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Searched refs:sceneEnvironment (Results 1 – 25 of 34) sorted by relevance

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/NW4C-1.3.3/include/nw/gfx/
Dgfx_MaterialState.h74 const SceneEnvironment& sceneEnvironment,
86 const SceneEnvironment& sceneEnvironment,
140 const SceneEnvironment& sceneEnvironment,
152 const SceneEnvironment& sceneEnvironment,
212 const SceneEnvironment& sceneEnvironment,
290 MaterialState::ActivateFogParameters(const SceneEnvironment& sceneEnvironment, const ResMaterial ma… in ActivateFogParameters() argument
311 if (sceneEnvironment.GetActiveFog() != NULL) in ActivateFogParameters()
474 const SceneEnvironment& sceneEnvironment, in ActivateFragmentLightParameters() argument
488 (sceneEnvironment.GetFragmentLightCount() != 0); in ActivateFragmentLightParameters()
507 const SceneEnvironment& sceneEnvironment, in ActivateShadingParameters() argument
[all …]
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp53 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate() local
54 …bool areFragmentLightsDirty = sceneEnvironment.IsFragmentLightsDirty() || sceneEnvironment.IsAmbie… in Activate()
55 …bool areVertexLightsDirty = sceneEnvironment.IsVertexLightsDirty() || sceneEnvironment.IsHemiSpher… in Activate()
93 …internal::MaterialState::ActivateFragmentLightParameters(sceneEnvironment, shaderProgram, resShadi… in Activate()
100 …internal::MaterialState::ActivateShadingParameters(sceneEnvironment, shaderProgram, resShadingPara… in Activate()
148 … internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentLighting); in Activate()
173 …internal::MaterialState::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, … in Activate()
Dgfx_MaterialActivator.cpp57 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate() local
58 …bool areFragmentLightsDirty = sceneEnvironment.IsFragmentLightsDirty() || sceneEnvironment.IsAmbie… in Activate()
59 …bool areVertexLightsDirty = sceneEnvironment.IsVertexLightsDirty() || sceneEnvironment.IsHemiSpher… in Activate()
78 …internal::MaterialState::ActivateFragmentLightParameters(sceneEnvironment, shaderProgram, resShadi… in Activate()
85 …internal::MaterialState::ActivateShadingParameters(sceneEnvironment, shaderProgram, resShadingPara… in Activate()
134 … internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentLighting); in Activate()
164 …internal::MaterialState::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, … in Activate()
Dgfx_DirectMaterialActivator.cpp57 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate() local
70 …internal::MaterialState::ActivateFragmentLightParameters(sceneEnvironment, shaderProgram, resShadi… in Activate()
74 …internal::MaterialState::ActivateShadingParameters(sceneEnvironment, shaderProgram, resShadingPara… in Activate()
101 internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentLighting); in Activate()
120 …internal::MaterialState::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, … in Activate()
Dgfx_ParticleMaterialActivator.cpp56 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate() local
82 internal::MaterialState::ActivateFogParameters(sceneEnvironment, resShadingParametersMaterial); in Activate()
Dgfx_MaterialState.cpp362 SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in ActivateTextureCoordinators() local
365 sceneEnvironment.GetCamera(cameraIndex)); in ActivateTextureCoordinators()
397 SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in ActivateTextureCoordinators() local
400 sceneEnvironment.GetCamera(cameraIndex)); in ActivateTextureCoordinators()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp174 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); in SetSceneEnvironmentSetting() local
176 sceneEnvironment.ApplyFrom(*sceneEnvironmentSetting); in SetSceneEnvironmentSetting()
186 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); in SubmitView() local
286 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment();
293 sceneEnvironment.SetAmbientLight(*m_SceneContext->GetAmbientLightsBegin());
298 sceneEnvironment.SetHemiSphereLight(*m_SceneContext->GetHemiSphereLightsBegin());
304 … std::bind1st(std::mem_fun(&nw::gfx::SceneEnvironment::SetFragmentLight), &sceneEnvironment));
309 std::bind1st(std::mem_fun(&nw::gfx::SceneEnvironment::SetVertexLight), &sceneEnvironment));
313 sceneEnvironment.SetFog(0, *m_SceneContext->GetFogBegin());
Dmain.cpp570 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in DemoScene() local
571 sceneEnvironment.SetCamera(s_BaseCameraIndex, pSmCamera->GetBaseCamera()); in DemoScene()
572 sceneEnvironment.SetCamera(s_PadCameraIndex, pSmCamera->GetPadCamera()); in DemoScene()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp352 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SetSceneEnvironmentSettings() local
360 sceneEnvironment.ApplyFrom(**sceneEnvironmentSetting); in SetSceneEnvironmentSettings()
374 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SetEnvironment() local
378 sceneEnvironment.SetAmbientLight(*sceneContext->GetAmbientLightsBegin()); in SetEnvironment()
383 sceneEnvironment.SetHemiSphereLight(*sceneContext->GetHemiSphereLightsBegin()); in SetEnvironment()
389 std::bind1st(std::mem_fun(&gfx::SceneEnvironment::SetFragmentLight), &sceneEnvironment)); in SetEnvironment()
394 std::bind1st(std::mem_fun(&gfx::SceneEnvironment::SetVertexLight), &sceneEnvironment)); in SetEnvironment()
398 sceneEnvironment.SetFog(0, *sceneContext->GetFogBegin()); in SetEnvironment()
476 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in RenderScene() local
543 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in RenderStereoScene() local
/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp283 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
284 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_Camera); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp197 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
198 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp195 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
196 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp207 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
208 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp546 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment() local
547 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment()
553 sceneEnvironment.SetFragmentLight(*light); in SetEnvironment()
/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp206 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
207 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp195 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
196 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp322 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
323 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp196 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
197 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp193 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
194 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp452 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
453 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
566 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SubmitView() local
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp631 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
632 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
633 sceneEnvironment.SetCamera(s_AnimCameraIndex, s_AnimCamera); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp635 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment() local
636 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment()
642 sceneEnvironment.SetFragmentLight(*light); in SetEnvironment()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp770 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
771 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
772 sceneEnvironment.SetCamera(s_ShadowCameraIndex, s_ShadowCamera); in InitializeScenes()
896 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SubmitView() local
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp418 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
419 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp471 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
472 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()

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