Searched refs:texCoords (Results 1 – 4 of 4) sorted by relevance
| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_DrawerUniform.cpp | 70 nw::math::VEC4 texCoords[ TexMapMax * 2 ] ) const in CalcTextureCoords() 106 nw::math::VEC4* pTexCoord = &texCoords[ i ]; in CalcTextureCoords() 123 nw::math::VEC4* pTexCoord = &texCoords[ i + TexMapMax ]; in CalcTextureCoords() 144 nw::math::VEC4* pTexCoord = &texCoords[ i ]; in CalcTextureCoords() 153 nw::math::VEC4* pTexCoord = &texCoords[ i + TexMapMax ]; in CalcTextureCoords() 166 if ( texCoords[ i ].x != texCoords[ i + TexMapMax ].x || // 左辺がそろっているかを判定 in CalcTextureCoords() 167 texCoords[ i ].z != texCoords[ i + TexMapMax ].z || // 右辺がそろっているかを判定 in CalcTextureCoords() 168 texCoords[ i ].y != texCoords[ i + TexMapMax ].w || // 上辺がそろっているかを判定 in CalcTextureCoords() 169 texCoords[ i ].w != texCoords[ i + TexMapMax ].y ) // 下辺がそろっているかを判定 in CalcTextureCoords() 180 Drawer::SetUpTextureCoords( const nw::math::VEC4 texCoords[ TexMapMax * 2 ], in SetUpTextureCoords() [all …]
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| D | lyt_Common.cpp | 159 static const VEC2 texCoords[] = in SetSize() local 166 NW_COMPILER_ASSERT(ARRAY_LENGTH(texCoords) == VERTEX_MAX); in SetSize() 172 m_pData[j][i] = texCoords[i]; in SetSize() 254 const VEC2 (*texCoords)[VERTEX_MAX], in DrawQuad() 277 if (texCoordNum > 0 && texCoords != NULL) in DrawQuad() 282 if (0 <= src && texCoords != NULL && src < texCoordNum) in DrawQuad() 285 glUniform4f(loc + 0, texCoords[src][0].x, texCoords[src][0].y, 0.0f, 1.0f); in DrawQuad() 286 glUniform4f(loc + 1, texCoords[src][1].x, texCoords[src][1].y, 0.0f, 1.0f); in DrawQuad() 287 glUniform4f(loc + 2, texCoords[src][2].x, texCoords[src][2].y, 0.0f, 1.0f); in DrawQuad() 288 glUniform4f(loc + 3, texCoords[src][3].x, texCoords[src][3].y, 0.0f, 1.0f); in DrawQuad()
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| /NW4C-1.3.3/include/nw/lyt/ |
| D | lyt_Drawer.h | 332 void SetUpTextureCoords( const nw::math::VEC4 texCoords[ TexMapMax * 2 ], 360 nw::math::VEC4 texCoords[ TexMapMax * 2 ] ) const;
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| D | lyt_Common.h | 170 const math::VEC2 (*texCoords)[VERTEX_MAX] = NULL,
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