Searched refs:shaderIndex (Results 1 – 3 of 3) sorted by relevance
175 bool IsGeometryShader(s32 shaderIndex) const in IsGeometryShader() argument177 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in IsGeometryShader()192 SearchUniformIndex(s32 shaderIndex, const char* name) const in SearchUniformIndex() argument203 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchUniformIndex()245 SearchUniformIndex(s32 shaderIndex, SymbolType symbolType, s32 index) const in SearchUniformIndex() argument256 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchUniformIndex()296 int SearchBinadSymbolCount(s32 shaderIndex, SymbolType symbolType) const in SearchBinadSymbolCount() argument314 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchBinadSymbolCount()370 u32 GetBoolConstant(s32 shaderIndex) const in GetBoolConstant() argument374 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetBoolConstant()[all …]
164 ShaderBinaryInfo::GetConstRegCommandSize(s32 shaderIndex) const in GetConstRegCommandSize()170 bool isGeometry = this->IsGeometryShader( shaderIndex ); in GetConstRegCommandSize()173 const ExeImageInfo* exeInfo = m_ExeImageInfo[ shaderIndex ]; in GetConstRegCommandSize()432 ShaderBinaryInfo::BuildConstRegCommand( SafeBuffer& buffer, s32 shaderIndex ) const in BuildConstRegCommand()434 bool isGeometry = this->IsGeometryShader( shaderIndex ); in BuildConstRegCommand()446 const ExeImageInfo* exeInfo = m_ExeImageInfo[ shaderIndex ]; in BuildConstRegCommand()
150 s32 shaderIndex = material.GetShaderProgramDescriptionIndex(); in Setup() local156 ResShaderProgramDescription shaderProgramDesc = shader.GetDescriptions( shaderIndex ); in Setup()