if debugger software connected to the target device already exists.
27 …- You can use "noconfirm" to set operations so that no check is made whether to execute a macro fo…
28 …If this setting is not made, a check will be made if it's really okay to execute a macro, when exe…
30 - You can specify the device to connect to using "device=".
32 …You can check which device the number 0, 1, 2... correspond to by executing without specifying thi…
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/NW4C-1.3.3/include/nw/ut/
Dut_ResDeclMacros.h43 const char* Get##name() const { return ref().to##name.to_ptr(); } \
47 type Get##name() { return type( ref().to##name.to_ptr() ); } \
48 const type Get##name() const { return type( ref().to##name.to_ptr() ); } \
110 { return sizeof(ref().to##name) / sizeof(nw::ut::BinString); } \
112 { NW_INDEX_ASSERT( name, idx ); return ref().to##name[ idx ].to_ptr(); } \
114 …nst nw::ut::BinString, nw::ut::internal::ResArrayPrimitiveTraits>( &(ref().to##name[0]), Get##name…
119 { return sizeof(ref().to##name) / sizeof(nw::ut::Offset); } \
121 { NW_INDEX_ASSERT( name, idx ); return type( ref().to##name[ idx ].to_ptr() ); } \
123 { return type( ref().to##name[ idx ].to_ptr() ); } \
125 …::internal::ResArray<type, nw::ut::internal::ResArrayClassTraits>( &(ref().to##name[ 0 ]), Get##na…
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Dut_CmdCache.h67 const void* to,
74 (void)to;
85 const void* to,
/NW4C-1.3.3/tools/CsdrUpdater/
Dreadme.txt16 2010/04/06 Changed the name to CsdrUpdater.
17 Changed the NWCS intermediate file format from a template to a format to be loaded.
44 In order to use the output intermediate file with NWCS, it must be edited according to the user sha…
46 It may not be possible to use the file with NWCS if the format is incorrect.
52 This corresponds to the name displayed on the NWCS Contents manager.
59 According to the number and types of shader objects
80 Sets whether to use user-defined values.
84 …ined value is not being used or if there is no uniform value corresponding to the shader parameter.
/NW4C-1.3.3/sources/libraries/ut/
Dut_CmdCache.cpp475 const void* to, in DumpCommon() argument
482 const u8* toPtr = (const u8 *) to; in DumpCommon()
561 const void* to, in Dump() argument
565 NN_LOG("--- from 0x%p to 0x%p ---\n", from, to); in Dump()
566 DumpCommon(from, to, asF32, showMnemonic); in Dump()
567 NN_LOG("--- from 0x%p to 0x%p ---\n", from, to); in Dump()
/NW4C-1.3.3/SampleData/Graphics/Shader/JShader/
DReadMe.txt20 Note: You can also make everything completely black by setting the hemispherical light color to 0.
32 Note: This is not applied to the material color (diffuse or ambient).
43 Bind JShader.csdr to the model ahead of time as a user-shader.
45 If you have overwritten the shader, use build.bat to create a shader binary (JShader.shbin) referen…
46 Create intermediate files to be used using the CreativeStudio shader creation panel.
DCalcHemisphereLighting.vsh10 // not be disclosed to third parties or copied or duplicated in any form,
DCalcColor.vsh10 // not be disclosed to third parties or copied or duplicated in any form,
/NW4C-1.3.3/tools/LayoutViewer/
DReadme.txt16 Simple LayoutViewer for CTR is a provisional tool used to check layouts on actual CTR hardware.
32 Set the environment variable NW4C_ROOT to the NintendoWare\CTR folder.
37 1. Be sure to start this tool while PARTNER-CTR HIO-Daemon is not running.
48 3. The layout file to be displayed using LayoutEditor is transferred to Simple LayoutViewer.
51 - Select <b>Tools > Transfer to viewer (V)</b> from the menu.
58 …When the layout is displayed, a menu will appear on the other screen. This menu allows you to oper…
/NW4C-1.3.3/build/omake/
Dhelp.txt4 NW_WITH_LIBS=1 : A option to rebuild NW4C libraries.
7 A option to suppress warnings for using deprecated functions.
/NW4C-1.3.3/tools/LayoutEditor/samples/demo/game_demo/
Dreadme.txt3 …In order to view the sample layout data, the font data that is referenced by the layout data must …
7 …onverter package must both be installed correctly in order for the batch file to execute correctly.
/NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/
DNW4C_utils.ms.inc21 for j = 1 to val.count do
88 for i = 1 to valTokens.count do
117 for i = 1 to list.count do
166 format "# %\n" str to:fs
171 format "\n" to:fs
176 format "%=\"%\"\n" key (v as string) to:fs
182 for i = 1 to 3 do
279 --print "old file is load.\n convert to model flag is ignored."
369 format "%-%-%T%:%:%" dt[1] dt[2] dt[4] dt[5] dt[6] dt[7] to:ss
521 for i = 1 to n.count while f do
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/NW4C-1.3.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/
DNW4C_utils.ms.inc21 for j = 1 to val.count do
88 for i = 1 to valTokens.count do
117 for i = 1 to list.count do
166 format "# %\n" str to:fs
171 format "\n" to:fs
176 format "%=\"%\"\n" key (v as string) to:fs
182 for i = 1 to 3 do
279 --print "old file is load.\n convert to model flag is ignored."
369 format "%-%-%T%:%:%" dt[1] dt[2] dt[4] dt[5] dt[6] dt[7] to:ss
521 for i = 1 to n.count while f do
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/NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/
DNW4C_utils.ms.inc21 for j = 1 to val.count do
88 for i = 1 to valTokens.count do
117 for i = 1 to list.count do
166 format "# %\n" str to:fs
171 format "\n" to:fs
176 format "%=\"%\"\n" key (v as string) to:fs
182 for i = 1 to 3 do
279 --print "old file is load.\n convert to model flag is ignored."
369 format "%-%-%T%:%:%" dt[1] dt[2] dt[4] dt[5] dt[6] dt[7] to:ss
521 for i = 1 to n.count while f do
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/NW4C-1.3.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
DNW4C_utils.ms.inc21 for j = 1 to val.count do
88 for i = 1 to valTokens.count do
117 for i = 1 to list.count do
166 format "# %\n" str to:fs
171 format "\n" to:fs
176 format "%=\"%\"\n" key (v as string) to:fs
182 for i = 1 to 3 do
279 --print "old file is load.\n convert to model flag is ignored."
369 format "%-%-%T%:%:%" dt[1] dt[2] dt[4] dt[5] dt[6] dt[7] to:ss
521 for i = 1 to n.count while f do
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/NW4C-1.3.3/demos/Nw4cDemo/
Dreadme.txt4 Move to the /demos/nw4cDemo directory and build using omake.
/NW4C-1.3.3/sources/shaders/gfx/DefaultShader/
DGenTexcoordReflection.vsh10 // not be disclosed to third parties or copied or duplicated in any form,
DGetTexcoordSource.vsh10 // not be disclosed to third parties or copied or duplicated in any form,
DCalcHemisphereLighting.vsh10 // not be disclosed to third parties or copied or duplicated in any form,
DGenTexcoordSphereReflection.vsh10 // not be disclosed to third parties or copied or duplicated in any form,
/NW4C-1.3.3/sources/shaders/lyt/
Dlyt_ConstColorShader.vsh10 // not be disclosed to third parties or copied or duplicated in any form,
/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnim.h746 return reinterpret_cast<const type*>( ref().to##name.to_ptr() ); \
758 return reinterpret_cast<type*>( ref().to##name.to_ptr() ); \
773 reinterpret_cast<const ResFloatCurveData*>( ref().to##name.to_ptr() ), \
789 reinterpret_cast<const ResIntCurveData*>( ref().to##name.to_ptr() ), \
803 reinterpret_cast<const ResVector3CurveData*>( ref().to##name.to_ptr() ), \
811 reinterpret_cast<const ResVector3CurveData*>( ref().to##name.to_ptr() ), \
/NW4C-1.3.3/sources/libraries/snd/platform/
Dsnd_HardwareChannelManagerAX.cppi10 not be disclosed to third parties or copied or duplicated in any form,

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