| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_MaterialState.h | 74 const SceneEnvironment& sceneEnvironment, 86 const SceneEnvironment& sceneEnvironment, 140 const SceneEnvironment& sceneEnvironment, 152 const SceneEnvironment& sceneEnvironment, 212 const SceneEnvironment& sceneEnvironment, 290 MaterialState::ActivateFogParameters(const SceneEnvironment& sceneEnvironment, const ResMaterial ma… in ActivateFogParameters() argument 311 if (sceneEnvironment.GetActiveFog() != NULL) in ActivateFogParameters() 474 const SceneEnvironment& sceneEnvironment, in ActivateFragmentLightParameters() argument 488 (sceneEnvironment.GetFragmentLightCount() != 0); in ActivateFragmentLightParameters() 507 const SceneEnvironment& sceneEnvironment, in ActivateShadingParameters() argument [all …]
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SimpleMaterialActivator.cpp | 53 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate() local 54 …bool areFragmentLightsDirty = sceneEnvironment.IsFragmentLightsDirty() || sceneEnvironment.IsAmbie… in Activate() 55 …bool areVertexLightsDirty = sceneEnvironment.IsVertexLightsDirty() || sceneEnvironment.IsHemiSpher… in Activate() 93 …internal::MaterialState::ActivateFragmentLightParameters(sceneEnvironment, shaderProgram, resShadi… in Activate() 100 …internal::MaterialState::ActivateShadingParameters(sceneEnvironment, shaderProgram, resShadingPara… in Activate() 148 … internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentLighting); in Activate() 173 …internal::MaterialState::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, … in Activate()
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| D | gfx_MaterialActivator.cpp | 57 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate() local 58 …bool areFragmentLightsDirty = sceneEnvironment.IsFragmentLightsDirty() || sceneEnvironment.IsAmbie… in Activate() 59 …bool areVertexLightsDirty = sceneEnvironment.IsVertexLightsDirty() || sceneEnvironment.IsHemiSpher… in Activate() 78 …internal::MaterialState::ActivateFragmentLightParameters(sceneEnvironment, shaderProgram, resShadi… in Activate() 85 …internal::MaterialState::ActivateShadingParameters(sceneEnvironment, shaderProgram, resShadingPara… in Activate() 134 … internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentLighting); in Activate() 164 …internal::MaterialState::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, … in Activate()
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| D | gfx_DirectMaterialActivator.cpp | 57 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate() local 70 …internal::MaterialState::ActivateFragmentLightParameters(sceneEnvironment, shaderProgram, resShadi… in Activate() 74 …internal::MaterialState::ActivateShadingParameters(sceneEnvironment, shaderProgram, resShadingPara… in Activate() 101 internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentLighting); in Activate() 120 …internal::MaterialState::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, … in Activate()
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| D | gfx_ParticleMaterialActivator.cpp | 56 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate() local 82 internal::MaterialState::ActivateFogParameters(sceneEnvironment, resShadingParametersMaterial); in Activate()
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| D | gfx_MaterialState.cpp | 362 SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in ActivateTextureCoordinators() local 365 sceneEnvironment.GetCamera(cameraIndex)); in ActivateTextureCoordinators() 397 SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in ActivateTextureCoordinators() local 400 sceneEnvironment.GetCamera(cameraIndex)); in ActivateTextureCoordinators()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 174 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); in SetSceneEnvironmentSetting() local 176 sceneEnvironment.ApplyFrom(*sceneEnvironmentSetting); in SetSceneEnvironmentSetting() 186 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); in SubmitView() local 286 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); 293 sceneEnvironment.SetAmbientLight(*m_SceneContext->GetAmbientLightsBegin()); 298 sceneEnvironment.SetHemiSphereLight(*m_SceneContext->GetHemiSphereLightsBegin()); 304 … std::bind1st(std::mem_fun(&nw::gfx::SceneEnvironment::SetFragmentLight), &sceneEnvironment)); 309 std::bind1st(std::mem_fun(&nw::gfx::SceneEnvironment::SetVertexLight), &sceneEnvironment)); 313 sceneEnvironment.SetFog(0, *m_SceneContext->GetFogBegin());
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| D | main.cpp | 570 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in DemoScene() local 571 sceneEnvironment.SetCamera(s_BaseCameraIndex, pSmCamera->GetBaseCamera()); in DemoScene() 572 sceneEnvironment.SetCamera(s_PadCameraIndex, pSmCamera->GetPadCamera()); in DemoScene()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 352 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SetSceneEnvironmentSettings() local 360 sceneEnvironment.ApplyFrom(**sceneEnvironmentSetting); in SetSceneEnvironmentSettings() 374 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SetEnvironment() local 378 sceneEnvironment.SetAmbientLight(*sceneContext->GetAmbientLightsBegin()); in SetEnvironment() 383 sceneEnvironment.SetHemiSphereLight(*sceneContext->GetHemiSphereLightsBegin()); in SetEnvironment() 389 std::bind1st(std::mem_fun(&gfx::SceneEnvironment::SetFragmentLight), &sceneEnvironment)); in SetEnvironment() 394 std::bind1st(std::mem_fun(&gfx::SceneEnvironment::SetVertexLight), &sceneEnvironment)); in SetEnvironment() 398 sceneEnvironment.SetFog(0, *sceneContext->GetFogBegin()); in SetEnvironment() 476 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in RenderScene() local 543 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in RenderStereoScene() local
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| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 283 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local 284 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_Camera); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 197 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local 198 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 195 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local 196 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 207 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local 208 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 546 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment() local 547 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment() 553 sceneEnvironment.SetFragmentLight(*light); in SetEnvironment()
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| /NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 206 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local 207 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 195 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local 196 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 322 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local 323 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 196 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local 197 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 193 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local 194 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 452 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local 453 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 566 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SubmitView() local
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 631 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local 632 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 633 sceneEnvironment.SetCamera(s_AnimCameraIndex, s_AnimCamera); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 635 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment() local 636 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment() 642 sceneEnvironment.SetFragmentLight(*light); in SetEnvironment()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 770 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local 771 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 772 sceneEnvironment.SetCamera(s_ShadowCameraIndex, s_ShadowCamera); in InitializeScenes() 896 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SubmitView() local
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 418 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local 419 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 471 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local 472 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
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