Lines Matching refs:sceneEnvironment
74 const SceneEnvironment& sceneEnvironment,
86 const SceneEnvironment& sceneEnvironment,
140 const SceneEnvironment& sceneEnvironment,
152 const SceneEnvironment& sceneEnvironment,
212 const SceneEnvironment& sceneEnvironment,
290 MaterialState::ActivateFogParameters(const SceneEnvironment& sceneEnvironment, const ResMaterial ma… in ActivateFogParameters() argument
311 if (sceneEnvironment.GetActiveFog() != NULL) in ActivateFogParameters()
474 const SceneEnvironment& sceneEnvironment, in ActivateFragmentLightParameters() argument
488 (sceneEnvironment.GetFragmentLightCount() != 0); in ActivateFragmentLightParameters()
507 const SceneEnvironment& sceneEnvironment, in ActivateShadingParameters() argument
521 if (sceneEnvironment.GetVertexLightCount() > 0 && in ActivateShadingParameters()
537 if (sceneEnvironment.GetHemiSphereLight() != NULL && in ActivateShadingParameters()
563 if (sceneEnvironment.GetActiveFog() != NULL) in ActivateShadingParameters()
606 const SceneEnvironment& sceneEnvironment, in ActivateMaterialColor() argument
624 int lightCount = ut::Min(sceneEnvironment.GetFragmentLightCount(), MAX_PER_PIXEL_LIGHTS); in ActivateMaterialColor()
627 internal::ActivateFragmentAmbientLight( materialColor, sceneEnvironment.GetAmbientLight() ); in ActivateMaterialColor()
631 const FragmentLight* light = sceneEnvironment.GetFragmentLight(i); in ActivateMaterialColor()
641 const SceneEnvironment& sceneEnvironment, in ActivateFragmentLighting() argument
665 int lightCount = sceneEnvironment.GetFragmentLightCount(); in ActivateFragmentLighting()
668 const FragmentLight* light = sceneEnvironment.GetFragmentLight(i); in ActivateFragmentLighting()