Lines Matching refs:shaderIndex

175     bool IsGeometryShader(s32 shaderIndex) const  in IsGeometryShader()  argument
177 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in IsGeometryShader()
192 SearchUniformIndex(s32 shaderIndex, const char* name) const in SearchUniformIndex() argument
203 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchUniformIndex()
245 SearchUniformIndex(s32 shaderIndex, SymbolType symbolType, s32 index) const in SearchUniformIndex() argument
256 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchUniformIndex()
296 int SearchBinadSymbolCount(s32 shaderIndex, SymbolType symbolType) const in SearchBinadSymbolCount() argument
314 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchBinadSymbolCount()
370 u32 GetBoolConstant(s32 shaderIndex) const in GetBoolConstant() argument
374 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetBoolConstant()
410 u32 GetInputRegisterNum(s32 shaderIndex) const in GetInputRegisterNum() argument
414 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo( shaderIndex ); in GetInputRegisterNum()
437 u32 GetOutputRegisterNum(s32 shaderIndex) const in GetOutputRegisterNum() argument
439 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetOutputRegisterNum()
462 void GetOutputRegisterNum(s32 shaderIndex, u32* pNum, u32* pMask) const in GetOutputRegisterNum() argument
464 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetOutputRegisterNum()
657 u32 GetEntryAddress(s32 shaderIndex) const in GetEntryAddress() argument
659 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetEntryAddress()
671 u32 GetGeometryDataMode(s32 shaderIndex) const in GetGeometryDataMode() argument
673 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryDataMode()
675 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetGeometryDataMode()
687 u32 GetGeometryMainVertexNum(s32 shaderIndex) const in GetGeometryMainVertexNum() argument
689 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryMainVertexNum()
691 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetGeometryMainVertexNum()
703 u32 GetGeometryPatchSize(s32 shaderIndex) const in GetGeometryPatchSize() argument
705 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryPatchSize()
707 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetGeometryPatchSize()
719 u32 GetGeometryStartIndex(s32 shaderIndex) const in GetGeometryStartIndex() argument
721 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryStartIndex()
723 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetGeometryStartIndex()
788 const ExeImageInfo* GetShaderProgramInfo( s32 shaderIndex ) const in GetShaderProgramInfo() argument
790 NW_ASSERT( 0 <= shaderIndex && shaderIndex < static_cast<s32>(m_ExeImageCount) ); in GetShaderProgramInfo()
792 return m_ExeImageInfo[ shaderIndex ]; in GetShaderProgramInfo()
828 void BuildConstRegCommand( SafeBuffer& buffer, s32 shaderIndex ) const;
840 s32 GetConstRegCommandSize( s32 shaderIndex ) const;